; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s --mattr=+complxnum,+neon -o - | FileCheck %s
target triple = "aarch64"
%"struct.std::complex" = type { { double, double } }
; Zero initialized reduction
;
; complex<double> x = 0.0 + 0.0i;
; for (int i = 0; i < 100; ++i)
; x += a[i] * b[i];
;
define dso_local %"struct.std::complex" @complex_mul_v2f64(ptr %a, ptr %b) {
; CHECK-LABEL: complex_mul_v2f64:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: movi v0.2d, #0000000000000000
; CHECK-NEXT: movi v1.2d, #0000000000000000
; CHECK-NEXT: mov x8, xzr
; CHECK-NEXT: .LBB0_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add x9, x0, x8
; CHECK-NEXT: add x10, x1, x8
; CHECK-NEXT: add x8, x8, #32
; CHECK-NEXT: ldp q3, q2, [x9]
; CHECK-NEXT: cmp x8, #1600
; CHECK-NEXT: ldp q5, q4, [x10]
; CHECK-NEXT: fcmla v0.2d, v5.2d, v3.2d, #0
; CHECK-NEXT: fcmla v1.2d, v4.2d, v2.2d, #0
; CHECK-NEXT: fcmla v0.2d, v5.2d, v3.2d, #90
; CHECK-NEXT: fcmla v1.2d, v4.2d, v2.2d, #90
; CHECK-NEXT: b.ne .LBB0_1
; CHECK-NEXT: // %bb.2: // %middle.block
; CHECK-NEXT: zip2 v2.2d, v0.2d, v1.2d
; CHECK-NEXT: zip1 v0.2d, v0.2d, v1.2d
; CHECK-NEXT: faddp d0, v0.2d
; CHECK-NEXT: faddp d1, v2.2d
; CHECK-NEXT: ret
entry:
br label %vector.body
vector.body: ; preds = %vector.body, %entry
%lsr.iv = phi i64 [ %lsr.iv.next, %vector.body ], [ 0, %entry ]
%vec.phi = phi <2 x double> [ zeroinitializer, %entry ], [ %7, %vector.body ]
%vec.phi27 = phi <2 x double> [ zeroinitializer, %entry ], [ %5, %vector.body ]
%scevgep = getelementptr i8, ptr %a, i64 %lsr.iv
%scevgep35 = getelementptr i8, ptr %b, i64 %lsr.iv
%wide.vec = load <4 x double>, ptr %scevgep, align 8
%strided.vec = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec28 = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%wide.vec29 = load <4 x double>, ptr %scevgep35, align 8
%strided.vec30 = shufflevector <4 x double> %wide.vec29, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec31 = shufflevector <4 x double> %wide.vec29, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%0 = fmul fast <2 x double> %strided.vec31, %strided.vec
%1 = fmul fast <2 x double> %strided.vec30, %strided.vec28
%2 = fmul fast <2 x double> %strided.vec30, %strided.vec
%3 = fadd fast <2 x double> %2, %vec.phi27
%4 = fmul fast <2 x double> %strided.vec31, %strided.vec28
%5 = fsub fast <2 x double> %3, %4
%6 = fadd fast <2 x double> %1, %vec.phi
%7 = fadd fast <2 x double> %6, %0
%lsr.iv.next = add nuw nsw i64 %lsr.iv, 32
%8 = icmp eq i64 %lsr.iv.next, 1600
br i1 %8, label %middle.block, label %vector.body
middle.block: ; preds = %vector.body
%9 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %5)
%10 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %7)
%.fca.0.0.insert = insertvalue %"struct.std::complex" poison, double %9, 0, 0
%.fca.0.1.insert = insertvalue %"struct.std::complex" %.fca.0.0.insert, double %10, 0, 1
ret %"struct.std::complex" %.fca.0.1.insert
}
; Fixed value initialized reduction
;
; complex<double> x = 2.0 + 1.0i;
; for (int i = 0; i < 100; ++i)
; x += a[i] * b[i];
;
define %"struct.std::complex" @complex_mul_nonzero_init_v2f64(ptr %a, ptr %b) {
; CHECK-LABEL: complex_mul_nonzero_init_v2f64:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: movi v0.2d, #0000000000000000
; CHECK-NEXT: adrp x8, .LCPI1_0
; CHECK-NEXT: ldr q1, [x8, :lo12:.LCPI1_0]
; CHECK-NEXT: mov x8, xzr
; CHECK-NEXT: .LBB1_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add x9, x0, x8
; CHECK-NEXT: add x10, x1, x8
; CHECK-NEXT: add x8, x8, #32
; CHECK-NEXT: ldp q3, q2, [x9]
; CHECK-NEXT: cmp x8, #1600
; CHECK-NEXT: ldp q5, q4, [x10]
; CHECK-NEXT: fcmla v1.2d, v5.2d, v3.2d, #0
; CHECK-NEXT: fcmla v0.2d, v4.2d, v2.2d, #0
; CHECK-NEXT: fcmla v1.2d, v5.2d, v3.2d, #90
; CHECK-NEXT: fcmla v0.2d, v4.2d, v2.2d, #90
; CHECK-NEXT: b.ne .LBB1_1
; CHECK-NEXT: // %bb.2: // %middle.block
; CHECK-NEXT: zip2 v2.2d, v1.2d, v0.2d
; CHECK-NEXT: zip1 v0.2d, v1.2d, v0.2d
; CHECK-NEXT: faddp d0, v0.2d
; CHECK-NEXT: faddp d1, v2.2d
; CHECK-NEXT: ret
entry:
br label %vector.body
vector.body: ; preds = %vector.body, %entry
%lsr.iv = phi i64 [ %lsr.iv.next, %vector.body ], [ 0, %entry ]
%vec.phi = phi <2 x double> [ <double 1.000000e+00, double 0.000000e+00>, %entry ], [ %7, %vector.body ]
%vec.phi27 = phi <2 x double> [ <double 2.000000e+00, double 0.000000e+00>, %entry ], [ %5, %vector.body ]
%scevgep = getelementptr i8, ptr %a, i64 %lsr.iv
%scevgep35 = getelementptr i8, ptr %b, i64 %lsr.iv
%wide.vec = load <4 x double>, ptr %scevgep, align 8
%strided.vec = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec28 = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%wide.vec29 = load <4 x double>, ptr %scevgep35, align 8
%strided.vec30 = shufflevector <4 x double> %wide.vec29, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec31 = shufflevector <4 x double> %wide.vec29, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%0 = fmul fast <2 x double> %strided.vec31, %strided.vec
%1 = fmul fast <2 x double> %strided.vec30, %strided.vec28
%2 = fmul fast <2 x double> %strided.vec30, %strided.vec
%3 = fadd fast <2 x double> %2, %vec.phi27
%4 = fmul fast <2 x double> %strided.vec31, %strided.vec28
%5 = fsub fast <2 x double> %3, %4
%6 = fadd fast <2 x double> %1, %vec.phi
%7 = fadd fast <2 x double> %6, %0
%lsr.iv.next = add nuw nsw i64 %lsr.iv, 32
%8 = icmp eq i64 %lsr.iv.next, 1600
br i1 %8, label %middle.block, label %vector.body
middle.block: ; preds = %vector.body
%9 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %5)
%10 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %7)
%.fca.0.0.insert = insertvalue %"struct.std::complex" poison, double %9, 0, 0
%.fca.0.1.insert = insertvalue %"struct.std::complex" %.fca.0.0.insert, double %10, 0, 1
ret %"struct.std::complex" %.fca.0.1.insert
}
; Loop unrolled with factor 2
;
define %"struct.std::complex" @complex_mul_v2f64_unrolled(ptr %a, ptr %b) {
; CHECK-LABEL: complex_mul_v2f64_unrolled:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: movi v0.2d, #0000000000000000
; CHECK-NEXT: movi v1.2d, #0000000000000000
; CHECK-NEXT: adrp x8, .LCPI2_0
; CHECK-NEXT: movi v3.2d, #0000000000000000
; CHECK-NEXT: ldr q2, [x8, :lo12:.LCPI2_0]
; CHECK-NEXT: add x8, x0, #32
; CHECK-NEXT: add x9, x1, #32
; CHECK-NEXT: mov x10, #-100 // =0xffffffffffffff9c
; CHECK-NEXT: .LBB2_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: ldp q5, q4, [x8, #-32]
; CHECK-NEXT: adds x10, x10, #4
; CHECK-NEXT: ldp q7, q6, [x9, #-32]
; CHECK-NEXT: ldp q17, q16, [x8], #64
; CHECK-NEXT: ldp q19, q18, [x9], #64
; CHECK-NEXT: fcmla v2.2d, v7.2d, v5.2d, #0
; CHECK-NEXT: fcmla v0.2d, v6.2d, v4.2d, #0
; CHECK-NEXT: fcmla v1.2d, v19.2d, v17.2d, #0
; CHECK-NEXT: fcmla v3.2d, v18.2d, v16.2d, #0
; CHECK-NEXT: fcmla v2.2d, v7.2d, v5.2d, #90
; CHECK-NEXT: fcmla v0.2d, v6.2d, v4.2d, #90
; CHECK-NEXT: fcmla v1.2d, v19.2d, v17.2d, #90
; CHECK-NEXT: fcmla v3.2d, v18.2d, v16.2d, #90
; CHECK-NEXT: b.ne .LBB2_1
; CHECK-NEXT: // %bb.2: // %middle.block
; CHECK-NEXT: zip2 v4.2d, v1.2d, v3.2d
; CHECK-NEXT: zip1 v1.2d, v1.2d, v3.2d
; CHECK-NEXT: zip2 v3.2d, v2.2d, v0.2d
; CHECK-NEXT: zip1 v0.2d, v2.2d, v0.2d
; CHECK-NEXT: fadd v0.2d, v1.2d, v0.2d
; CHECK-NEXT: fadd v1.2d, v4.2d, v3.2d
; CHECK-NEXT: faddp d0, v0.2d
; CHECK-NEXT: faddp d1, v1.2d
; CHECK-NEXT: ret
entry:
%scevgep = getelementptr i8, ptr %a, i64 32
%scevgep49 = getelementptr i8, ptr %b, i64 32
br label %vector.body
vector.body: ; preds = %vector.body, %entry
%lsr.iv54 = phi i64 [ %lsr.iv.next, %vector.body ], [ 100, %entry ]
%lsr.iv50 = phi ptr [ %scevgep51, %vector.body ], [ %scevgep49, %entry ]
%lsr.iv = phi ptr [ %scevgep48, %vector.body ], [ %scevgep, %entry ]
%vec.phi = phi <2 x double> [ <double 1.000000e+00, double 0.000000e+00>, %entry ], [ %14, %vector.body ]
%vec.phi27 = phi <2 x double> [ zeroinitializer, %entry ], [ %15, %vector.body ]
%vec.phi28 = phi <2 x double> [ <double 2.000000e+00, double 0.000000e+00>, %entry ], [ %10, %vector.body ]
%vec.phi29 = phi <2 x double> [ zeroinitializer, %entry ], [ %11, %vector.body ]
%scevgep52 = getelementptr i8, ptr %lsr.iv, i64 -32
%scevgep53 = getelementptr i8, ptr %lsr.iv50, i64 -32
%wide.vec = load <4 x double>, ptr %scevgep52, align 8
%wide.vec30 = load <4 x double>, ptr %lsr.iv, align 8
%strided.vec = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec31 = shufflevector <4 x double> %wide.vec30, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec32 = shufflevector <4 x double> %wide.vec, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%strided.vec33 = shufflevector <4 x double> %wide.vec30, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%wide.vec34 = load <4 x double>, ptr %scevgep53, align 8
%wide.vec35 = load <4 x double>, ptr %lsr.iv50, align 8
%strided.vec36 = shufflevector <4 x double> %wide.vec34, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec37 = shufflevector <4 x double> %wide.vec35, <4 x double> poison, <2 x i32> <i32 0, i32 2>
%strided.vec38 = shufflevector <4 x double> %wide.vec34, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%strided.vec39 = shufflevector <4 x double> %wide.vec35, <4 x double> poison, <2 x i32> <i32 1, i32 3>
%0 = fmul fast <2 x double> %strided.vec38, %strided.vec
%1 = fmul fast <2 x double> %strided.vec39, %strided.vec31
%2 = fmul fast <2 x double> %strided.vec36, %strided.vec32
%3 = fmul fast <2 x double> %strided.vec37, %strided.vec33
%4 = fmul fast <2 x double> %strided.vec36, %strided.vec
%5 = fmul fast <2 x double> %strided.vec37, %strided.vec31
%6 = fadd fast <2 x double> %4, %vec.phi28
%7 = fadd fast <2 x double> %5, %vec.phi29
%8 = fmul fast <2 x double> %strided.vec38, %strided.vec32
%9 = fmul fast <2 x double> %strided.vec39, %strided.vec33
%10 = fsub fast <2 x double> %6, %8
%11 = fsub fast <2 x double> %7, %9
%12 = fadd fast <2 x double> %2, %vec.phi
%13 = fadd fast <2 x double> %3, %vec.phi27
%14 = fadd fast <2 x double> %12, %0
%15 = fadd fast <2 x double> %13, %1
%scevgep48 = getelementptr i8, ptr %lsr.iv, i64 64
%scevgep51 = getelementptr i8, ptr %lsr.iv50, i64 64
%lsr.iv.next = add nsw i64 %lsr.iv54, -4
%16 = icmp eq i64 %lsr.iv.next, 0
br i1 %16, label %middle.block, label %vector.body
middle.block: ; preds = %vector.body
%bin.rdx40 = fadd fast <2 x double> %11, %10
%17 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %bin.rdx40)
%bin.rdx = fadd fast <2 x double> %15, %14
%18 = tail call fast double @llvm.vector.reduce.fadd.v2f64(double -0.000000e+00, <2 x double> %bin.rdx)
%.fca.0.0.insert = insertvalue %"struct.std::complex" poison, double %17, 0, 0
%.fca.0.1.insert = insertvalue %"struct.std::complex" %.fca.0.0.insert, double %18, 0, 1
ret %"struct.std::complex" %.fca.0.1.insert
}
; The reduced bug from D153355. Shows that reduction was detected where it did not exist.
define void @incorrect_reduction_pattern(i1 %exitcond.not) {
; CHECK-LABEL: incorrect_reduction_pattern:
; CHECK: // %bb.0: // %entry
; CHECK-NEXT: .LBB3_1: // %for.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: tbz w0, #0, .LBB3_1
; CHECK-NEXT: // %bb.2: // %for.end.loopexit
; CHECK-NEXT: ret
entry:
br label %for.body
for.body: ; preds = %for.body, %entry
%vec_r = phi <4 x float> [ zeroinitializer, %entry ], [ %lane_r, %for.body ]
%vec_i = phi <4 x float> [ zeroinitializer, %entry ], [ %lane_i, %for.body ]
%add = fadd <4 x float> %vec_r, %vec_i
%lane_r = shufflevector <4 x float> <float 1.000000e+00, float undef, float undef, float undef>, <4 x float> zeroinitializer, <4 x i32> zeroinitializer
%lane_i = shufflevector <4 x float> <float 1.000000e+00, float undef, float undef, float undef>, <4 x float> zeroinitializer, <4 x i32> zeroinitializer
br i1 %exitcond.not, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
%mul.r = fadd <4 x float> %lane_r, %add
%mul.i = fadd <4 x float> %lane_i, %add
ret void
}
declare double @llvm.vector.reduce.fadd.v2f64(double, <2 x double>)