llvm/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1200 -mattr=+unaligned-access-mode < %s | FileCheck -check-prefixes=GFX12,GFX12-UNALIGNED %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1200 -mattr=-unaligned-access-mode < %s | FileCheck -check-prefixes=GFX12,GFX12-NOUNALIGNED %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -mattr=+unaligned-access-mode < %s | FileCheck -check-prefixes=GCN,GFX9,GFX9-UNALIGNED %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -mattr=-unaligned-access-mode < %s | FileCheck -check-prefixes=GCN,GFX9,GFX9-NOUNALIGNED %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=hawaii -mattr=+unaligned-access-mode < %s | FileCheck -check-prefixes=GCN,GFX7,GFX7-UNALIGNED %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=hawaii -mattr=-unaligned-access-mode < %s | FileCheck -check-prefixes=GCN,GFX7,GFX7-NOUNALIGNED %s

; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=tahiti < %s | FileCheck -check-prefixes=GCN,GFX6 %s

define <3 x i32> @v_load_constant_v3i32_align1(ptr addrspace(4) %ptr) {
; GFX12-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX12-UNALIGNED:       ; %bb.0:
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_expcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_samplecnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_bvhcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX12-NOUNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX12-NOUNALIGNED:       ; %bb.0:
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_expcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_samplecnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_clause 0xb
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v2, v[0:1], off
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v3, v[0:1], off offset:1
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v4, v[0:1], off offset:2
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v5, v[0:1], off offset:3
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v6, v[0:1], off offset:4
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v7, v[0:1], off offset:5
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v8, v[0:1], off offset:6
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v9, v[0:1], off offset:7
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v10, v[0:1], off offset:8
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v11, v[0:1], off offset:9
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v12, v[0:1], off offset:11
; GFX12-NOUNALIGNED-NEXT:    global_load_u8 v0, v[0:1], off offset:10
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0xa
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v1, v3, 8, v2
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x9
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v3, 16, v4
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x8
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 24, v5
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x6
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v4, v7, 8, v6
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x5
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v6, 16, v8
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x4
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v5, 24, v9
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x2
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v7, v11, 8, v10
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x1
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v8, 24, v12
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v9, 16, v0
; GFX12-NOUNALIGNED-NEXT:    v_or3_b32 v0, v2, v3, v1
; GFX12-NOUNALIGNED-NEXT:    v_or3_b32 v1, v5, v6, v4
; GFX12-NOUNALIGNED-NEXT:    s_delay_alu instid0(VALU_DEP_3)
; GFX12-NOUNALIGNED-NEXT:    v_or3_b32 v2, v8, v9, v7
; GFX12-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX9-UNALIGNED:       ; %bb.0:
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-UNALIGNED-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-NOUNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX9-NOUNALIGNED:       ; %bb.0:
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v2, v[0:1], off
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v3, v[0:1], off offset:1
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v4, v[0:1], off offset:2
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v5, v[0:1], off offset:3
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v6, v[0:1], off offset:4
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v7, v[0:1], off offset:5
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v8, v[0:1], off offset:6
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v9, v[0:1], off offset:7
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v10, v[0:1], off offset:8
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v11, v[0:1], off offset:9
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v12, v[0:1], off offset:11
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v13, v[0:1], off offset:10
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(10)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v0, v3, 8, v2
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(9)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 16, v4
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(8)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 24, v5
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v0, v1, v2, v0
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(6)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v3, v7, 8, v6
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v5, 16, v8
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v4, 24, v9
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v1, v4, v5, v3
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v6, v11, 8, v10
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v7, 24, v12
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v8, 16, v13
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v2, v7, v8, v6
; GFX9-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX7-UNALIGNED:       ; %bb.0:
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s6, 0
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-UNALIGNED-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-UNALIGNED-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-NOUNALIGNED-LABEL: v_load_constant_v3i32_align1:
; GFX7-NOUNALIGNED:       ; %bb.0:
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s6, 0
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NOUNALIGNED-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v2, v[0:1], s[4:7], 0 addr64 offset:1
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v3, v[0:1], s[4:7], 0 addr64 offset:3
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v4, v[0:1], s[4:7], 0 addr64 offset:2
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v5, v[0:1], s[4:7], 0 addr64 offset:5
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v6, v[0:1], s[4:7], 0 addr64 offset:7
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v7, v[0:1], s[4:7], 0 addr64 offset:6
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v8, v[0:1], s[4:7], 0 addr64 offset:9
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v9, v[0:1], s[4:7], 0 addr64 offset:11
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v10, v[0:1], s[4:7], 0 addr64 offset:10
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v11, v[0:1], s[4:7], 0 addr64
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v12, v[0:1], s[4:7], 0 addr64 offset:4
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v0, v[0:1], s[4:7], 0 addr64 offset:8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(11)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 8, v2
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(10)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 24, v3
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(9)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v3, 16, v4
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(8)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v4, 8, v5
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(7)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v5, 24, v6
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(6)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v6, 16, v7
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v7, 8, v8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v8, 24, v9
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(3)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v9, 16, v10
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v1, v11
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v2, v3
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v3, v4, v12
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v4, v5, v6
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v5, v7, v0
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v6, v8, v9
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v0, v2, v1
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v4, v3
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v6, v5
; GFX7-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v3i32_align1:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_ubyte v2, v[0:1], s[4:7], 0 addr64 offset:1
; GFX6-NEXT:    buffer_load_ubyte v3, v[0:1], s[4:7], 0 addr64 offset:3
; GFX6-NEXT:    buffer_load_ubyte v4, v[0:1], s[4:7], 0 addr64 offset:2
; GFX6-NEXT:    buffer_load_ubyte v5, v[0:1], s[4:7], 0 addr64 offset:5
; GFX6-NEXT:    buffer_load_ubyte v6, v[0:1], s[4:7], 0 addr64 offset:7
; GFX6-NEXT:    buffer_load_ubyte v7, v[0:1], s[4:7], 0 addr64 offset:6
; GFX6-NEXT:    buffer_load_ubyte v8, v[0:1], s[4:7], 0 addr64 offset:9
; GFX6-NEXT:    buffer_load_ubyte v9, v[0:1], s[4:7], 0 addr64 offset:11
; GFX6-NEXT:    buffer_load_ubyte v10, v[0:1], s[4:7], 0 addr64 offset:10
; GFX6-NEXT:    buffer_load_ubyte v11, v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_ubyte v12, v[0:1], s[4:7], 0 addr64 offset:4
; GFX6-NEXT:    buffer_load_ubyte v0, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(11)
; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 8, v2
; GFX6-NEXT:    s_waitcnt vmcnt(10)
; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 24, v3
; GFX6-NEXT:    s_waitcnt vmcnt(9)
; GFX6-NEXT:    v_lshlrev_b32_e32 v3, 16, v4
; GFX6-NEXT:    s_waitcnt vmcnt(8)
; GFX6-NEXT:    v_lshlrev_b32_e32 v4, 8, v5
; GFX6-NEXT:    s_waitcnt vmcnt(7)
; GFX6-NEXT:    v_lshlrev_b32_e32 v5, 24, v6
; GFX6-NEXT:    s_waitcnt vmcnt(6)
; GFX6-NEXT:    v_lshlrev_b32_e32 v6, 16, v7
; GFX6-NEXT:    s_waitcnt vmcnt(5)
; GFX6-NEXT:    v_lshlrev_b32_e32 v7, 8, v8
; GFX6-NEXT:    s_waitcnt vmcnt(4)
; GFX6-NEXT:    v_lshlrev_b32_e32 v8, 24, v9
; GFX6-NEXT:    s_waitcnt vmcnt(3)
; GFX6-NEXT:    v_lshlrev_b32_e32 v9, 16, v10
; GFX6-NEXT:    s_waitcnt vmcnt(2)
; GFX6-NEXT:    v_or_b32_e32 v1, v1, v11
; GFX6-NEXT:    v_or_b32_e32 v2, v2, v3
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_or_b32_e32 v3, v4, v12
; GFX6-NEXT:    v_or_b32_e32 v4, v5, v6
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_or_b32_e32 v5, v7, v0
; GFX6-NEXT:    v_or_b32_e32 v6, v8, v9
; GFX6-NEXT:    v_or_b32_e32 v0, v2, v1
; GFX6-NEXT:    v_or_b32_e32 v1, v4, v3
; GFX6-NEXT:    v_or_b32_e32 v2, v6, v5
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 1
  ret <3 x i32> %load
}

define <3 x i32> @v_load_constant_v3i32_align2(ptr addrspace(4) %ptr) {
; GFX12-UNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX12-UNALIGNED:       ; %bb.0:
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_expcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_samplecnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_bvhcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX12-NOUNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX12-NOUNALIGNED:       ; %bb.0:
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_expcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_samplecnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_clause 0x5
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v2, v[0:1], off
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v3, v[0:1], off offset:2
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v4, v[0:1], off offset:4
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v5, v[0:1], off offset:6
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v6, v[0:1], off offset:8
; GFX12-NOUNALIGNED-NEXT:    global_load_u16 v7, v[0:1], off offset:10
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x4
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v0, v3, 16, v2
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x2
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v1, v5, 16, v4
; GFX12-NOUNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    v_lshl_or_b32 v2, v7, 16, v6
; GFX12-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX9-UNALIGNED:       ; %bb.0:
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-UNALIGNED-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-NOUNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX9-NOUNALIGNED:       ; %bb.0:
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v2, v[0:1], off
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v3, v[0:1], off offset:2
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v4, v[0:1], off offset:4
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v5, v[0:1], off offset:6
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v6, v[0:1], off offset:8
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v7, v[0:1], off offset:10
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v0, v3, 16, v2
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v1, v5, 16, v4
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v2, v7, 16, v6
; GFX9-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-UNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX7-UNALIGNED:       ; %bb.0:
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s6, 0
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-UNALIGNED-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-UNALIGNED-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-UNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-NOUNALIGNED-LABEL: v_load_constant_v3i32_align2:
; GFX7-NOUNALIGNED:       ; %bb.0:
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s6, 0
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NOUNALIGNED-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v2, v[0:1], s[4:7], 0 addr64 offset:2
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v3, v[0:1], s[4:7], 0 addr64 offset:6
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v4, v[0:1], s[4:7], 0 addr64 offset:10
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v5, v[0:1], s[4:7], 0 addr64
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v6, v[0:1], s[4:7], 0 addr64 offset:4
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v7, v[0:1], s[4:7], 0 addr64 offset:8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v0, 16, v2
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 16, v3
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(3)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 16, v4
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v0, v0, v5
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v1, v6
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v2, v7
; GFX7-NOUNALIGNED-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v3i32_align2:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_ushort v2, v[0:1], s[4:7], 0 addr64 offset:2
; GFX6-NEXT:    buffer_load_ushort v3, v[0:1], s[4:7], 0 addr64 offset:6
; GFX6-NEXT:    buffer_load_ushort v4, v[0:1], s[4:7], 0 addr64 offset:10
; GFX6-NEXT:    buffer_load_ushort v5, v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_ushort v6, v[0:1], s[4:7], 0 addr64 offset:4
; GFX6-NEXT:    buffer_load_ushort v7, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(5)
; GFX6-NEXT:    v_lshlrev_b32_e32 v0, 16, v2
; GFX6-NEXT:    s_waitcnt vmcnt(4)
; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 16, v3
; GFX6-NEXT:    s_waitcnt vmcnt(3)
; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 16, v4
; GFX6-NEXT:    s_waitcnt vmcnt(2)
; GFX6-NEXT:    v_or_b32_e32 v0, v0, v5
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_or_b32_e32 v1, v1, v6
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_or_b32_e32 v2, v2, v7
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 2
  ret <3 x i32> %load
}

define <3 x i32> @v_load_constant_v3i32_align4(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_v3i32_align4:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_v3i32_align4:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_v3i32_align4:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v3i32_align4:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx2 v[3:4], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_dword v2, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_mov_b32_e32 v0, v3
; GFX6-NEXT:    v_mov_b32_e32 v1, v4
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 4
  ret <3 x i32> %load
}

define i96 @v_load_constant_i96_align8(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_i96_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_i96_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_i96_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_i96_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx2 v[3:4], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_dword v2, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_mov_b32_e32 v0, v3
; GFX6-NEXT:    v_mov_b32_e32 v1, v4
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load i96, ptr addrspace(4) %ptr, align 8
  ret i96 %load
}

define <3 x i32> @v_load_constant_v3i32_align8(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_v3i32_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_v3i32_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_v3i32_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v3i32_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx2 v[3:4], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_dword v2, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_mov_b32_e32 v0, v3
; GFX6-NEXT:    v_mov_b32_e32 v1, v4
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 8
  ret <3 x i32> %load
}

define <6 x i16> @v_load_constant_v6i16_align8(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_v6i16_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_v6i16_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_v6i16_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[6:8], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    v_lshrrev_b32_e32 v1, 16, v6
; GFX7-NEXT:    v_lshrrev_b32_e32 v3, 16, v7
; GFX7-NEXT:    v_lshrrev_b32_e32 v5, 16, v8
; GFX7-NEXT:    v_mov_b32_e32 v0, v6
; GFX7-NEXT:    v_mov_b32_e32 v2, v7
; GFX7-NEXT:    v_mov_b32_e32 v4, v8
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v6i16_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx2 v[6:7], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_dword v4, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_lshrrev_b32_e32 v1, 16, v6
; GFX6-NEXT:    v_lshrrev_b32_e32 v3, 16, v7
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_lshrrev_b32_e32 v5, 16, v4
; GFX6-NEXT:    v_mov_b32_e32 v0, v6
; GFX6-NEXT:    v_mov_b32_e32 v2, v7
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <6 x i16>, ptr addrspace(4) %ptr, align 8
  ret <6 x i16> %load
}

define <12 x i8> @v_load_constant_v12i8_align8(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_v12i8_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    v_lshrrev_b32_e32 v13, 8, v0
; GFX12-NEXT:    v_lshrrev_b32_e32 v12, 16, v0
; GFX12-NEXT:    v_lshrrev_b32_e32 v3, 24, v0
; GFX12-NEXT:    v_lshrrev_b32_e32 v5, 8, v1
; GFX12-NEXT:    v_lshrrev_b32_e32 v6, 16, v1
; GFX12-NEXT:    v_lshrrev_b32_e32 v7, 24, v1
; GFX12-NEXT:    v_lshrrev_b32_e32 v9, 8, v2
; GFX12-NEXT:    v_lshrrev_b32_e32 v10, 16, v2
; GFX12-NEXT:    v_lshrrev_b32_e32 v11, 24, v2
; GFX12-NEXT:    v_dual_mov_b32 v4, v1 :: v_dual_mov_b32 v1, v13
; GFX12-NEXT:    v_mov_b32_e32 v8, v2
; GFX12-NEXT:    v_mov_b32_e32 v2, v12
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_v12i8_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    v_lshrrev_b32_e32 v13, 8, v0
; GFX9-NEXT:    v_lshrrev_b32_e32 v12, 16, v0
; GFX9-NEXT:    v_lshrrev_b32_e32 v3, 24, v0
; GFX9-NEXT:    v_lshrrev_b32_e32 v5, 8, v1
; GFX9-NEXT:    v_lshrrev_b32_e32 v6, 16, v1
; GFX9-NEXT:    v_lshrrev_b32_e32 v7, 24, v1
; GFX9-NEXT:    v_lshrrev_b32_e32 v9, 8, v2
; GFX9-NEXT:    v_lshrrev_b32_e32 v10, 16, v2
; GFX9-NEXT:    v_lshrrev_b32_e32 v11, 24, v2
; GFX9-NEXT:    v_mov_b32_e32 v4, v1
; GFX9-NEXT:    v_mov_b32_e32 v8, v2
; GFX9-NEXT:    v_mov_b32_e32 v1, v13
; GFX9-NEXT:    v_mov_b32_e32 v2, v12
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_v12i8_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    v_lshrrev_b32_e32 v13, 8, v0
; GFX7-NEXT:    v_lshrrev_b32_e32 v12, 16, v0
; GFX7-NEXT:    v_lshrrev_b32_e32 v3, 24, v0
; GFX7-NEXT:    v_lshrrev_b32_e32 v5, 8, v1
; GFX7-NEXT:    v_lshrrev_b32_e32 v6, 16, v1
; GFX7-NEXT:    v_lshrrev_b32_e32 v7, 24, v1
; GFX7-NEXT:    v_lshrrev_b32_e32 v9, 8, v2
; GFX7-NEXT:    v_lshrrev_b32_e32 v10, 16, v2
; GFX7-NEXT:    v_lshrrev_b32_e32 v11, 24, v2
; GFX7-NEXT:    v_mov_b32_e32 v4, v1
; GFX7-NEXT:    v_mov_b32_e32 v8, v2
; GFX7-NEXT:    v_mov_b32_e32 v1, v13
; GFX7-NEXT:    v_mov_b32_e32 v2, v12
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v12i8_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx2 v[12:13], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    buffer_load_dword v8, v[0:1], s[4:7], 0 addr64 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_lshrrev_b32_e32 v1, 8, v12
; GFX6-NEXT:    v_lshrrev_b32_e32 v2, 16, v12
; GFX6-NEXT:    v_lshrrev_b32_e32 v3, 24, v12
; GFX6-NEXT:    v_lshrrev_b32_e32 v5, 8, v13
; GFX6-NEXT:    v_lshrrev_b32_e32 v6, 16, v13
; GFX6-NEXT:    v_lshrrev_b32_e32 v7, 24, v13
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_lshrrev_b32_e32 v9, 8, v8
; GFX6-NEXT:    v_lshrrev_b32_e32 v10, 16, v8
; GFX6-NEXT:    v_lshrrev_b32_e32 v11, 24, v8
; GFX6-NEXT:    v_mov_b32_e32 v0, v12
; GFX6-NEXT:    v_mov_b32_e32 v4, v13
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <12 x i8>, ptr addrspace(4) %ptr, align 8
  ret <12 x i8> %load
}

define <3 x i32> @v_load_constant_v3i32_align16(ptr addrspace(4) %ptr) {
; GFX12-LABEL: v_load_constant_v3i32_align16:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_wait_loadcnt_dscnt 0x0
; GFX12-NEXT:    s_wait_expcnt 0x0
; GFX12-NEXT:    s_wait_samplecnt 0x0
; GFX12-NEXT:    s_wait_bvhcnt 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    global_load_b96 v[0:2], v[0:1], off
; GFX12-NEXT:    s_wait_loadcnt 0x0
; GFX12-NEXT:    s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_load_constant_v3i32_align16:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT:    global_load_dwordx3 v[0:2], v[0:1], off
; GFX9-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NEXT:    s_setpc_b64 s[30:31]
;
; GFX7-LABEL: v_load_constant_v3i32_align16:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s6, 0
; GFX7-NEXT:    s_mov_b32 s7, 0xf000
; GFX7-NEXT:    s_mov_b64 s[4:5], 0
; GFX7-NEXT:    buffer_load_dwordx3 v[0:2], v[0:1], s[4:7], 0 addr64
; GFX7-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NEXT:    s_setpc_b64 s[30:31]
;
; GFX6-LABEL: v_load_constant_v3i32_align16:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s6, 0
; GFX6-NEXT:    s_mov_b32 s7, 0xf000
; GFX6-NEXT:    s_mov_b64 s[4:5], 0
; GFX6-NEXT:    buffer_load_dwordx4 v[0:3], v[0:1], s[4:7], 0 addr64
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    s_setpc_b64 s[30:31]
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 16
  ret <3 x i32> %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg %ptr) {
; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX12-UNALIGNED:       ; %bb.0:
; GFX12-UNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX12-UNALIGNED-NEXT:    global_load_b96 v[0:2], v0, s[0:1]
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX12-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX12-NOUNALIGNED:       ; %bb.0:
; GFX12-NOUNALIGNED-NEXT:    s_clause 0xb
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s2, s[0:1], 0x1
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s3, s[0:1], 0x3
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s4, s[0:1], 0x2
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s5, s[0:1], 0x5
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s6, s[0:1], 0x7
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s7, s[0:1], 0x6
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s8, s[0:1], 0x9
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s9, s[0:1], 0xb
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s10, s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s11, s[0:1], 0x4
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s12, s[0:1], 0xa
; GFX12-NOUNALIGNED-NEXT:    s_load_u8 s1, s[0:1], 0x8
; GFX12-NOUNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s0, s2, 8
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s2, s3, 24
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s3, s4, 16
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s4, s5, 8
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s2, s2, s3
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s5, s6, 24
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s6, s7, 16
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s7, s8, 8
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s0, s0, s10
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s8, s9, 24
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s0, s2, s0
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s2, s12, 16
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s3, s4, s11
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s4, s5, s6
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s5, s7, s1
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s2, s8, s2
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s1, s4, s3
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s2, s2, s5
; GFX12-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX9-UNALIGNED:       ; %bb.0:
; GFX9-UNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX9-UNALIGNED-NEXT:    global_load_dwordx3 v[0:2], v0, s[0:1]
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX9-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX9-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX9-NOUNALIGNED:       ; %bb.0:
; GFX9-NOUNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v1, v0, s[0:1]
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v2, v0, s[0:1] offset:1
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v3, v0, s[0:1] offset:2
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v4, v0, s[0:1] offset:3
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v5, v0, s[0:1] offset:4
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v6, v0, s[0:1] offset:5
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v7, v0, s[0:1] offset:6
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v8, v0, s[0:1] offset:7
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v9, v0, s[0:1] offset:8
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v10, v0, s[0:1] offset:9
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v11, v0, s[0:1] offset:11
; GFX9-NOUNALIGNED-NEXT:    global_load_ubyte v12, v0, s[0:1] offset:10
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(10)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v0, v2, 8, v1
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(9)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 16, v3
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(8)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 24, v4
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v0, v1, v2, v0
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(6)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v3, v6, 8, v5
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v5, 16, v7
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v4, 24, v8
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v1, v4, v5, v3
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v6, v10, 8, v9
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v7, 24, v11
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v8, 16, v12
; GFX9-NOUNALIGNED-NEXT:    v_or3_b32 v2, v7, v8, v6
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX9-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX7-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX7-UNALIGNED:       ; %bb.0:
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s2, -1
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s3, 0xf000
; GFX7-UNALIGNED-NEXT:    buffer_load_dwordx3 v[0:2], off, s[0:3], 0
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX7-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX7-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX7-NOUNALIGNED:       ; %bb.0:
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s2, -1
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s3, 0xf000
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v0, off, s[0:3], 0 offset:1
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v1, off, s[0:3], 0 offset:3
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v2, off, s[0:3], 0 offset:2
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v3, off, s[0:3], 0 offset:5
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v4, off, s[0:3], 0 offset:7
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v5, off, s[0:3], 0 offset:6
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v6, off, s[0:3], 0 offset:9
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v7, off, s[0:3], 0 offset:11
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v8, off, s[0:3], 0 offset:10
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v9, off, s[0:3], 0
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v10, off, s[0:3], 0 offset:4
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ubyte v11, off, s[0:3], 0 offset:8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(11)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v0, 8, v0
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(10)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 24, v1
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(9)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(8)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v3, 8, v3
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(7)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v4, 24, v4
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(6)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v5, 16, v5
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v6, 8, v6
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v7, 24, v7
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(3)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v8, 16, v8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v0, v0, v9
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v1, v2
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v3, v10
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v3, v4, v5
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v4, v6, v11
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v5, v7, v8
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v0, v1, v0
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v3, v2
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v5, v4
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX7-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v3i32_align1:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_mov_b32 s2, -1
; GFX6-NEXT:    s_mov_b32 s3, 0xf000
; GFX6-NEXT:    buffer_load_ubyte v0, off, s[0:3], 0 offset:1
; GFX6-NEXT:    buffer_load_ubyte v1, off, s[0:3], 0 offset:3
; GFX6-NEXT:    buffer_load_ubyte v2, off, s[0:3], 0 offset:2
; GFX6-NEXT:    buffer_load_ubyte v3, off, s[0:3], 0 offset:5
; GFX6-NEXT:    buffer_load_ubyte v4, off, s[0:3], 0 offset:7
; GFX6-NEXT:    buffer_load_ubyte v5, off, s[0:3], 0 offset:6
; GFX6-NEXT:    buffer_load_ubyte v6, off, s[0:3], 0 offset:9
; GFX6-NEXT:    buffer_load_ubyte v7, off, s[0:3], 0 offset:11
; GFX6-NEXT:    buffer_load_ubyte v8, off, s[0:3], 0 offset:10
; GFX6-NEXT:    buffer_load_ubyte v9, off, s[0:3], 0
; GFX6-NEXT:    buffer_load_ubyte v10, off, s[0:3], 0 offset:4
; GFX6-NEXT:    buffer_load_ubyte v11, off, s[0:3], 0 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(11)
; GFX6-NEXT:    v_lshlrev_b32_e32 v0, 8, v0
; GFX6-NEXT:    s_waitcnt vmcnt(10)
; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 24, v1
; GFX6-NEXT:    s_waitcnt vmcnt(9)
; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
; GFX6-NEXT:    s_waitcnt vmcnt(8)
; GFX6-NEXT:    v_lshlrev_b32_e32 v3, 8, v3
; GFX6-NEXT:    s_waitcnt vmcnt(7)
; GFX6-NEXT:    v_lshlrev_b32_e32 v4, 24, v4
; GFX6-NEXT:    s_waitcnt vmcnt(6)
; GFX6-NEXT:    v_lshlrev_b32_e32 v5, 16, v5
; GFX6-NEXT:    s_waitcnt vmcnt(5)
; GFX6-NEXT:    v_lshlrev_b32_e32 v6, 8, v6
; GFX6-NEXT:    s_waitcnt vmcnt(4)
; GFX6-NEXT:    v_lshlrev_b32_e32 v7, 24, v7
; GFX6-NEXT:    s_waitcnt vmcnt(3)
; GFX6-NEXT:    v_lshlrev_b32_e32 v8, 16, v8
; GFX6-NEXT:    s_waitcnt vmcnt(2)
; GFX6-NEXT:    v_or_b32_e32 v0, v0, v9
; GFX6-NEXT:    v_or_b32_e32 v1, v1, v2
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_or_b32_e32 v2, v3, v10
; GFX6-NEXT:    v_or_b32_e32 v3, v4, v5
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_or_b32_e32 v4, v6, v11
; GFX6-NEXT:    v_or_b32_e32 v5, v7, v8
; GFX6-NEXT:    v_or_b32_e32 v0, v1, v0
; GFX6-NEXT:    v_or_b32_e32 v1, v3, v2
; GFX6-NEXT:    v_or_b32_e32 v2, v5, v4
; GFX6-NEXT:    v_readfirstlane_b32 s0, v0
; GFX6-NEXT:    v_readfirstlane_b32 s1, v1
; GFX6-NEXT:    v_readfirstlane_b32 s2, v2
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 1
  ret <3 x i32> %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align2(ptr addrspace(4) inreg %ptr) {
; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX12-UNALIGNED:       ; %bb.0:
; GFX12-UNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX12-UNALIGNED-NEXT:    global_load_b96 v[0:2], v0, s[0:1]
; GFX12-UNALIGNED-NEXT:    s_wait_loadcnt 0x0
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX12-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX12-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX12-NOUNALIGNED:       ; %bb.0:
; GFX12-NOUNALIGNED-NEXT:    s_clause 0x5
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s2, s[0:1], 0x2
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s3, s[0:1], 0x6
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s4, s[0:1], 0xa
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s5, s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s6, s[0:1], 0x4
; GFX12-NOUNALIGNED-NEXT:    s_load_u16 s7, s[0:1], 0x8
; GFX12-NOUNALIGNED-NEXT:    s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s0, s2, 16
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s1, s3, 16
; GFX12-NOUNALIGNED-NEXT:    s_lshl_b32 s2, s4, 16
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s0, s0, s5
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s1, s1, s6
; GFX12-NOUNALIGNED-NEXT:    s_or_b32 s2, s2, s7
; GFX12-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX9-UNALIGNED:       ; %bb.0:
; GFX9-UNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX9-UNALIGNED-NEXT:    global_load_dwordx3 v[0:2], v0, s[0:1]
; GFX9-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX9-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX9-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX9-NOUNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX9-NOUNALIGNED:       ; %bb.0:
; GFX9-NOUNALIGNED-NEXT:    v_mov_b32_e32 v0, 0
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v1, v0, s[0:1]
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v2, v0, s[0:1] offset:2
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v3, v0, s[0:1] offset:4
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v4, v0, s[0:1] offset:6
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v5, v0, s[0:1] offset:8
; GFX9-NOUNALIGNED-NEXT:    global_load_ushort v6, v0, s[0:1] offset:10
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v0, v2, 16, v1
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v1, v4, 16, v3
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX9-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX9-NOUNALIGNED-NEXT:    v_lshl_or_b32 v2, v6, 16, v5
; GFX9-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX9-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX7-UNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX7-UNALIGNED:       ; %bb.0:
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s2, -1
; GFX7-UNALIGNED-NEXT:    s_mov_b32 s3, 0xf000
; GFX7-UNALIGNED-NEXT:    buffer_load_dwordx3 v[0:2], off, s[0:3], 0
; GFX7-UNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX7-UNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX7-UNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX7-NOUNALIGNED-LABEL: s_load_constant_v3i32_align2:
; GFX7-NOUNALIGNED:       ; %bb.0:
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s2, -1
; GFX7-NOUNALIGNED-NEXT:    s_mov_b32 s3, 0xf000
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v0, off, s[0:3], 0 offset:2
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v1, off, s[0:3], 0 offset:6
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v2, off, s[0:3], 0 offset:10
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v3, off, s[0:3], 0
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v4, off, s[0:3], 0 offset:4
; GFX7-NOUNALIGNED-NEXT:    buffer_load_ushort v5, off, s[0:3], 0 offset:8
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(5)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(4)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(3)
; GFX7-NOUNALIGNED-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(2)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v0, v0, v3
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(1)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v1, v1, v4
; GFX7-NOUNALIGNED-NEXT:    s_waitcnt vmcnt(0)
; GFX7-NOUNALIGNED-NEXT:    v_or_b32_e32 v2, v2, v5
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s0, v0
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s1, v1
; GFX7-NOUNALIGNED-NEXT:    v_readfirstlane_b32 s2, v2
; GFX7-NOUNALIGNED-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v3i32_align2:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_mov_b32 s2, -1
; GFX6-NEXT:    s_mov_b32 s3, 0xf000
; GFX6-NEXT:    buffer_load_ushort v0, off, s[0:3], 0 offset:2
; GFX6-NEXT:    buffer_load_ushort v1, off, s[0:3], 0 offset:6
; GFX6-NEXT:    buffer_load_ushort v2, off, s[0:3], 0 offset:10
; GFX6-NEXT:    buffer_load_ushort v3, off, s[0:3], 0
; GFX6-NEXT:    buffer_load_ushort v4, off, s[0:3], 0 offset:4
; GFX6-NEXT:    buffer_load_ushort v5, off, s[0:3], 0 offset:8
; GFX6-NEXT:    s_waitcnt vmcnt(5)
; GFX6-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
; GFX6-NEXT:    s_waitcnt vmcnt(4)
; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
; GFX6-NEXT:    s_waitcnt vmcnt(3)
; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
; GFX6-NEXT:    s_waitcnt vmcnt(2)
; GFX6-NEXT:    v_or_b32_e32 v0, v0, v3
; GFX6-NEXT:    s_waitcnt vmcnt(1)
; GFX6-NEXT:    v_or_b32_e32 v1, v1, v4
; GFX6-NEXT:    s_waitcnt vmcnt(0)
; GFX6-NEXT:    v_or_b32_e32 v2, v2, v5
; GFX6-NEXT:    v_readfirstlane_b32 s0, v0
; GFX6-NEXT:    v_readfirstlane_b32 s1, v1
; GFX6-NEXT:    v_readfirstlane_b32 s2, v2
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 2
  ret <3 x i32> %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v3i32_align4:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align4:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX9-NEXT:    s_load_dword s2, s[0:1], 0x8
; GFX9-NEXT:    s_waitcnt lgkmcnt(0)
; GFX9-NEXT:    s_mov_b32 s0, s4
; GFX9-NEXT:    s_mov_b32 s1, s5
; GFX9-NEXT:    ; return to shader part epilog
;
; GFX7-LABEL: s_load_constant_v3i32_align4:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX7-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX7-NEXT:    s_waitcnt lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s0, s4
; GFX7-NEXT:    s_mov_b32 s1, s5
; GFX7-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v3i32_align4:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX6-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX6-NEXT:    s_waitcnt lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s0, s4
; GFX6-NEXT:    s_mov_b32 s1, s5
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 4
  ret <3 x i32> %load
}

define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_i96_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_i96_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX9-NEXT:    s_load_dword s2, s[0:1], 0x8
; GFX9-NEXT:    s_waitcnt lgkmcnt(0)
; GFX9-NEXT:    s_mov_b32 s0, s4
; GFX9-NEXT:    s_mov_b32 s1, s5
; GFX9-NEXT:    ; return to shader part epilog
;
; GFX7-LABEL: s_load_constant_i96_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX7-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX7-NEXT:    s_waitcnt lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s0, s4
; GFX7-NEXT:    s_mov_b32 s1, s5
; GFX7-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_i96_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX6-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX6-NEXT:    s_waitcnt lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s0, s4
; GFX6-NEXT:    s_mov_b32 s1, s5
; GFX6-NEXT:    ; return to shader part epilog
  %load = load i96, ptr addrspace(4) %ptr, align 8
  ret i96 %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v3i32_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX9-NEXT:    s_load_dword s2, s[0:1], 0x8
; GFX9-NEXT:    s_waitcnt lgkmcnt(0)
; GFX9-NEXT:    s_mov_b32 s0, s4
; GFX9-NEXT:    s_mov_b32 s1, s5
; GFX9-NEXT:    ; return to shader part epilog
;
; GFX7-LABEL: s_load_constant_v3i32_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX7-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX7-NEXT:    s_waitcnt lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s0, s4
; GFX7-NEXT:    s_mov_b32 s1, s5
; GFX7-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v3i32_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX6-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX6-NEXT:    s_waitcnt lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s0, s4
; GFX6-NEXT:    s_mov_b32 s1, s5
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 8
  ret <3 x i32> %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v6i16_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v6i16_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX9-NEXT:    s_load_dword s2, s[0:1], 0x8
; GFX9-NEXT:    s_waitcnt lgkmcnt(0)
; GFX9-NEXT:    s_mov_b32 s0, s4
; GFX9-NEXT:    s_mov_b32 s1, s5
; GFX9-NEXT:    ; return to shader part epilog
;
; GFX7-LABEL: s_load_constant_v6i16_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX7-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX7-NEXT:    s_waitcnt lgkmcnt(0)
; GFX7-NEXT:    s_mov_b32 s0, s4
; GFX7-NEXT:    s_mov_b32 s1, s5
; GFX7-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v6i16_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_load_dwordx2 s[4:5], s[0:1], 0x0
; GFX6-NEXT:    s_load_dword s2, s[0:1], 0x2
; GFX6-NEXT:    s_waitcnt lgkmcnt(0)
; GFX6-NEXT:    s_mov_b32 s0, s4
; GFX6-NEXT:    s_mov_b32 s1, s5
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <6 x i16>, ptr addrspace(4) %ptr, align 8
  %cast = bitcast <6 x i16> %load to <3 x i32>
  ret <3 x i32> %cast
}

define amdgpu_ps <12 x i8> @s_load_constant_v12i8_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v12i8_align8:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    s_lshr_b32 s13, s0, 8
; GFX12-NEXT:    s_lshr_b32 s12, s0, 16
; GFX12-NEXT:    s_lshr_b32 s3, s0, 24
; GFX12-NEXT:    s_lshr_b32 s5, s1, 8
; GFX12-NEXT:    s_lshr_b32 s6, s1, 16
; GFX12-NEXT:    s_lshr_b32 s7, s1, 24
; GFX12-NEXT:    s_lshr_b32 s9, s2, 8
; GFX12-NEXT:    s_lshr_b32 s10, s2, 16
; GFX12-NEXT:    s_lshr_b32 s11, s2, 24
; GFX12-NEXT:    s_mov_b32 s4, s1
; GFX12-NEXT:    s_mov_b32 s8, s2
; GFX12-NEXT:    s_mov_b32 s1, s13
; GFX12-NEXT:    s_mov_b32 s2, s12
; GFX12-NEXT:    ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v12i8_align8:
; GFX9:       ; %bb.0:
; GFX9-NEXT:    s_load_dwordx2 s[12:13], s[0:1], 0x0
; GFX9-NEXT:    s_load_dword s8, s[0:1], 0x8
; GFX9-NEXT:    s_waitcnt lgkmcnt(0)
; GFX9-NEXT:    s_lshr_b32 s1, s12, 8
; GFX9-NEXT:    s_lshr_b32 s2, s12, 16
; GFX9-NEXT:    s_lshr_b32 s3, s12, 24
; GFX9-NEXT:    s_lshr_b32 s5, s13, 8
; GFX9-NEXT:    s_lshr_b32 s6, s13, 16
; GFX9-NEXT:    s_lshr_b32 s7, s13, 24
; GFX9-NEXT:    s_lshr_b32 s9, s8, 8
; GFX9-NEXT:    s_lshr_b32 s10, s8, 16
; GFX9-NEXT:    s_lshr_b32 s11, s8, 24
; GFX9-NEXT:    s_mov_b32 s0, s12
; GFX9-NEXT:    s_mov_b32 s4, s13
; GFX9-NEXT:    ; return to shader part epilog
;
; GFX7-LABEL: s_load_constant_v12i8_align8:
; GFX7:       ; %bb.0:
; GFX7-NEXT:    s_load_dwordx2 s[12:13], s[0:1], 0x0
; GFX7-NEXT:    s_load_dword s8, s[0:1], 0x2
; GFX7-NEXT:    s_waitcnt lgkmcnt(0)
; GFX7-NEXT:    s_lshr_b32 s1, s12, 8
; GFX7-NEXT:    s_lshr_b32 s2, s12, 16
; GFX7-NEXT:    s_lshr_b32 s3, s12, 24
; GFX7-NEXT:    s_lshr_b32 s5, s13, 8
; GFX7-NEXT:    s_lshr_b32 s6, s13, 16
; GFX7-NEXT:    s_lshr_b32 s7, s13, 24
; GFX7-NEXT:    s_lshr_b32 s9, s8, 8
; GFX7-NEXT:    s_lshr_b32 s10, s8, 16
; GFX7-NEXT:    s_lshr_b32 s11, s8, 24
; GFX7-NEXT:    s_mov_b32 s0, s12
; GFX7-NEXT:    s_mov_b32 s4, s13
; GFX7-NEXT:    ; return to shader part epilog
;
; GFX6-LABEL: s_load_constant_v12i8_align8:
; GFX6:       ; %bb.0:
; GFX6-NEXT:    s_load_dwordx2 s[12:13], s[0:1], 0x0
; GFX6-NEXT:    s_load_dword s8, s[0:1], 0x2
; GFX6-NEXT:    s_waitcnt lgkmcnt(0)
; GFX6-NEXT:    s_lshr_b32 s1, s12, 8
; GFX6-NEXT:    s_lshr_b32 s2, s12, 16
; GFX6-NEXT:    s_lshr_b32 s3, s12, 24
; GFX6-NEXT:    s_lshr_b32 s5, s13, 8
; GFX6-NEXT:    s_lshr_b32 s6, s13, 16
; GFX6-NEXT:    s_lshr_b32 s7, s13, 24
; GFX6-NEXT:    s_lshr_b32 s9, s8, 8
; GFX6-NEXT:    s_lshr_b32 s10, s8, 16
; GFX6-NEXT:    s_lshr_b32 s11, s8, 24
; GFX6-NEXT:    s_mov_b32 s0, s12
; GFX6-NEXT:    s_mov_b32 s4, s13
; GFX6-NEXT:    ; return to shader part epilog
  %load = load <12 x i8>, ptr addrspace(4) %ptr, align 8
  ret <12 x i8> %load
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align16(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v3i32_align16:
; GFX12:       ; %bb.0:
; GFX12-NEXT:    s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT:    s_wait_kmcnt 0x0
; GFX12-NEXT:    ; return to shader part epilog
;
; GCN-LABEL: s_load_constant_v3i32_align16:
; GCN:       ; %bb.0:
; GCN-NEXT:    s_load_dwordx4 s[0:3], s[0:1], 0x0
; GCN-NEXT:    s_waitcnt lgkmcnt(0)
; GCN-NEXT:    ; return to shader part epilog
  %load = load <3 x i32>, ptr addrspace(4) %ptr, align 16
  ret <3 x i32> %load
}