llvm/third-party/unittest/googletest/src/gtest-filepath.cc

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//
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#include "gtest/internal/gtest-filepath.h"

#include <stdlib.h>

#include <iterator>
#include <string>

#include "gtest/gtest-message.h"
#include "gtest/internal/gtest-port.h"

#ifdef GTEST_OS_WINDOWS_MOBILE
#include <windows.h>
#elif defined(GTEST_OS_WINDOWS)
#include <direct.h>
#include <io.h>
#else
#include <limits.h>

#include <climits>  // Some Linux distributions define PATH_MAX here.
#endif              // GTEST_OS_WINDOWS_MOBILE

#include "gtest/internal/gtest-string.h"

#ifdef GTEST_OS_WINDOWS
#define GTEST_PATH_MAX_
#elif defined(PATH_MAX)
#define GTEST_PATH_MAX_
#elif defined(_XOPEN_PATH_MAX)
#define GTEST_PATH_MAX_
#else
#define GTEST_PATH_MAX_
#endif  // GTEST_OS_WINDOWS

#if GTEST_HAS_FILE_SYSTEM

namespace testing {
namespace internal {

#ifdef GTEST_OS_WINDOWS
// On Windows, '\\' is the standard path separator, but many tools and the
// Windows API also accept '/' as an alternate path separator. Unless otherwise
// noted, a file path can contain either kind of path separators, or a mixture
// of them.
const char kPathSeparator = '\\';
const char kAlternatePathSeparator = '/';
const char kAlternatePathSeparatorString[] = "/";
#ifdef GTEST_OS_WINDOWS_MOBILE
// Windows CE doesn't have a current directory. You should not use
// the current directory in tests on Windows CE, but this at least
// provides a reasonable fallback.
const char kCurrentDirectoryString[] = "\\";
// Windows CE doesn't define INVALID_FILE_ATTRIBUTES
const DWORD kInvalidFileAttributes = 0xffffffff;
#else
const char kCurrentDirectoryString[] = ".\\";
#endif  // GTEST_OS_WINDOWS_MOBILE
#else
const char kPathSeparator =;
const char kCurrentDirectoryString[] =;
#endif  // GTEST_OS_WINDOWS

// Returns whether the given character is a valid path separator.
static bool IsPathSeparator(char c) {}

// Returns the current working directory, or "" if unsuccessful.
FilePath FilePath::GetCurrentDir() {}

// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath FilePath::RemoveExtension(const char* extension) const {}

// Returns a pointer to the last occurrence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FilePath::FindLastPathSeparator() const {}

size_t FilePath::CalculateRootLength() const {}

// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveDirectoryName() const {}

// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveFileName() const {}

// Helper functions for naming files in a directory for xml output.

// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
FilePath FilePath::MakeFileName(const FilePath& directory,
                                const FilePath& base_name, int number,
                                const char* extension) {}

// Given directory = "dir", relative_path = "test.xml", returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
FilePath FilePath::ConcatPaths(const FilePath& directory,
                               const FilePath& relative_path) {}

// Returns true if pathname describes something findable in the file-system,
// either a file, directory, or whatever.
bool FilePath::FileOrDirectoryExists() const {}

// Returns true if pathname describes a directory in the file-system
// that exists.
bool FilePath::DirectoryExists() const {}

// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive. UNC share roots are also included.)
bool FilePath::IsRootDirectory() const {}

// Returns true if pathname describes an absolute path.
bool FilePath::IsAbsolutePath() const {}

// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
                                          const FilePath& base_name,
                                          const char* extension) {}

// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool FilePath::IsDirectory() const {}

// Create directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create directories
// for any reason.
bool FilePath::CreateDirectoriesRecursively() const {}

// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool FilePath::CreateFolder() const {}

// If input name has a trailing separator character, remove it and return the
// name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath FilePath::RemoveTrailingPathSeparator() const {}

// Removes any redundant separators that might be in the pathname.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
// Note that "\\Host\Share" does not contain a redundancy on Windows!
void FilePath::Normalize() {}

}  // namespace internal
}  // namespace testing

#endif  // GTEST_HAS_FILE_SYSTEM