; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=hawaii -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX7 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX11 %s
define amdgpu_ps i16 @extractelement_sgpr_v4i16_sgpr_idx(ptr addrspace(4) inreg %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s0, s4, 3
; GFX9-NEXT: s_lshl_b32 s0, s0, 1
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_and_b32 s0, s4, 3
; GFX8-NEXT: s_lshl_b32 s0, s0, 1
; GFX8-NEXT: s_add_u32 s0, s2, s0
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_and_b32 s2, s4, 3
; GFX7-NEXT: s_lshl_b32 s4, s2, 1
; GFX7-NEXT: s_mov_b32 s5, 0
; GFX7-NEXT: v_mov_b32_e32 v0, s4
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: s_mov_b32 s2, s5
; GFX7-NEXT: v_mov_b32_e32 v1, s5
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_and_b32 s0, s4, 3
; GFX10-NEXT: s_lshl_b32 s0, s0, 1
; GFX10-NEXT: v_mov_b32_e32 v0, s0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_sgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_and_b32 s0, s4, 3
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
; GFX11-NEXT: s_lshl_b32 s0, s0, 1
; GFX11-NEXT: v_mov_b32_e32 v0, s0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_vgpr_v4i16_sgpr_idx(ptr addrspace(1) %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s0, s2, 3
; GFX9-NEXT: s_mov_b32 s1, 0
; GFX9-NEXT: s_lshl_b32 s0, s0, 1
; GFX9-NEXT: v_mov_b32_e32 v3, s1
; GFX9-NEXT: v_mov_b32_e32 v2, s0
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, v0, v2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v1, v3, vcc
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_and_b32 s0, s2, 3
; GFX8-NEXT: s_mov_b32 s1, 0
; GFX8-NEXT: s_lshl_b32 s0, s0, 1
; GFX8-NEXT: v_mov_b32_e32 v3, s1
; GFX8-NEXT: v_mov_b32_e32 v2, s0
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v3, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_and_b32 s0, s2, 3
; GFX7-NEXT: s_mov_b32 s1, 0
; GFX7-NEXT: s_lshl_b32 s0, s0, 1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: s_mov_b32 s2, s1
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_and_b32 s0, s2, 3
; GFX10-NEXT: s_mov_b32 s1, 0
; GFX10-NEXT: s_lshl_b32 s0, s0, 1
; GFX10-NEXT: v_mov_b32_e32 v3, s1
; GFX10-NEXT: v_mov_b32_e32 v2, s0
; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v3, vcc_lo
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_vgpr_v4i16_sgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_and_b32 s0, s2, 3
; GFX11-NEXT: s_mov_b32 s1, 0
; GFX11-NEXT: s_lshl_b32 s0, s0, 1
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_dual_mov_b32 v3, s1 :: v_dual_mov_b32 v2, s0
; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v3, vcc_lo
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_vgpr_idx(ptr addrspace(1) %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_and_b32_e32 v2, 3, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, v0, v2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_and_b32_e32 v2, 3, v2
; GFX8-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_and_b32_e32 v2, 3, v2
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX7-NEXT: v_add_i32_e32 v0, vcc, v0, v2
; GFX7-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_and_b32_e32 v2, 3, v2
; GFX10-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v4i16_vgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_and_b32_e32 v2, 3, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_vgpr_idx(ptr addrspace(4) inreg %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_and_b32_e32 v0, 3, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_and_b32_e32 v0, 3, v0
; GFX8-NEXT: v_lshlrev_b32_e32 v2, 1, v0
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_and_b32_e32 v0, 3, v0
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX7-NEXT: v_mov_b32_e32 v1, 0
; GFX7-NEXT: s_mov_b32 s2, 0
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_and_b32_e32 v0, 3, v0
; GFX10-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_vgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_and_b32_e32 v0, 3, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx0(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v4i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_idx0:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_idx0:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 0
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx1(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v4i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:2
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 2
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:2
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_idx1:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_idx1:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:2
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 1
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx2(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v4i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:4
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 4
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:4
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_idx2:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_idx2:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 2
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v4i16_idx3(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v4i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:6
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v4i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 6
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v4i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:6
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v4i16_idx3:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v4i16_idx3:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:6
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <4 x i16>, ptr addrspace(4) %ptr
%element = extractelement <4 x i16> %vector, i32 3
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx0(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v4i16_idx0:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 0
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx1(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:2
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 2, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:2
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v4i16_idx1:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:2
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 1
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx2(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:4
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 4, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:4
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v4i16_idx2:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 2
ret i16 %element
}
define i16 @extractelement_vgpr_v4i16_idx3(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:6
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 6, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:6
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v4i16_idx3:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:6
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <4 x i16>, ptr addrspace(1) %ptr
%element = extractelement <4 x i16> %vector, i32 3
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_sgpr_idx(ptr addrspace(4) inreg %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s0, s4, 7
; GFX9-NEXT: s_lshl_b32 s0, s0, 1
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_and_b32 s0, s4, 7
; GFX8-NEXT: s_lshl_b32 s0, s0, 1
; GFX8-NEXT: s_add_u32 s0, s2, s0
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_and_b32 s2, s4, 7
; GFX7-NEXT: s_lshl_b32 s4, s2, 1
; GFX7-NEXT: s_mov_b32 s5, 0
; GFX7-NEXT: v_mov_b32_e32 v0, s4
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: s_mov_b32 s2, s5
; GFX7-NEXT: v_mov_b32_e32 v1, s5
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_and_b32 s0, s4, 7
; GFX10-NEXT: s_lshl_b32 s0, s0, 1
; GFX10-NEXT: v_mov_b32_e32 v0, s0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_sgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_and_b32 s0, s4, 7
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
; GFX11-NEXT: s_lshl_b32 s0, s0, 1
; GFX11-NEXT: v_mov_b32_e32 v0, s0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_vgpr_v8i16_sgpr_idx(ptr addrspace(1) %ptr, i32 inreg %idx) {
; GFX9-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_and_b32 s0, s2, 7
; GFX9-NEXT: s_mov_b32 s1, 0
; GFX9-NEXT: s_lshl_b32 s0, s0, 1
; GFX9-NEXT: v_mov_b32_e32 v3, s1
; GFX9-NEXT: v_mov_b32_e32 v2, s0
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, v0, v2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v1, v3, vcc
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_and_b32 s0, s2, 7
; GFX8-NEXT: s_mov_b32 s1, 0
; GFX8-NEXT: s_lshl_b32 s0, s0, 1
; GFX8-NEXT: v_mov_b32_e32 v3, s1
; GFX8-NEXT: v_mov_b32_e32 v2, s0
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v3, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_and_b32 s0, s2, 7
; GFX7-NEXT: s_mov_b32 s1, 0
; GFX7-NEXT: s_lshl_b32 s0, s0, 1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: s_mov_b32 s2, s1
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_and_b32 s0, s2, 7
; GFX10-NEXT: s_mov_b32 s1, 0
; GFX10-NEXT: s_lshl_b32 s0, s0, 1
; GFX10-NEXT: v_mov_b32_e32 v3, s1
; GFX10-NEXT: v_mov_b32_e32 v2, s0
; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v3, vcc_lo
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_vgpr_v8i16_sgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_and_b32 s0, s2, 7
; GFX11-NEXT: s_mov_b32 s1, 0
; GFX11-NEXT: s_lshl_b32 s0, s0, 1
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_dual_mov_b32 v3, s1 :: v_dual_mov_b32 v2, s0
; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, v1, v3, vcc_lo
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_vgpr_idx(ptr addrspace(1) %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: v_and_b32_e32 v2, 7, v2
; GFX9-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, v0, v2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_and_b32_e32 v2, 7, v2
; GFX8-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_and_b32_e32 v2, 7, v2
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX7-NEXT: v_add_i32_e32 v0, vcc, v0, v2
; GFX7-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: v_and_b32_e32 v2, 7, v2
; GFX10-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX10-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_vgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: v_and_b32_e32 v2, 7, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b32_e32 v2, 1, v2
; GFX11-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX11-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_vgpr_idx(ptr addrspace(4) inreg %ptr, i32 %idx) {
; GFX9-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_and_b32_e32 v0, 7, v0
; GFX9-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_and_b32_e32 v0, 7, v0
; GFX8-NEXT: v_lshlrev_b32_e32 v2, 1, v0
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_and_b32_e32 v0, 7, v0
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX7-NEXT: v_mov_b32_e32 v1, 0
; GFX7-NEXT: s_mov_b32 s2, 0
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[0:3], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_and_b32_e32 v0, 7, v0
; GFX10-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_vgpr_idx:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_and_b32_e32 v0, 7, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 1, v0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 %idx
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx0(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s2
; GFX8-NEXT: v_mov_b32_e32 v1, s3
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx0:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx0:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 0
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx1(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:2
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 2
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:2
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx1:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx1:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:2
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 1
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx2(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:4
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 4
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:4
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx2:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx2:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 2
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx3(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:6
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 6
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:6
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx3:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx3:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:6
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 3
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx4(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx4:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:8
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx4:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 8
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx4:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:8
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx4:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:8
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx4:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:8
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 4
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx5(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx5:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:10
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx5:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 10
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx5:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:10
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx5:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:10
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx5:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:10
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 5
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx6(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx6:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:12
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx6:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 12
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx6:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:12
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx6:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:12
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx6:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:12
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 6
ret i16 %element
}
define amdgpu_ps i16 @extractelement_sgpr_v8i16_idx7(ptr addrspace(4) inreg %ptr) {
; GFX9-LABEL: extractelement_sgpr_v8i16_idx7:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ushort v0, v0, s[2:3] offset:14
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: extractelement_sgpr_v8i16_idx7:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_add_u32 s0, s2, 14
; GFX8-NEXT: s_addc_u32 s1, s3, 0
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX7-LABEL: extractelement_sgpr_v8i16_idx7:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s0, s2
; GFX7-NEXT: s_mov_b32 s1, s3
; GFX7-NEXT: s_mov_b32 s2, -1
; GFX7-NEXT: s_mov_b32 s3, 0xf000
; GFX7-NEXT: buffer_load_ushort v0, off, s[0:3], 0 offset:14
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: extractelement_sgpr_v8i16_idx7:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: global_load_ushort v0, v0, s[2:3] offset:14
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: extractelement_sgpr_v8i16_idx7:
; GFX11: ; %bb.0:
; GFX11-NEXT: v_mov_b32_e32 v0, 0
; GFX11-NEXT: global_load_u16 v0, v0, s[2:3] offset:14
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_readfirstlane_b32 s0, v0
; GFX11-NEXT: ; return to shader part epilog
%vector = load <8 x i16>, ptr addrspace(4) %ptr
%element = extractelement <8 x i16> %vector, i32 7
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx0(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx0:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 0
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx1(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:2
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 2, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:2
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx1:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:2
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 1
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx2(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:4
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 4, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:4
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx2:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 2
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx3(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:6
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 6, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:6
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx3:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:6
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 3
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx4(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:8
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 8, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:8
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:8
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx4:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:8
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 4
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx5(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:10
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 10, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:10
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:10
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx5:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:10
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 5
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx6(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:12
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 12, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:12
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:12
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx6:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:12
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 6
ret i16 %element
}
define i16 @extractelement_vgpr_v8i16_idx7(ptr addrspace(1) %ptr) {
; GFX9-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_ushort v0, v[0:1], off offset:14
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: v_add_u32_e32 v0, vcc, 14, v0
; GFX8-NEXT: v_addc_u32_e32 v1, vcc, 0, v1, vcc
; GFX8-NEXT: flat_load_ushort v0, v[0:1]
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX7-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s6, 0
; GFX7-NEXT: s_mov_b32 s7, 0xf000
; GFX7-NEXT: s_mov_b64 s[4:5], 0
; GFX7-NEXT: buffer_load_ushort v0, v[0:1], s[4:7], 0 addr64 offset:14
; GFX7-NEXT: s_waitcnt vmcnt(0)
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: global_load_ushort v0, v[0:1], off offset:14
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[30:31]
;
; GFX11-LABEL: extractelement_vgpr_v8i16_idx7:
; GFX11: ; %bb.0:
; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX11-NEXT: global_load_u16 v0, v[0:1], off offset:14
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: s_setpc_b64 s[30:31]
%vector = load <8 x i16>, ptr addrspace(1) %ptr
%element = extractelement <8 x i16> %vector, i32 7
ret i16 %element
}
;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:
; GCN: {{.*}}