; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc --mtriple=aarch64-eabi -mattr=+sve2 < %s | FileCheck %s
define float @add_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: add_f32:
; CHECK: // %bb.0:
; CHECK-NEXT: fadd z0.s, z0.s, z1.s
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: fadd z0.s, z0.s, z2.s
; CHECK-NEXT: faddv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%r1 = call fast float @llvm.vector.reduce.fadd.f32.nxv8f32(float -0.0, <vscale x 8 x float> %a)
%r2 = call fast float @llvm.vector.reduce.fadd.f32.nxv4f32(float -0.0, <vscale x 4 x float> %b)
%r = fadd fast float %r1, %r2
ret float %r
}
;define float @fmul_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; %r1 = call fast float @llvm.vector.reduce.fmul.f32.nxv8f32(float 1.0, <vscale x 8 x float> %a)
; %r2 = call fast float @llvm.vector.reduce.fmul.f32.nxv4f32(float 1.0, <vscale x 4 x float> %b)
; %r = fmul fast float %r1, %r2
; ret float %r
;}
define float @fmin_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: fmin_f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: fminnm z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fminnm z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: fminnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%r1 = call fast float @llvm.vector.reduce.fmin.nxv8f32(<vscale x 8 x float> %a)
%r2 = call fast float @llvm.vector.reduce.fmin.nxv4f32(<vscale x 4 x float> %b)
%r = call float @llvm.minnum.f32(float %r1, float %r2)
ret float %r
}
define float @fmax_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: fmax_f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: fmaxnm z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fmaxnm z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: fmaxnmv s0, p0, z0.s
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $z0
; CHECK-NEXT: ret
%r1 = call fast float @llvm.vector.reduce.fmax.nxv8f32(<vscale x 8 x float> %a)
%r2 = call fast float @llvm.vector.reduce.fmax.nxv4f32(<vscale x 4 x float> %b)
%r = call float @llvm.maxnum.f32(float %r1, float %r2)
ret float %r
}
define float @fminimum_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: fminimum_f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: fmin z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fminv s1, p0, z2.s
; CHECK-NEXT: fminv s0, p0, z0.s
; CHECK-NEXT: fminnm s0, s0, s1
; CHECK-NEXT: ret
%r1 = call fast float @llvm.vector.reduce.fminimum.nxv8f32(<vscale x 8 x float> %a)
%r2 = call fast float @llvm.vector.reduce.fminimum.nxv4f32(<vscale x 4 x float> %b)
%r = call float @llvm.minnum.f32(float %r1, float %r2)
ret float %r
}
define float @fmaximum_f32(<vscale x 8 x float> %a, <vscale x 4 x float> %b) {
; CHECK-LABEL: fmaximum_f32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: fmax z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: fmaxv s1, p0, z2.s
; CHECK-NEXT: fmaxv s0, p0, z0.s
; CHECK-NEXT: fmaxnm s0, s0, s1
; CHECK-NEXT: ret
%r1 = call fast float @llvm.vector.reduce.fmaximum.nxv8f32(<vscale x 8 x float> %a)
%r2 = call fast float @llvm.vector.reduce.fmaximum.nxv4f32(<vscale x 4 x float> %b)
%r = call float @llvm.maxnum.f32(float %r1, float %r2)
ret float %r
}
define i32 @add_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: add_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: add z0.s, z0.s, z1.s
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: add z0.s, z0.s, z2.s
; CHECK-NEXT: uaddv d0, p0, z0.s
; CHECK-NEXT: fmov x0, d0
; CHECK-NEXT: // kill: def $w0 killed $w0 killed $x0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.add.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.add.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = add i32 %r1, %r2
ret i32 %r
}
define i16 @add_ext_i16(<vscale x 16 x i8> %a, <vscale x 16 x i8> %b) {
; CHECK-LABEL: add_ext_i16:
; CHECK: // %bb.0:
; CHECK-NEXT: uunpkhi z2.h, z0.b
; CHECK-NEXT: uunpklo z0.h, z0.b
; CHECK-NEXT: uunpkhi z3.h, z1.b
; CHECK-NEXT: uunpklo z1.h, z1.b
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: add z0.h, z0.h, z2.h
; CHECK-NEXT: add z1.h, z1.h, z3.h
; CHECK-NEXT: add z0.h, z0.h, z1.h
; CHECK-NEXT: uaddv d0, p0, z0.h
; CHECK-NEXT: fmov x0, d0
; CHECK-NEXT: // kill: def $w0 killed $w0 killed $x0
; CHECK-NEXT: ret
%ae = zext <vscale x 16 x i8> %a to <vscale x 16 x i16>
%be = zext <vscale x 16 x i8> %b to <vscale x 16 x i16>
%r1 = call i16 @llvm.vector.reduce.add.i16.nxv16i16(<vscale x 16 x i16> %ae)
%r2 = call i16 @llvm.vector.reduce.add.i16.nxv16i16(<vscale x 16 x i16> %be)
%r = add i16 %r1, %r2
ret i16 %r
}
define i16 @add_ext_v32i16(<vscale x 32 x i8> %a, <vscale x 16 x i8> %b) {
; CHECK-LABEL: add_ext_v32i16:
; CHECK: // %bb.0:
; CHECK-NEXT: uunpklo z3.h, z1.b
; CHECK-NEXT: uunpklo z4.h, z0.b
; CHECK-NEXT: uunpkhi z1.h, z1.b
; CHECK-NEXT: uunpkhi z0.h, z0.b
; CHECK-NEXT: uunpkhi z5.h, z2.b
; CHECK-NEXT: uunpklo z2.h, z2.b
; CHECK-NEXT: ptrue p0.h
; CHECK-NEXT: add z0.h, z0.h, z1.h
; CHECK-NEXT: add z1.h, z4.h, z3.h
; CHECK-NEXT: add z0.h, z1.h, z0.h
; CHECK-NEXT: add z1.h, z2.h, z5.h
; CHECK-NEXT: add z0.h, z0.h, z1.h
; CHECK-NEXT: uaddv d0, p0, z0.h
; CHECK-NEXT: fmov x0, d0
; CHECK-NEXT: // kill: def $w0 killed $w0 killed $x0
; CHECK-NEXT: ret
%ae = zext <vscale x 32 x i8> %a to <vscale x 32 x i16>
%be = zext <vscale x 16 x i8> %b to <vscale x 16 x i16>
%r1 = call i16 @llvm.vector.reduce.add.i16.nxv32i16(<vscale x 32 x i16> %ae)
%r2 = call i16 @llvm.vector.reduce.add.i16.nxv16i16(<vscale x 16 x i16> %be)
%r = add i16 %r1, %r2
ret i16 %r
}
;define i32 @mul_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; %r1 = call i32 @llvm.vector.reduce.mul.i32.nxv8i32(<vscale x 8 x i32> %a)
; %r2 = call i32 @llvm.vector.reduce.mul.i32.nxv4i32(<vscale x 4 x i32> %b)
; %r = mul i32 %r1, %r2
; ret i32 %r
;}
define i32 @and_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: and_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: and z0.d, z0.d, z1.d
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: and z0.d, z0.d, z2.d
; CHECK-NEXT: andv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.and.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.and.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = and i32 %r1, %r2
ret i32 %r
}
define i32 @or_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: or_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: orr z0.d, z0.d, z1.d
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: orr z0.d, z0.d, z2.d
; CHECK-NEXT: orv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.or.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.or.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = or i32 %r1, %r2
ret i32 %r
}
define i32 @xor_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: xor_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: eor3 z0.d, z0.d, z1.d, z2.d
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: eorv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.xor.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.xor.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = xor i32 %r1, %r2
ret i32 %r
}
define i32 @umin_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: umin_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: umin z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: umin z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: uminv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.umin.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.umin.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = call i32 @llvm.umin.i32(i32 %r1, i32 %r2)
ret i32 %r
}
define i32 @umax_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: umax_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: umax z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: umax z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: umaxv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.umax.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.umax.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = call i32 @llvm.umax.i32(i32 %r1, i32 %r2)
ret i32 %r
}
define i32 @smin_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: smin_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: smin z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: smin z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: sminv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.smin.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.smin.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = call i32 @llvm.smin.i32(i32 %r1, i32 %r2)
ret i32 %r
}
define i32 @smax_i32(<vscale x 8 x i32> %a, <vscale x 4 x i32> %b) {
; CHECK-LABEL: smax_i32:
; CHECK: // %bb.0:
; CHECK-NEXT: ptrue p0.s
; CHECK-NEXT: smax z0.s, p0/m, z0.s, z1.s
; CHECK-NEXT: smax z0.s, p0/m, z0.s, z2.s
; CHECK-NEXT: smaxv s0, p0, z0.s
; CHECK-NEXT: fmov w0, s0
; CHECK-NEXT: ret
%r1 = call i32 @llvm.vector.reduce.smax.i32.nxv8i32(<vscale x 8 x i32> %a)
%r2 = call i32 @llvm.vector.reduce.smax.i32.nxv4i32(<vscale x 4 x i32> %b)
%r = call i32 @llvm.smax.i32(i32 %r1, i32 %r2)
ret i32 %r
}
declare float @llvm.vector.reduce.fadd.f32.nxv8f32(float, <vscale x 8 x float>)
declare float @llvm.vector.reduce.fadd.f32.nxv4f32(float, <vscale x 4 x float>)
declare float @llvm.vector.reduce.fmul.f32.nxv8f32(float, <vscale x 8 x float>)
declare float @llvm.vector.reduce.fmul.f32.nxv4f32(float, <vscale x 4 x float>)
declare float @llvm.vector.reduce.fmin.nxv8f32(<vscale x 8 x float>)
declare float @llvm.vector.reduce.fmin.nxv4f32(<vscale x 4 x float>)
declare float @llvm.vector.reduce.fminimum.nxv8f32(<vscale x 8 x float>)
declare float @llvm.vector.reduce.fminimum.nxv4f32(<vscale x 4 x float>)
declare float @llvm.vector.reduce.fmax.nxv8f32(<vscale x 8 x float>)
declare float @llvm.vector.reduce.fmax.nxv4f32(<vscale x 4 x float>)
declare float @llvm.vector.reduce.fmaximum.nxv8f32(<vscale x 8 x float>)
declare float @llvm.vector.reduce.fmaximum.nxv4f32(<vscale x 4 x float>)
declare i32 @llvm.vector.reduce.add.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.add.i32.nxv4i32(<vscale x 4 x i32>)
declare i16 @llvm.vector.reduce.add.i16.nxv32i16(<vscale x 32 x i16>)
declare i16 @llvm.vector.reduce.add.i16.nxv16i16(<vscale x 16 x i16>)
declare i32 @llvm.vector.reduce.mul.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.mul.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.and.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.and.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.or.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.or.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.xor.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.xor.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.umin.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.umin.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.umax.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.umax.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.smin.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.smin.i32.nxv4i32(<vscale x 4 x i32>)
declare i32 @llvm.vector.reduce.smax.i32.nxv8i32(<vscale x 8 x i32>)
declare i32 @llvm.vector.reduce.smax.i32.nxv4i32(<vscale x 4 x i32>)
declare float @llvm.minnum.f32(float, float)
declare float @llvm.maxnum.f32(float, float)
declare float @llvm.minimum.f32(float, float)
declare float @llvm.maximum.f32(float, float)
declare i32 @llvm.umin.i32(i32, i32)
declare i32 @llvm.umax.i32(i32, i32)
declare i32 @llvm.smin.i32(i32, i32)
declare i32 @llvm.smax.i32(i32, i32)