; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs %s -o - | FileCheck %s
define arm_aapcs_vfpcc void @test_fadd(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fadd:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB0_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: .LBB0_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vadd.f32 q0, q0, r3
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: bne .LBB0_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fadd fast <4 x float> %wide.load, %broadcast.splat11
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fadd_r(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fadd_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB1_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: .LBB1_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vadd.f32 q0, q0, r3
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: bne .LBB1_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fadd fast <4 x float> %broadcast.splat11, %wide.load
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmul(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fmul:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB2_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: .LBB2_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vmul.f32 q0, q0, r3
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: bne .LBB2_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %wide.load, %broadcast.splat11
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmul_r(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fmul_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB3_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: .LBB3_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vmul.f32 q0, q0, r3
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: bne .LBB3_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %broadcast.splat11, %wide.load
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fsub(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fsub:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB4_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: .LBB4_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vsub.f32 q0, q0, r3
; CHECK-NEXT: vstrb.8 q0, [r1], #16
; CHECK-NEXT: bne .LBB4_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fsub fast <4 x float> %wide.load, %broadcast.splat11
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fsub_r(ptr noalias nocapture readonly %A, float %B, ptr noalias nocapture %C, i32 %n) {
; CHECK-LABEL: test_fsub_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB5_1: @ %vector.ph
; CHECK-NEXT: vmov r3, s0
; CHECK-NEXT: vdup.32 q0, r3
; CHECK-NEXT: .LBB5_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: subs r2, #4
; CHECK-NEXT: vsub.f32 q1, q0, q1
; CHECK-NEXT: vstrb.8 q1, [r1], #16
; CHECK-NEXT: bne .LBB5_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp18 = icmp sgt i32 %n, 0
br i1 %cmp18, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert10 = insertelement <4 x float> undef, float %B, i32 0
%broadcast.splat11 = shufflevector <4 x float> %broadcast.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fsub fast <4 x float> %broadcast.splat11, %wide.load
%i4 = getelementptr inbounds float, ptr %C, i32 %index
store <4 x float> %i3, ptr %i4, align 4
%index.next = add i32 %index, 4
%i6 = icmp eq i32 %index.next, %n
br i1 %i6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmas(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmas:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB6_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB6_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfmas.f32 q1, q0, r12
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB6_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load12 = load <4 x float>, ptr %i3, align 4
%i5 = fmul fast <4 x float> %wide.load12, %wide.load
%i6 = fadd fast <4 x float> %i5, %broadcast.splat14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmas_r(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmas_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB7_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB7_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfmas.f32 q1, q0, r12
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB7_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load12 = load <4 x float>, ptr %i3, align 4
%i5 = fmul fast <4 x float> %wide.load12, %wide.load
%i6 = fadd fast <4 x float> %broadcast.splat14, %i5
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fma(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fma:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB8_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB8_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB8_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %wide.load, %broadcast.splat13
%i4 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load14 = load <4 x float>, ptr %i4, align 4
%i6 = fadd fast <4 x float> %i3, %wide.load14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fma_r(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fma_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB9_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB9_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfma.f32 q1, q0, r12
; CHECK-NEXT: vstrb.8 q1, [r2], #16
; CHECK-NEXT: bne .LBB9_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %broadcast.splat13, %wide.load
%i4 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load14 = load <4 x float>, ptr %i4, align 4
%i6 = fadd fast <4 x float> %i3, %wide.load14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmss(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmss:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB10_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: vdup.32 q0, r12
; CHECK-NEXT: vneg.f32 q0, q0
; CHECK-NEXT: .LBB10_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfma.f32 q3, q2, q1
; CHECK-NEXT: vstrb.8 q3, [r2], #16
; CHECK-NEXT: bne .LBB10_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load12 = load <4 x float>, ptr %i3, align 4
%i5 = fmul fast <4 x float> %wide.load12, %wide.load
%i6 = fsub fast <4 x float> %i5, %broadcast.splat14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fmss_r(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fmss_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB11_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: vdup.32 q0, r12
; CHECK-NEXT: .LBB11_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: vldrw.u32 q2, [r1], #16
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vfms.f32 q3, q2, q1
; CHECK-NEXT: vstrb.8 q3, [r2], #16
; CHECK-NEXT: bne .LBB11_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert13 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load12 = load <4 x float>, ptr %i3, align 4
%i5 = fmul fast <4 x float> %wide.load12, %wide.load
%i6 = fsub fast <4 x float> %broadcast.splat14, %i5
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fms(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fms:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB12_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB12_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vneg.f32 q0, q0
; CHECK-NEXT: vfma.f32 q0, q1, r12
; CHECK-NEXT: vstrb.8 q0, [r2], #16
; CHECK-NEXT: bne .LBB12_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %wide.load, %broadcast.splat13
%i4 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load14 = load <4 x float>, ptr %i4, align 4
%i6 = fsub fast <4 x float> %i3, %wide.load14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @test_fms_r(ptr noalias nocapture readonly %A, ptr noalias nocapture readonly %B, float %C, ptr noalias nocapture %D, i32 %n) {
; CHECK-LABEL: test_fms_r:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: bxlt lr
; CHECK-NEXT: .LBB13_1: @ %vector.ph
; CHECK-NEXT: vmov r12, s0
; CHECK-NEXT: .LBB13_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: vldrw.u32 q1, [r0], #16
; CHECK-NEXT: subs r3, #4
; CHECK-NEXT: vneg.f32 q0, q0
; CHECK-NEXT: vfma.f32 q0, q1, r12
; CHECK-NEXT: vstrb.8 q0, [r2], #16
; CHECK-NEXT: bne .LBB13_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: bx lr
entry:
%i = and i32 %n, 7
%cmp = icmp eq i32 %i, 0
tail call void @llvm.assume(i1 %cmp)
%cmp110 = icmp sgt i32 %n, 0
br i1 %cmp110, label %vector.ph, label %for.cond.cleanup
vector.ph: ; preds = %entry
%broadcast.splatinsert12 = insertelement <4 x float> undef, float %C, i32 0
%broadcast.splat13 = shufflevector <4 x float> %broadcast.splatinsert12, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%i1 = getelementptr inbounds float, ptr %A, i32 %index
%wide.load = load <4 x float>, ptr %i1, align 4
%i3 = fmul fast <4 x float> %broadcast.splat13, %wide.load
%i4 = getelementptr inbounds float, ptr %B, i32 %index
%wide.load14 = load <4 x float>, ptr %i4, align 4
%i6 = fsub fast <4 x float> %i3, %wide.load14
%i7 = getelementptr inbounds float, ptr %D, i32 %index
store <4 x float> %i6, ptr %i7, align 4
%index.next = add i32 %index, 4
%i9 = icmp eq i32 %index.next, %n
br i1 %i9, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define dso_local void @test_nested(ptr noalias nocapture %pInT1, ptr noalias nocapture readonly %pOutT1, ptr noalias nocapture readonly %pPRT_in, ptr noalias nocapture readnone %pPRT_pDst, i32 %numRows, i32 %numCols, i32 %l) local_unnamed_addr {
; CHECK-LABEL: test_nested:
; CHECK: @ %bb.0: @ %for.body.us.preheader
; CHECK-NEXT: .save {r4, r5, r6, lr}
; CHECK-NEXT: push {r4, r5, r6, lr}
; CHECK-NEXT: ldrd lr, r12, [sp, #16]
; CHECK-NEXT: lsl.w r3, r12, #2
; CHECK-NEXT: .LBB14_1: @ %for.body.us
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB14_2 Depth 2
; CHECK-NEXT: ldr r4, [r1]
; CHECK-NEXT: mov r5, r2
; CHECK-NEXT: mov r6, r12
; CHECK-NEXT: vdup.32 q0, r4
; CHECK-NEXT: mov r4, r0
; CHECK-NEXT: .LBB14_2: @ %vector.body
; CHECK-NEXT: @ Parent Loop BB14_1 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: vldrw.u32 q1, [r5], #16
; CHECK-NEXT: vldrw.u32 q2, [r4]
; CHECK-NEXT: subs r6, #4
; CHECK-NEXT: vfms.f32 q2, q1, q0
; CHECK-NEXT: vstrb.8 q2, [r4], #16
; CHECK-NEXT: bne .LBB14_2
; CHECK-NEXT: @ %bb.3: @ %for.cond6.for.end_crit_edge.us
; CHECK-NEXT: @ in Loop: Header=BB14_1 Depth=1
; CHECK-NEXT: add r0, r3
; CHECK-NEXT: add r2, r3
; CHECK-NEXT: adds r1, #4
; CHECK-NEXT: le lr, .LBB14_1
; CHECK-NEXT: @ %bb.4: @ %for.end14
; CHECK-NEXT: pop {r4, r5, r6, pc}
for.body.us.preheader:
%cmp = icmp sgt i32 %numRows, 0
tail call void @llvm.assume(i1 %cmp)
%cmp1 = icmp sgt i32 %numCols, 0
tail call void @llvm.assume(i1 %cmp1)
%rem = and i32 %numCols, 7
%cmp2 = icmp eq i32 %rem, 0
tail call void @llvm.assume(i1 %cmp2)
%cmp3 = icmp slt i32 %l, %numCols
tail call void @llvm.assume(i1 %cmp3)
br label %for.body.us
for.body.us: ; preds = %for.cond6.for.end_crit_edge.us, %for.body.us.preheader
%pInT1.addr.038.us = phi ptr [ %scevgep40, %for.cond6.for.end_crit_edge.us ], [ %pInT1, %for.body.us.preheader ]
%i.037.us = phi i32 [ %inc13.us, %for.cond6.for.end_crit_edge.us ], [ 0, %for.body.us.preheader ]
%pOutT1.addr.036.us = phi ptr [ %incdec.ptr.us, %for.cond6.for.end_crit_edge.us ], [ %pOutT1, %for.body.us.preheader ]
%pPRT_in.addr.035.us = phi ptr [ %scevgep, %for.cond6.for.end_crit_edge.us ], [ %pPRT_in, %for.body.us.preheader ]
%scevgep = getelementptr float, ptr %pPRT_in.addr.035.us, i32 %numCols
%i = load float, ptr %pOutT1.addr.036.us, align 4
%broadcast.splatinsert47 = insertelement <4 x float> undef, float %i, i32 0
%broadcast.splat48 = shufflevector <4 x float> %broadcast.splatinsert47, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %for.body.us
%index = phi i32 [ 0, %for.body.us ], [ %index.next, %vector.body ]
%next.gep = getelementptr float, ptr %pInT1.addr.038.us, i32 %index
%next.gep45 = getelementptr float, ptr %pPRT_in.addr.035.us, i32 %index
%wide.load = load <4 x float>, ptr %next.gep, align 4
%wide.load46 = load <4 x float>, ptr %next.gep45, align 4
%i3 = fmul fast <4 x float> %wide.load46, %broadcast.splat48
%i4 = fsub fast <4 x float> %wide.load, %i3
store <4 x float> %i4, ptr %next.gep, align 4
%index.next = add i32 %index, 4
%i5 = icmp eq i32 %index.next, %numCols
br i1 %i5, label %for.cond6.for.end_crit_edge.us, label %vector.body
for.cond6.for.end_crit_edge.us: ; preds = %vector.body
%incdec.ptr.us = getelementptr inbounds float, ptr %pOutT1.addr.036.us, i32 1
%scevgep40 = getelementptr float, ptr %pInT1.addr.038.us, i32 %numCols
%inc13.us = add nuw nsw i32 %i.037.us, 1
%exitcond41 = icmp eq i32 %inc13.us, %numRows
br i1 %exitcond41, label %for.end14, label %for.body.us
for.end14: ; preds = %for.cond6.for.end_crit_edge.us
ret void
}
%struct.arm_fir_instance_f32 = type { i16, ptr, ptr }
define void @arm_fir_f32_1_4_mve(ptr nocapture readonly %S, ptr nocapture readonly %pSrc, ptr %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_fir_f32_1_4_mve:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: .pad #8
; CHECK-NEXT: sub sp, #8
; CHECK-NEXT: ldrh.w r10, [r0]
; CHECK-NEXT: mov r11, r1
; CHECK-NEXT: ldr.w r12, [r0, #4]
; CHECK-NEXT: sub.w r1, r10, #1
; CHECK-NEXT: cmp r1, #3
; CHECK-NEXT: bhi .LBB15_6
; CHECK-NEXT: @ %bb.1: @ %if.then
; CHECK-NEXT: ldr r4, [r0, #8]
; CHECK-NEXT: ldrd r7, r6, [r4]
; CHECK-NEXT: ldrd r5, r8, [r4, #8]
; CHECK-NEXT: add.w r4, r12, r1, lsl #2
; CHECK-NEXT: lsrs r1, r3, #2
; CHECK-NEXT: wls lr, r1, .LBB15_5
; CHECK-NEXT: @ %bb.2: @ %while.body.lr.ph
; CHECK-NEXT: bic r1, r3, #3
; CHECK-NEXT: str r1, [sp] @ 4-byte Spill
; CHECK-NEXT: add.w r9, r12, #4
; CHECK-NEXT: add.w r1, r2, r1, lsl #2
; CHECK-NEXT: str r1, [sp, #4] @ 4-byte Spill
; CHECK-NEXT: mov r1, r11
; CHECK-NEXT: .LBB15_3: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: vstrb.8 q0, [r4], #16
; CHECK-NEXT: vldrw.u32 q0, [r9, #-4]
; CHECK-NEXT: vldrw.u32 q1, [r9], #16
; CHECK-NEXT: vmul.f32 q0, q0, r7
; CHECK-NEXT: vldrw.u32 q2, [r9, #-8]
; CHECK-NEXT: vfma.f32 q0, q1, r6
; CHECK-NEXT: vldrw.u32 q1, [r9, #-12]
; CHECK-NEXT: vfma.f32 q0, q1, r5
; CHECK-NEXT: vfma.f32 q0, q2, r8
; CHECK-NEXT: vstrb.8 q0, [r2], #16
; CHECK-NEXT: le lr, .LBB15_3
; CHECK-NEXT: @ %bb.4: @ %while.end.loopexit
; CHECK-NEXT: ldr r1, [sp] @ 4-byte Reload
; CHECK-NEXT: ldr r2, [sp, #4] @ 4-byte Reload
; CHECK-NEXT: add.w r12, r12, r1, lsl #2
; CHECK-NEXT: add.w r11, r11, r1, lsl #2
; CHECK-NEXT: .LBB15_5: @ %while.end
; CHECK-NEXT: and r1, r3, #3
; CHECK-NEXT: vldrw.u32 q0, [r11]
; CHECK-NEXT: vctp.32 r1
; CHECK-NEXT: vpst
; CHECK-NEXT: vstrwt.32 q0, [r4]
; CHECK-NEXT: vldrw.u32 q0, [r12]
; CHECK-NEXT: vldrw.u32 q1, [r12, #4]
; CHECK-NEXT: vmul.f32 q0, q0, r7
; CHECK-NEXT: vfma.f32 q0, q1, r6
; CHECK-NEXT: vldrw.u32 q1, [r12, #8]
; CHECK-NEXT: vfma.f32 q0, q1, r5
; CHECK-NEXT: vldrw.u32 q1, [r12, #12]
; CHECK-NEXT: vfma.f32 q0, q1, r8
; CHECK-NEXT: vpst
; CHECK-NEXT: vstrwt.32 q0, [r2]
; CHECK-NEXT: ldr.w r12, [r0, #4]
; CHECK-NEXT: .LBB15_6: @ %if.end
; CHECK-NEXT: add.w r0, r12, r3, lsl #2
; CHECK-NEXT: lsr.w r1, r10, #2
; CHECK-NEXT: wls lr, r1, .LBB15_10
; CHECK-NEXT: @ %bb.7: @ %while.body51.preheader
; CHECK-NEXT: bic r2, r10, #3
; CHECK-NEXT: adds r1, r2, r3
; CHECK-NEXT: mov r3, r12
; CHECK-NEXT: add.w r1, r12, r1, lsl #2
; CHECK-NEXT: .LBB15_8: @ %while.body51
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vstrb.8 q0, [r3], #16
; CHECK-NEXT: le lr, .LBB15_8
; CHECK-NEXT: @ %bb.9: @ %while.end55.loopexit
; CHECK-NEXT: add.w r12, r12, r2, lsl #2
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: .LBB15_10: @ %while.end55
; CHECK-NEXT: ands r1, r10, #3
; CHECK-NEXT: beq .LBB15_12
; CHECK-NEXT: @ %bb.11: @ %if.then59
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vctp.32 r1
; CHECK-NEXT: vpst
; CHECK-NEXT: vstrwt.32 q0, [r12]
; CHECK-NEXT: .LBB15_12: @ %if.end61
; CHECK-NEXT: add sp, #8
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
entry:
%pState1 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 1
%i = load ptr, ptr %pState1, align 4
%pCoeffs2 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 2
%i1 = load ptr, ptr %pCoeffs2, align 4
%numTaps3 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 0
%i2 = load i16, ptr %numTaps3, align 4
%conv = zext i16 %i2 to i32
%sub = add nsw i32 %conv, -1
%cmp = icmp ult i32 %sub, 4
br i1 %cmp, label %if.then, label %if.end
if.then: ; preds = %entry
%arrayidx = getelementptr inbounds float, ptr %i, i32 %sub
%incdec.ptr = getelementptr inbounds float, ptr %i1, i32 1
%i3 = load float, ptr %i1, align 4
%incdec.ptr6 = getelementptr inbounds float, ptr %i1, i32 2
%i4 = load float, ptr %incdec.ptr, align 4
%incdec.ptr7 = getelementptr inbounds float, ptr %i1, i32 3
%i5 = load float, ptr %incdec.ptr6, align 4
%i6 = load float, ptr %incdec.ptr7, align 4
%shr = lshr i32 %blockSize, 2
%cmp9146 = icmp eq i32 %shr, 0
%.pre161 = insertelement <4 x float> undef, float %i3, i32 0
%.pre162 = shufflevector <4 x float> %.pre161, <4 x float> undef, <4 x i32> zeroinitializer
%.pre163 = insertelement <4 x float> undef, float %i4, i32 0
%.pre164 = shufflevector <4 x float> %.pre163, <4 x float> undef, <4 x i32> zeroinitializer
%.pre165 = insertelement <4 x float> undef, float %i5, i32 0
%.pre166 = shufflevector <4 x float> %.pre165, <4 x float> undef, <4 x i32> zeroinitializer
%.pre167 = insertelement <4 x float> undef, float %i6, i32 0
%.pre168 = shufflevector <4 x float> %.pre167, <4 x float> undef, <4 x i32> zeroinitializer
br i1 %cmp9146, label %while.end, label %while.body.lr.ph
while.body.lr.ph: ; preds = %if.then
%i7 = and i32 %blockSize, -4
%scevgep158 = getelementptr float, ptr %pDst, i32 %i7
br label %while.body
while.body: ; preds = %while.body, %while.body.lr.ph
%pStateCur.0151 = phi ptr [ %arrayidx, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%pSamples.0150 = phi ptr [ %i, %while.body.lr.ph ], [ %add.ptr24, %while.body ]
%pOutput.0149 = phi ptr [ %pDst, %while.body.lr.ph ], [ %add.ptr23, %while.body ]
%pTempSrc.0148 = phi ptr [ %pSrc, %while.body.lr.ph ], [ %add.ptr11, %while.body ]
%blkCnt.0147 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec, %while.body ]
%i9 = load <4 x float>, ptr %pTempSrc.0148, align 4
store <4 x float> %i9, ptr %pStateCur.0151, align 4
%add.ptr = getelementptr inbounds float, ptr %pStateCur.0151, i32 4
%add.ptr11 = getelementptr inbounds float, ptr %pTempSrc.0148, i32 4
%i12 = load <4 x float>, ptr %pSamples.0150, align 4
%i13 = fmul fast <4 x float> %i12, %.pre162
%arrayidx12 = getelementptr inbounds float, ptr %pSamples.0150, i32 1
%i15 = load <4 x float>, ptr %arrayidx12, align 4
%mul = fmul fast <4 x float> %i15, %.pre164
%add = fadd fast <4 x float> %mul, %i13
%arrayidx13 = getelementptr inbounds float, ptr %pSamples.0150, i32 2
%i17 = load <4 x float>, ptr %arrayidx13, align 4
%mul16 = fmul fast <4 x float> %i17, %.pre166
%add17 = fadd fast <4 x float> %add, %mul16
%arrayidx18 = getelementptr inbounds float, ptr %pSamples.0150, i32 3
%i19 = load <4 x float>, ptr %arrayidx18, align 4
%mul21 = fmul fast <4 x float> %i19, %.pre168
%add22 = fadd fast <4 x float> %add17, %mul21
store <4 x float> %add22, ptr %pOutput.0149, align 4
%add.ptr23 = getelementptr inbounds float, ptr %pOutput.0149, i32 4
%add.ptr24 = getelementptr inbounds float, ptr %pSamples.0150, i32 4
%dec = add nsw i32 %blkCnt.0147, -1
%cmp9 = icmp eq i32 %dec, 0
br i1 %cmp9, label %while.end.loopexit, label %while.body
while.end.loopexit: ; preds = %while.body
%scevgep157 = getelementptr float, ptr %pSrc, i32 %i7
%scevgep159 = getelementptr float, ptr %i, i32 %i7
br label %while.end
while.end: ; preds = %while.end.loopexit, %if.then
%pTempSrc.0.lcssa = phi ptr [ %scevgep157, %while.end.loopexit ], [ %pSrc, %if.then ]
%pOutput.0.lcssa = phi ptr [ %scevgep158, %while.end.loopexit ], [ %pDst, %if.then ]
%pSamples.0.lcssa = phi ptr [ %scevgep159, %while.end.loopexit ], [ %i, %if.then ]
%pStateCur.0.lcssa = phi ptr [ %add.ptr, %while.end.loopexit ], [ %arrayidx, %if.then ]
%and = and i32 %blockSize, 3
%i21 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %and)
%i23 = load <4 x float>, ptr %pTempSrc.0.lcssa, align 4
tail call void @llvm.masked.store.v4f32.p0(<4 x float> %i23, ptr %pStateCur.0.lcssa, i32 4, <4 x i1> %i21)
%i26 = load <4 x float>, ptr %pSamples.0.lcssa, align 4
%i27 = fmul fast <4 x float> %i26, %.pre162
%arrayidx29 = getelementptr inbounds float, ptr %pSamples.0.lcssa, i32 1
%i29 = load <4 x float>, ptr %arrayidx29, align 4
%mul32 = fmul fast <4 x float> %i29, %.pre164
%add33 = fadd fast <4 x float> %mul32, %i27
%arrayidx34 = getelementptr inbounds float, ptr %pSamples.0.lcssa, i32 2
%i31 = load <4 x float>, ptr %arrayidx34, align 4
%mul37 = fmul fast <4 x float> %i31, %.pre166
%add38 = fadd fast <4 x float> %add33, %mul37
%arrayidx39 = getelementptr inbounds float, ptr %pSamples.0.lcssa, i32 3
%i33 = load <4 x float>, ptr %arrayidx39, align 4
%mul42 = fmul fast <4 x float> %i33, %.pre168
%add43 = fadd fast <4 x float> %add38, %mul42
tail call void @llvm.masked.store.v4f32.p0(<4 x float> %add43, ptr %pOutput.0.lcssa, i32 4, <4 x i1> %i21)
%.pre = load ptr, ptr %pState1, align 4
br label %if.end
if.end: ; preds = %while.end, %entry
%i35 = phi ptr [ %.pre, %while.end ], [ %i, %entry ]
%arrayidx45 = getelementptr inbounds float, ptr %i35, i32 %blockSize
%shr47 = lshr i32 %conv, 2
%cmp49141 = icmp eq i32 %shr47, 0
br i1 %cmp49141, label %while.end55, label %while.body51.preheader
while.body51.preheader: ; preds = %if.end
%i36 = and i32 %conv, 65532
%i37 = add i32 %i36, %blockSize
%scevgep = getelementptr float, ptr %i35, i32 %i37
br label %while.body51
while.body51: ; preds = %while.body51, %while.body51.preheader
%pTempSrc.1144 = phi ptr [ %add.ptr52, %while.body51 ], [ %arrayidx45, %while.body51.preheader ]
%pTempDest.0143 = phi ptr [ %add.ptr53, %while.body51 ], [ %i35, %while.body51.preheader ]
%blkCnt.1142 = phi i32 [ %dec54, %while.body51 ], [ %shr47, %while.body51.preheader ]
%i39 = load <4 x float>, ptr %pTempSrc.1144, align 4
store <4 x float> %i39, ptr %pTempDest.0143, align 4
%add.ptr52 = getelementptr inbounds float, ptr %pTempSrc.1144, i32 4
%add.ptr53 = getelementptr inbounds float, ptr %pTempDest.0143, i32 4
%dec54 = add nsw i32 %blkCnt.1142, -1
%cmp49 = icmp eq i32 %dec54, 0
br i1 %cmp49, label %while.end55.loopexit, label %while.body51
while.end55.loopexit: ; preds = %while.body51
%scevgep156 = getelementptr float, ptr %i35, i32 %i36
br label %while.end55
while.end55: ; preds = %while.end55.loopexit, %if.end
%pTempDest.0.lcssa = phi ptr [ %i35, %if.end ], [ %scevgep156, %while.end55.loopexit ]
%pTempSrc.1.lcssa = phi ptr [ %arrayidx45, %if.end ], [ %scevgep, %while.end55.loopexit ]
%and56 = and i32 %conv, 3
%cmp57 = icmp eq i32 %and56, 0
br i1 %cmp57, label %if.end61, label %if.then59
if.then59: ; preds = %while.end55
%i41 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %and56)
%i43 = load <4 x float>, ptr %pTempSrc.1.lcssa, align 4
tail call void @llvm.masked.store.v4f32.p0(<4 x float> %i43, ptr %pTempDest.0.lcssa, i32 4, <4 x i1> %i41)
br label %if.end61
if.end61: ; preds = %if.then59, %while.end55
ret void
}
define void @fir(ptr nocapture readonly %S, ptr nocapture readonly %pSrc, ptr nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: fir:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: cmp r3, #8
; CHECK-NEXT: blo.w .LBB16_13
; CHECK-NEXT: @ %bb.1: @ %if.then
; CHECK-NEXT: lsrs.w r12, r3, #2
; CHECK-NEXT: it eq
; CHECK-NEXT: bxeq lr
; CHECK-NEXT: .LBB16_2: @ %while.body.lr.ph
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: .pad #4
; CHECK-NEXT: sub sp, #4
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: .pad #32
; CHECK-NEXT: sub sp, #32
; CHECK-NEXT: ldrh r6, [r0]
; CHECK-NEXT: movs r5, #1
; CHECK-NEXT: ldrd r4, r10, [r0, #4]
; CHECK-NEXT: sub.w r0, r6, #8
; CHECK-NEXT: add.w r3, r0, r0, lsr #29
; CHECK-NEXT: and r0, r0, #7
; CHECK-NEXT: asrs r7, r3, #3
; CHECK-NEXT: cmp r7, #1
; CHECK-NEXT: it gt
; CHECK-NEXT: asrgt r5, r3, #3
; CHECK-NEXT: add.w r3, r4, r6, lsl #2
; CHECK-NEXT: sub.w r9, r3, #4
; CHECK-NEXT: rsbs r3, r6, #0
; CHECK-NEXT: str r3, [sp, #12] @ 4-byte Spill
; CHECK-NEXT: add.w r3, r10, #32
; CHECK-NEXT: str r5, [sp, #4] @ 4-byte Spill
; CHECK-NEXT: str r6, [sp, #16] @ 4-byte Spill
; CHECK-NEXT: str r3, [sp, #8] @ 4-byte Spill
; CHECK-NEXT: str r0, [sp, #20] @ 4-byte Spill
; CHECK-NEXT: b .LBB16_6
; CHECK-NEXT: .LBB16_3: @ %while.end.loopexit
; CHECK-NEXT: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: ldr r0, [sp, #20] @ 4-byte Reload
; CHECK-NEXT: add.w r4, r4, r0, lsl #2
; CHECK-NEXT: b .LBB16_5
; CHECK-NEXT: .LBB16_4: @ %for.end
; CHECK-NEXT: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: ldr r1, [sp, #28] @ 4-byte Reload
; CHECK-NEXT: ldrd r0, r9, [sp, #20] @ 8-byte Folded Reload
; CHECK-NEXT: wls lr, r0, .LBB16_5
; CHECK-NEXT: b .LBB16_10
; CHECK-NEXT: .LBB16_5: @ %while.end
; CHECK-NEXT: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: ldr r0, [sp, #12] @ 4-byte Reload
; CHECK-NEXT: subs.w r12, r12, #1
; CHECK-NEXT: vstrb.8 q0, [r2], #16
; CHECK-NEXT: add.w r0, r4, r0, lsl #2
; CHECK-NEXT: add.w r4, r0, #16
; CHECK-NEXT: beq .LBB16_12
; CHECK-NEXT: .LBB16_6: @ %while.body
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB16_8 Depth 2
; CHECK-NEXT: @ Child Loop BB16_11 Depth 2
; CHECK-NEXT: add.w lr, r10, #8
; CHECK-NEXT: vldrw.u32 q0, [r1], #16
; CHECK-NEXT: ldrd r3, r7, [r10]
; CHECK-NEXT: ldm.w lr, {r0, r5, r6, lr}
; CHECK-NEXT: ldrd r11, r8, [r10, #24]
; CHECK-NEXT: vstrb.8 q0, [r9], #16
; CHECK-NEXT: vldrw.u32 q0, [r4], #32
; CHECK-NEXT: str r1, [sp, #28] @ 4-byte Spill
; CHECK-NEXT: str.w r9, [sp, #24] @ 4-byte Spill
; CHECK-NEXT: vldrw.u32 q1, [r4, #-28]
; CHECK-NEXT: vmul.f32 q0, q0, r3
; CHECK-NEXT: vldrw.u32 q6, [r4, #-24]
; CHECK-NEXT: vldrw.u32 q4, [r4, #-20]
; CHECK-NEXT: vfma.f32 q0, q1, r7
; CHECK-NEXT: vldrw.u32 q5, [r4, #-16]
; CHECK-NEXT: vfma.f32 q0, q6, r0
; CHECK-NEXT: vldrw.u32 q2, [r4, #-12]
; CHECK-NEXT: vfma.f32 q0, q4, r5
; CHECK-NEXT: vldrw.u32 q3, [r4, #-8]
; CHECK-NEXT: vfma.f32 q0, q5, r6
; CHECK-NEXT: ldr r0, [sp, #16] @ 4-byte Reload
; CHECK-NEXT: vfma.f32 q0, q2, lr
; CHECK-NEXT: vldrw.u32 q1, [r4, #-4]
; CHECK-NEXT: vfma.f32 q0, q3, r11
; CHECK-NEXT: cmp r0, #16
; CHECK-NEXT: vfma.f32 q0, q1, r8
; CHECK-NEXT: blo .LBB16_9
; CHECK-NEXT: @ %bb.7: @ %for.body.preheader
; CHECK-NEXT: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: ldr r0, [sp, #4] @ 4-byte Reload
; CHECK-NEXT: dls lr, r0
; CHECK-NEXT: ldr r7, [sp, #8] @ 4-byte Reload
; CHECK-NEXT: .LBB16_8: @ %for.body
; CHECK-NEXT: @ Parent Loop BB16_6 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: ldm.w r7, {r0, r3, r5, r6, r8, r11}
; CHECK-NEXT: vldrw.u32 q1, [r4], #32
; CHECK-NEXT: vldrw.u32 q6, [r4, #-24]
; CHECK-NEXT: vldrw.u32 q4, [r4, #-20]
; CHECK-NEXT: vfma.f32 q0, q1, r0
; CHECK-NEXT: vldrw.u32 q1, [r4, #-28]
; CHECK-NEXT: vldrw.u32 q5, [r4, #-16]
; CHECK-NEXT: vldrw.u32 q2, [r4, #-12]
; CHECK-NEXT: vfma.f32 q0, q1, r3
; CHECK-NEXT: ldrd r9, r1, [r7, #24]
; CHECK-NEXT: vfma.f32 q0, q6, r5
; CHECK-NEXT: vldrw.u32 q3, [r4, #-8]
; CHECK-NEXT: vfma.f32 q0, q4, r6
; CHECK-NEXT: vldrw.u32 q1, [r4, #-4]
; CHECK-NEXT: vfma.f32 q0, q5, r8
; CHECK-NEXT: adds r7, #32
; CHECK-NEXT: vfma.f32 q0, q2, r11
; CHECK-NEXT: vfma.f32 q0, q3, r9
; CHECK-NEXT: vfma.f32 q0, q1, r1
; CHECK-NEXT: le lr, .LBB16_8
; CHECK-NEXT: b .LBB16_4
; CHECK-NEXT: .LBB16_9: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: ldr r7, [sp, #8] @ 4-byte Reload
; CHECK-NEXT: b .LBB16_4
; CHECK-NEXT: .LBB16_10: @ %while.body76.preheader
; CHECK-NEXT: @ in Loop: Header=BB16_6 Depth=1
; CHECK-NEXT: mov r3, r4
; CHECK-NEXT: .LBB16_11: @ %while.body76
; CHECK-NEXT: @ Parent Loop BB16_6 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: ldr r0, [r7], #4
; CHECK-NEXT: vldrw.u32 q1, [r3], #4
; CHECK-NEXT: vfma.f32 q0, q1, r0
; CHECK-NEXT: le lr, .LBB16_11
; CHECK-NEXT: b .LBB16_3
; CHECK-NEXT: .LBB16_12:
; CHECK-NEXT: add sp, #32
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: add sp, #4
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: .LBB16_13: @ %if.end
; CHECK-NEXT: bx lr
entry:
%pState1 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 1
%i = load ptr, ptr %pState1, align 4
%pCoeffs2 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 2
%i1 = load ptr, ptr %pCoeffs2, align 4
%numTaps3 = getelementptr inbounds %struct.arm_fir_instance_f32, ptr %S, i32 0, i32 0
%i2 = load i16, ptr %numTaps3, align 4
%conv = zext i16 %i2 to i32
%cmp = icmp ugt i32 %blockSize, 7
br i1 %cmp, label %if.then, label %if.end
if.then: ; preds = %entry
%shr = lshr i32 %blockSize, 2
%cmp5217 = icmp eq i32 %shr, 0
br i1 %cmp5217, label %if.end, label %while.body.lr.ph
while.body.lr.ph: ; preds = %if.then
%sub = add nsw i32 %conv, -1
%arrayidx = getelementptr inbounds float, ptr %i, i32 %sub
%incdec.ptr = getelementptr inbounds float, ptr %i1, i32 1
%incdec.ptr7 = getelementptr inbounds float, ptr %i1, i32 2
%incdec.ptr8 = getelementptr inbounds float, ptr %i1, i32 3
%incdec.ptr9 = getelementptr inbounds float, ptr %i1, i32 4
%incdec.ptr10 = getelementptr inbounds float, ptr %i1, i32 5
%incdec.ptr11 = getelementptr inbounds float, ptr %i1, i32 6
%incdec.ptr12 = getelementptr inbounds float, ptr %i1, i32 7
%sub37 = add nsw i32 %conv, -8
%div = sdiv i32 %sub37, 8
%pCoeffsCur.0199 = getelementptr inbounds float, ptr %i1, i32 8
%cmp38201 = icmp ugt i16 %i2, 15
%and = and i32 %sub37, 7
%cmp74210 = icmp eq i32 %and, 0
%idx.neg = sub nsw i32 0, %conv
%i3 = icmp sgt i32 %div, 1
%smax = select i1 %i3, i32 %div, i32 1
br label %while.body
while.body: ; preds = %while.end, %while.body.lr.ph
%blkCnt.0222 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec84, %while.end ]
%pStateCur.0221 = phi ptr [ %arrayidx, %while.body.lr.ph ], [ %add.ptr, %while.end ]
%pSamples.0220 = phi ptr [ %i, %while.body.lr.ph ], [ %add.ptr83, %while.end ]
%pTempSrc.0219 = phi ptr [ %pSrc, %while.body.lr.ph ], [ %add.ptr14, %while.end ]
%pOutput.0218 = phi ptr [ %pDst, %while.body.lr.ph ], [ %add.ptr81, %while.end ]
%i4 = load float, ptr %i1, align 4
%i5 = load float, ptr %incdec.ptr, align 4
%i6 = load float, ptr %incdec.ptr7, align 4
%i7 = load float, ptr %incdec.ptr8, align 4
%i8 = load float, ptr %incdec.ptr9, align 4
%i9 = load float, ptr %incdec.ptr10, align 4
%i10 = load float, ptr %incdec.ptr11, align 4
%i11 = load float, ptr %incdec.ptr12, align 4
%i13 = load <4 x float>, ptr %pTempSrc.0219, align 4
store <4 x float> %i13, ptr %pStateCur.0221, align 4
%add.ptr = getelementptr inbounds float, ptr %pStateCur.0221, i32 4
%add.ptr14 = getelementptr inbounds float, ptr %pTempSrc.0219, i32 4
%i16 = load <4 x float>, ptr %pSamples.0220, align 4
%.splatinsert = insertelement <4 x float> undef, float %i4, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
%i17 = fmul fast <4 x float> %i16, %.splat
%arrayidx15 = getelementptr inbounds float, ptr %pSamples.0220, i32 1
%i19 = load <4 x float>, ptr %arrayidx15, align 4
%.splatinsert16 = insertelement <4 x float> undef, float %i5, i32 0
%.splat17 = shufflevector <4 x float> %.splatinsert16, <4 x float> undef, <4 x i32> zeroinitializer
%i20 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i19, <4 x float> %.splat17, <4 x float> %i17)
%arrayidx18 = getelementptr inbounds float, ptr %pSamples.0220, i32 2
%i22 = load <4 x float>, ptr %arrayidx18, align 4
%.splatinsert19 = insertelement <4 x float> undef, float %i6, i32 0
%.splat20 = shufflevector <4 x float> %.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
%i23 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i22, <4 x float> %.splat20, <4 x float> %i20)
%arrayidx21 = getelementptr inbounds float, ptr %pSamples.0220, i32 3
%i25 = load <4 x float>, ptr %arrayidx21, align 4
%.splatinsert22 = insertelement <4 x float> undef, float %i7, i32 0
%.splat23 = shufflevector <4 x float> %.splatinsert22, <4 x float> undef, <4 x i32> zeroinitializer
%i26 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i25, <4 x float> %.splat23, <4 x float> %i23)
%arrayidx24 = getelementptr inbounds float, ptr %pSamples.0220, i32 4
%i28 = load <4 x float>, ptr %arrayidx24, align 4
%.splatinsert25 = insertelement <4 x float> undef, float %i8, i32 0
%.splat26 = shufflevector <4 x float> %.splatinsert25, <4 x float> undef, <4 x i32> zeroinitializer
%i29 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i28, <4 x float> %.splat26, <4 x float> %i26)
%arrayidx27 = getelementptr inbounds float, ptr %pSamples.0220, i32 5
%i31 = load <4 x float>, ptr %arrayidx27, align 4
%.splatinsert28 = insertelement <4 x float> undef, float %i9, i32 0
%.splat29 = shufflevector <4 x float> %.splatinsert28, <4 x float> undef, <4 x i32> zeroinitializer
%i32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i31, <4 x float> %.splat29, <4 x float> %i29)
%arrayidx30 = getelementptr inbounds float, ptr %pSamples.0220, i32 6
%i34 = load <4 x float>, ptr %arrayidx30, align 4
%.splatinsert31 = insertelement <4 x float> undef, float %i10, i32 0
%.splat32 = shufflevector <4 x float> %.splatinsert31, <4 x float> undef, <4 x i32> zeroinitializer
%i35 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i34, <4 x float> %.splat32, <4 x float> %i32)
%arrayidx33 = getelementptr inbounds float, ptr %pSamples.0220, i32 7
%i37 = load <4 x float>, ptr %arrayidx33, align 4
%.splatinsert34 = insertelement <4 x float> undef, float %i11, i32 0
%.splat35 = shufflevector <4 x float> %.splatinsert34, <4 x float> undef, <4 x i32> zeroinitializer
%i38 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i37, <4 x float> %.splat35, <4 x float> %i35)
%pSamples.1200 = getelementptr inbounds float, ptr %pSamples.0220, i32 8
br i1 %cmp38201, label %for.body, label %for.end
for.body: ; preds = %for.body, %while.body
%pSamples.1207 = phi ptr [ %pSamples.1, %for.body ], [ %pSamples.1200, %while.body ]
%pCoeffsCur.0206 = phi ptr [ %pCoeffsCur.0, %for.body ], [ %pCoeffsCur.0199, %while.body ]
%.pn205 = phi ptr [ %pCoeffsCur.0206, %for.body ], [ %i1, %while.body ]
%i.0204 = phi i32 [ %inc, %for.body ], [ 0, %while.body ]
%vecAcc0.0203 = phi <4 x float> [ %i70, %for.body ], [ %i38, %while.body ]
%pSamples.0.pn202 = phi ptr [ %pSamples.1207, %for.body ], [ %pSamples.0220, %while.body ]
%incdec.ptr40 = getelementptr inbounds float, ptr %.pn205, i32 9
%i39 = load float, ptr %pCoeffsCur.0206, align 4
%incdec.ptr41 = getelementptr inbounds float, ptr %.pn205, i32 10
%i40 = load float, ptr %incdec.ptr40, align 4
%incdec.ptr42 = getelementptr inbounds float, ptr %.pn205, i32 11
%i41 = load float, ptr %incdec.ptr41, align 4
%incdec.ptr43 = getelementptr inbounds float, ptr %.pn205, i32 12
%i42 = load float, ptr %incdec.ptr42, align 4
%incdec.ptr44 = getelementptr inbounds float, ptr %.pn205, i32 13
%i43 = load float, ptr %incdec.ptr43, align 4
%incdec.ptr45 = getelementptr inbounds float, ptr %.pn205, i32 14
%i44 = load float, ptr %incdec.ptr44, align 4
%incdec.ptr46 = getelementptr inbounds float, ptr %.pn205, i32 15
%i45 = load float, ptr %incdec.ptr45, align 4
%i46 = load float, ptr %incdec.ptr46, align 4
%i48 = load <4 x float>, ptr %pSamples.1207, align 4
%.splatinsert48 = insertelement <4 x float> undef, float %i39, i32 0
%.splat49 = shufflevector <4 x float> %.splatinsert48, <4 x float> undef, <4 x i32> zeroinitializer
%i49 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i48, <4 x float> %.splat49, <4 x float> %vecAcc0.0203)
%arrayidx50 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 9
%i51 = load <4 x float>, ptr %arrayidx50, align 4
%.splatinsert51 = insertelement <4 x float> undef, float %i40, i32 0
%.splat52 = shufflevector <4 x float> %.splatinsert51, <4 x float> undef, <4 x i32> zeroinitializer
%i52 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i51, <4 x float> %.splat52, <4 x float> %i49)
%arrayidx53 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 10
%i54 = load <4 x float>, ptr %arrayidx53, align 4
%.splatinsert54 = insertelement <4 x float> undef, float %i41, i32 0
%.splat55 = shufflevector <4 x float> %.splatinsert54, <4 x float> undef, <4 x i32> zeroinitializer
%i55 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i54, <4 x float> %.splat55, <4 x float> %i52)
%arrayidx56 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 11
%i57 = load <4 x float>, ptr %arrayidx56, align 4
%.splatinsert57 = insertelement <4 x float> undef, float %i42, i32 0
%.splat58 = shufflevector <4 x float> %.splatinsert57, <4 x float> undef, <4 x i32> zeroinitializer
%i58 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i57, <4 x float> %.splat58, <4 x float> %i55)
%arrayidx59 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 12
%i60 = load <4 x float>, ptr %arrayidx59, align 4
%.splatinsert60 = insertelement <4 x float> undef, float %i43, i32 0
%.splat61 = shufflevector <4 x float> %.splatinsert60, <4 x float> undef, <4 x i32> zeroinitializer
%i61 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i60, <4 x float> %.splat61, <4 x float> %i58)
%arrayidx62 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 13
%i63 = load <4 x float>, ptr %arrayidx62, align 4
%.splatinsert63 = insertelement <4 x float> undef, float %i44, i32 0
%.splat64 = shufflevector <4 x float> %.splatinsert63, <4 x float> undef, <4 x i32> zeroinitializer
%i64 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i63, <4 x float> %.splat64, <4 x float> %i61)
%arrayidx65 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 14
%i66 = load <4 x float>, ptr %arrayidx65, align 4
%.splatinsert66 = insertelement <4 x float> undef, float %i45, i32 0
%.splat67 = shufflevector <4 x float> %.splatinsert66, <4 x float> undef, <4 x i32> zeroinitializer
%i67 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i66, <4 x float> %.splat67, <4 x float> %i64)
%arrayidx68 = getelementptr inbounds float, ptr %pSamples.0.pn202, i32 15
%i69 = load <4 x float>, ptr %arrayidx68, align 4
%.splatinsert69 = insertelement <4 x float> undef, float %i46, i32 0
%.splat70 = shufflevector <4 x float> %.splatinsert69, <4 x float> undef, <4 x i32> zeroinitializer
%i70 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i69, <4 x float> %.splat70, <4 x float> %i67)
%inc = add nuw nsw i32 %i.0204, 1
%pCoeffsCur.0 = getelementptr inbounds float, ptr %pCoeffsCur.0206, i32 8
%pSamples.1 = getelementptr inbounds float, ptr %pSamples.1207, i32 8
%exitcond = icmp eq i32 %inc, %smax
br i1 %exitcond, label %for.end, label %for.body
for.end: ; preds = %for.body, %while.body
%vecAcc0.0.lcssa = phi <4 x float> [ %i38, %while.body ], [ %i70, %for.body ]
%pCoeffsCur.0.lcssa = phi ptr [ %pCoeffsCur.0199, %while.body ], [ %pCoeffsCur.0, %for.body ]
%pSamples.1.lcssa = phi ptr [ %pSamples.1200, %while.body ], [ %pSamples.1, %for.body ]
br i1 %cmp74210, label %while.end, label %while.body76
while.body76: ; preds = %while.body76, %for.end
%pCoeffsCur.1214 = phi ptr [ %incdec.ptr77, %while.body76 ], [ %pCoeffsCur.0.lcssa, %for.end ]
%vecAcc0.1213 = phi <4 x float> [ %i74, %while.body76 ], [ %vecAcc0.0.lcssa, %for.end ]
%numCnt.0212 = phi i32 [ %dec, %while.body76 ], [ %and, %for.end ]
%pSamples.2211 = phi ptr [ %incdec.ptr80, %while.body76 ], [ %pSamples.1.lcssa, %for.end ]
%incdec.ptr77 = getelementptr inbounds float, ptr %pCoeffsCur.1214, i32 1
%i71 = load float, ptr %pCoeffsCur.1214, align 4
%i73 = load <4 x float>, ptr %pSamples.2211, align 4
%.splatinsert78 = insertelement <4 x float> undef, float %i71, i32 0
%.splat79 = shufflevector <4 x float> %.splatinsert78, <4 x float> undef, <4 x i32> zeroinitializer
%i74 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i73, <4 x float> %.splat79, <4 x float> %vecAcc0.1213)
%incdec.ptr80 = getelementptr inbounds float, ptr %pSamples.2211, i32 1
%dec = add nsw i32 %numCnt.0212, -1
%cmp74 = icmp sgt i32 %numCnt.0212, 1
br i1 %cmp74, label %while.body76, label %while.end.loopexit
while.end.loopexit: ; preds = %while.body76
%scevgep = getelementptr float, ptr %pSamples.1.lcssa, i32 %and
br label %while.end
while.end: ; preds = %while.end.loopexit, %for.end
%pSamples.2.lcssa = phi ptr [ %pSamples.1.lcssa, %for.end ], [ %scevgep, %while.end.loopexit ]
%vecAcc0.1.lcssa = phi <4 x float> [ %vecAcc0.0.lcssa, %for.end ], [ %i74, %while.end.loopexit ]
store <4 x float> %vecAcc0.1.lcssa, ptr %pOutput.0218, align 4
%add.ptr81 = getelementptr inbounds float, ptr %pOutput.0218, i32 4
%add.ptr82 = getelementptr inbounds float, ptr %pSamples.2.lcssa, i32 4
%add.ptr83 = getelementptr inbounds float, ptr %add.ptr82, i32 %idx.neg
%dec84 = add nsw i32 %blkCnt.0222, -1
%cmp5 = icmp eq i32 %dec84, 0
br i1 %cmp5, label %if.end, label %while.body
if.end: ; preds = %while.end, %if.then, %entry
ret void
}
%struct.arm_biquad_cascade_stereo_df2T_instance_f32 = type { i8, ptr, ptr }
define arm_aapcs_vfpcc void @arm_biquad_cascade_stereo_df2T_f32(ptr nocapture readonly %arg, ptr %arg1, ptr %arg2, i32 %arg3) {
; CHECK-LABEL: arm_biquad_cascade_stereo_df2T_f32:
; CHECK: @ %bb.0: @ %bb
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
; CHECK-NEXT: vpush {d8, d9, d10, d11}
; CHECK-NEXT: .pad #24
; CHECK-NEXT: sub sp, #24
; CHECK-NEXT: mov r8, r3
; CHECK-NEXT: ldrb.w r12, [r0]
; CHECK-NEXT: ldrd r0, r3, [r0, #4]
; CHECK-NEXT: movs r4, #0
; CHECK-NEXT: cmp.w r8, #0
; CHECK-NEXT: strd r4, r4, [sp, #16]
; CHECK-NEXT: beq .LBB17_5
; CHECK-NEXT: @ %bb.1:
; CHECK-NEXT: movs r5, #2
; CHECK-NEXT: viwdup.u32 q0, r4, r5, #1
; CHECK-NEXT: mov r4, sp
; CHECK-NEXT: .LBB17_2: @ %bb29
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB17_3 Depth 2
; CHECK-NEXT: ldrd r5, r7, [r3]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: ldr r6, [r3, #12]
; CHECK-NEXT: vldr s8, [r3, #8]
; CHECK-NEXT: vstrw.32 q1, [r4]
; CHECK-NEXT: vdup.32 q1, r7
; CHECK-NEXT: vldr s12, [r3, #16]
; CHECK-NEXT: vmov.f32 s6, s8
; CHECK-NEXT: dls lr, r8
; CHECK-NEXT: vmov.f32 s7, s8
; CHECK-NEXT: vdup.32 q2, r6
; CHECK-NEXT: vmov.f32 s10, s12
; CHECK-NEXT: mov r7, r2
; CHECK-NEXT: vmov.f32 s11, s12
; CHECK-NEXT: .LBB17_3: @ %bb55
; CHECK-NEXT: @ Parent Loop BB17_2 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: vldrw.u32 q4, [r1, q0, uxtw #2]
; CHECK-NEXT: vldrw.u32 q5, [r4, q0, uxtw #2]
; CHECK-NEXT: vldrw.u32 q3, [sp, #8]
; CHECK-NEXT: adds r1, #8
; CHECK-NEXT: vfma.f32 q5, q4, r5
; CHECK-NEXT: vfma.f32 q3, q5, q2
; CHECK-NEXT: vstmia r7!, {s20, s21}
; CHECK-NEXT: vfma.f32 q3, q4, q1
; CHECK-NEXT: vstrw.32 q3, [r4]
; CHECK-NEXT: le lr, .LBB17_3
; CHECK-NEXT: @ %bb.4: @ %bb75
; CHECK-NEXT: @ in Loop: Header=BB17_2 Depth=1
; CHECK-NEXT: subs.w r12, r12, #1
; CHECK-NEXT: add.w r3, r3, #20
; CHECK-NEXT: vstrb.8 q3, [r0], #16
; CHECK-NEXT: mov r1, r2
; CHECK-NEXT: bne .LBB17_2
; CHECK-NEXT: b .LBB17_7
; CHECK-NEXT: .LBB17_5: @ %bb21.preheader
; CHECK-NEXT: dls lr, r12
; CHECK-NEXT: mov r1, sp
; CHECK-NEXT: .LBB17_6: @ %bb21
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q0, [r0], #16
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: le lr, .LBB17_6
; CHECK-NEXT: .LBB17_7: @ %bb80
; CHECK-NEXT: add sp, #24
; CHECK-NEXT: vpop {d8, d9, d10, d11}
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, pc}
bb:
%i = alloca [6 x float], align 4
%i4 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %arg, i32 0, i32 1
%i5 = load ptr, ptr %i4, align 4
%i6 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %arg, i32 0, i32 2
%i7 = load ptr, ptr %i6, align 4
%i8 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %arg, i32 0, i32 0
%i9 = load i8, ptr %i8, align 4
%i10 = zext i8 %i9 to i32
call void @llvm.lifetime.start.p0(i64 24, ptr nonnull %i)
%i12 = tail call { <4 x i32>, i32 } @llvm.arm.mve.viwdup.v4i32(i32 0, i32 2, i32 1)
%i13 = extractvalue { <4 x i32>, i32 } %i12, 0
%i14 = getelementptr inbounds [6 x float], ptr %i, i32 0, i32 4
store float 0.000000e+00, ptr %i14, align 4
%i15 = getelementptr inbounds [6 x float], ptr %i, i32 0, i32 5
store float 0.000000e+00, ptr %i15, align 4
%i17 = icmp eq i32 %arg3, 0
%i19 = getelementptr inbounds [6 x float], ptr %i, i32 0, i32 2
br i1 %i17, label %bb21, label %bb29
bb21: ; preds = %bb21, %bb
%i22 = phi i32 [ %i27, %bb21 ], [ %i10, %bb ]
%i23 = phi ptr [ %i26, %bb21 ], [ %i5, %bb ]
%i25 = load <4 x float>, ptr %i23, align 8
store <4 x float> %i25, ptr %i, align 4
%i26 = getelementptr inbounds float, ptr %i23, i32 4
%i27 = add i32 %i22, -1
%i28 = icmp eq i32 %i27, 0
br i1 %i28, label %bb80, label %bb21
bb29: ; preds = %bb75, %bb
%i30 = phi i32 [ %i78, %bb75 ], [ %i10, %bb ]
%i31 = phi ptr [ %i76, %bb75 ], [ %i7, %bb ]
%i32 = phi ptr [ %i77, %bb75 ], [ %i5, %bb ]
%i33 = phi ptr [ %arg2, %bb75 ], [ %arg1, %bb ]
%i34 = getelementptr inbounds float, ptr %i31, i32 1
%i35 = load float, ptr %i31, align 4
%i36 = getelementptr inbounds float, ptr %i31, i32 2
%i37 = load float, ptr %i34, align 4
%i38 = getelementptr inbounds float, ptr %i31, i32 3
%i39 = load float, ptr %i36, align 4
%i40 = getelementptr inbounds float, ptr %i31, i32 4
%i41 = load float, ptr %i38, align 4
%i42 = load float, ptr %i40, align 4
%i43 = insertelement <4 x float> undef, float %i41, i32 0
%i44 = shufflevector <4 x float> %i43, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
%i45 = insertelement <4 x float> %i44, float %i42, i32 2
%i46 = insertelement <4 x float> %i45, float %i42, i32 3
%i47 = insertelement <4 x float> undef, float %i37, i32 0
%i48 = shufflevector <4 x float> %i47, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
%i49 = insertelement <4 x float> %i48, float %i39, i32 2
%i50 = insertelement <4 x float> %i49, float %i39, i32 3
%i52 = load <4 x float>, ptr %i32, align 8
store <4 x float> %i52, ptr %i, align 4
%i53 = insertelement <4 x float> undef, float %i35, i32 0
%i54 = shufflevector <4 x float> %i53, <4 x float> undef, <4 x i32> zeroinitializer
br label %bb55
bb55: ; preds = %bb55, %bb29
%i56 = phi ptr [ %i33, %bb29 ], [ %i72, %bb55 ]
%i57 = phi ptr [ %arg2, %bb29 ], [ %i68, %bb55 ]
%i58 = phi i32 [ %arg3, %bb29 ], [ %i73, %bb55 ]
%i59 = call <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0.v4i32(ptr nonnull %i, <4 x i32> %i13, i32 32, i32 2, i32 1)
%i60 = bitcast <4 x i32> %i59 to <4 x float>
%i62 = call <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0.v4i32(ptr %i56, <4 x i32> %i13, i32 32, i32 2, i32 1)
%i63 = bitcast <4 x i32> %i62 to <4 x float>
%i64 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i63, <4 x float> %i54, <4 x float> %i60)
%i65 = extractelement <4 x float> %i64, i32 0
%i66 = getelementptr inbounds float, ptr %i57, i32 1
store float %i65, ptr %i57, align 4
%i67 = extractelement <4 x float> %i64, i32 1
%i68 = getelementptr inbounds float, ptr %i57, i32 2
store float %i67, ptr %i66, align 4
%i69 = load <4 x float>, ptr %i19, align 4
%i70 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i64, <4 x float> %i46, <4 x float> %i69)
%i71 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i63, <4 x float> %i50, <4 x float> %i70)
store <4 x float> %i71, ptr %i, align 4
%i72 = getelementptr inbounds float, ptr %i56, i32 2
%i73 = add i32 %i58, -1
%i74 = icmp eq i32 %i73, 0
br i1 %i74, label %bb75, label %bb55
bb75: ; preds = %bb55
%i76 = getelementptr inbounds float, ptr %i31, i32 5
store <4 x float> %i71, ptr %i32, align 4
%i77 = getelementptr inbounds float, ptr %i32, i32 4
%i78 = add i32 %i30, -1
%i79 = icmp eq i32 %i78, 0
br i1 %i79, label %bb80, label %bb29
bb80: ; preds = %bb75, %bb21
call void @llvm.lifetime.end.p0(i64 24, ptr nonnull %i)
ret void
}
define arm_aapcs_vfpcc void @fms(ptr nocapture readonly %pSrc1, ptr nocapture readonly %pSrc2, ptr nocapture readonly %pSrc3, ptr nocapture %pDst, i32 %N, i32 %M) {
; CHECK-LABEL: fms:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r7, lr}
; CHECK-NEXT: push {r4, r5, r7, lr}
; CHECK-NEXT: ldr r4, [sp, #16]
; CHECK-NEXT: lsrs r5, r4, #2
; CHECK-NEXT: beq .LBB18_5
; CHECK-NEXT: @ %bb.1: @ %do.body.preheader
; CHECK-NEXT: ldr.w r12, [sp, #20]
; CHECK-NEXT: .LBB18_2: @ %do.body
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB18_3 Depth 2
; CHECK-NEXT: ldr r4, [r2]
; CHECK-NEXT: dls lr, r5
; CHECK-NEXT: vdup.32 q0, r4
; CHECK-NEXT: .LBB18_3: @ %while.body
; CHECK-NEXT: @ Parent Loop BB18_2 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: vldrw.u32 q1, [r1], #16
; CHECK-NEXT: vldrw.u32 q2, [r0], #16
; CHECK-NEXT: vfms.f32 q2, q1, q0
; CHECK-NEXT: vstrb.8 q2, [r3], #16
; CHECK-NEXT: le lr, .LBB18_3
; CHECK-NEXT: @ %bb.4: @ %while.end
; CHECK-NEXT: @ in Loop: Header=BB18_2 Depth=1
; CHECK-NEXT: subs.w r12, r12, #1
; CHECK-NEXT: add.w r2, r2, #4
; CHECK-NEXT: bne .LBB18_2
; CHECK-NEXT: .LBB18_5: @ %do.end
; CHECK-NEXT: pop {r4, r5, r7, pc}
entry:
%shr = lshr i32 %N, 2
%cmp15 = icmp eq i32 %shr, 0
br i1 %cmp15, label %do.end, label %do.body
do.body: ; preds = %while.end, %entry
%pDst.addr.0 = phi ptr [ %add.ptr2, %while.end ], [ %pDst, %entry ]
%M.addr.0 = phi i32 [ %dec3, %while.end ], [ %M, %entry ]
%pSrc3.addr.0 = phi ptr [ %incdec.ptr, %while.end ], [ %pSrc3, %entry ]
%pSrc2.addr.0 = phi ptr [ %add.ptr1, %while.end ], [ %pSrc2, %entry ]
%pSrc1.addr.0 = phi ptr [ %add.ptr, %while.end ], [ %pSrc1, %entry ]
%i = load float, ptr %pSrc3.addr.0, align 4
%.splatinsert = insertelement <4 x float> undef, float %i, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body, %do.body
%pSrc1.addr.119 = phi ptr [ %pSrc1.addr.0, %do.body ], [ %add.ptr, %while.body ]
%pSrc2.addr.118 = phi ptr [ %pSrc2.addr.0, %do.body ], [ %add.ptr1, %while.body ]
%blkCnt.017 = phi i32 [ %shr, %do.body ], [ %dec, %while.body ]
%pDst.addr.116 = phi ptr [ %pDst.addr.0, %do.body ], [ %add.ptr2, %while.body ]
%i2 = load <4 x float>, ptr %pSrc1.addr.119, align 4
%i4 = load <4 x float>, ptr %pSrc2.addr.118, align 4
%i5 = fneg fast <4 x float> %i4
%i6 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %.splat, <4 x float> %i5, <4 x float> %i2)
store <4 x float> %i6, ptr %pDst.addr.116, align 4
%add.ptr = getelementptr inbounds float, ptr %pSrc1.addr.119, i32 4
%add.ptr1 = getelementptr inbounds float, ptr %pSrc2.addr.118, i32 4
%add.ptr2 = getelementptr inbounds float, ptr %pDst.addr.116, i32 4
%dec = add nsw i32 %blkCnt.017, -1
%cmp = icmp eq i32 %dec, 0
br i1 %cmp, label %while.end, label %while.body
while.end: ; preds = %while.body
%incdec.ptr = getelementptr inbounds float, ptr %pSrc3.addr.0, i32 1
%dec3 = add i32 %M.addr.0, -1
%cmp4 = icmp eq i32 %dec3, 0
br i1 %cmp4, label %do.end, label %do.body
do.end: ; preds = %while.end, %entry
ret void
}
%struct.arm_biquad_casd_df1_inst_f32 = type { i32, ptr, ptr }
define arm_aapcs_vfpcc void @arm_biquad_cascade_df1_f32(ptr nocapture readonly %S, ptr nocapture readonly %pSrc, ptr nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_biquad_cascade_df1_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
; CHECK-NEXT: .pad #4
; CHECK-NEXT: sub sp, #4
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: ldrd r7, r9, [r0]
; CHECK-NEXT: and r6, r3, #3
; CHECK-NEXT: ldr r0, [r0, #8]
; CHECK-NEXT: lsrs r3, r3, #2
; CHECK-NEXT: @ implicit-def: $r12
; CHECK-NEXT: str r6, [sp, #4] @ 4-byte Spill
; CHECK-NEXT: str r3, [sp] @ 4-byte Spill
; CHECK-NEXT: str r2, [sp, #8] @ 4-byte Spill
; CHECK-NEXT: b .LBB19_3
; CHECK-NEXT: .LBB19_1: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: mov r3, r8
; CHECK-NEXT: mov r2, r5
; CHECK-NEXT: mov r4, r11
; CHECK-NEXT: mov r8, r10
; CHECK-NEXT: .LBB19_2: @ %if.end69
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: ldr r7, [sp, #12] @ 4-byte Reload
; CHECK-NEXT: adds r0, #128
; CHECK-NEXT: strd r2, r4, [r9]
; CHECK-NEXT: ldr r2, [sp, #8] @ 4-byte Reload
; CHECK-NEXT: subs r7, #1
; CHECK-NEXT: strd r3, r8, [r9, #8]
; CHECK-NEXT: add.w r9, r9, #16
; CHECK-NEXT: mov r1, r2
; CHECK-NEXT: beq.w .LBB19_13
; CHECK-NEXT: .LBB19_3: @ %do.body
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB19_5 Depth 2
; CHECK-NEXT: mov r6, r2
; CHECK-NEXT: ldrd r5, r11, [r9]
; CHECK-NEXT: ldrd r8, r10, [r9, #8]
; CHECK-NEXT: ldr r2, [sp] @ 4-byte Reload
; CHECK-NEXT: str r7, [sp, #12] @ 4-byte Spill
; CHECK-NEXT: wls lr, r2, .LBB19_6
; CHECK-NEXT: @ %bb.4: @ %while.body.lr.ph
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: ldr r6, [sp, #8] @ 4-byte Reload
; CHECK-NEXT: mov r4, r11
; CHECK-NEXT: mov r3, r5
; CHECK-NEXT: .LBB19_5: @ %while.body
; CHECK-NEXT: @ Parent Loop BB19_3 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: ldr r5, [r1, #12]
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q6, [r0, #16]
; CHECK-NEXT: ldm.w r1, {r2, r7, r11}
; CHECK-NEXT: vmul.f32 q2, q2, r5
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vfma.f32 q2, q6, r11
; CHECK-NEXT: vldrw.u32 q4, [r0, #48]
; CHECK-NEXT: vfma.f32 q2, q7, r7
; CHECK-NEXT: vldrw.u32 q5, [r0, #64]
; CHECK-NEXT: vfma.f32 q2, q4, r2
; CHECK-NEXT: vldrw.u32 q3, [r0, #80]
; CHECK-NEXT: vfma.f32 q2, q5, r3
; CHECK-NEXT: vldrw.u32 q1, [r0, #96]
; CHECK-NEXT: vfma.f32 q2, q3, r4
; CHECK-NEXT: vldrw.u32 q0, [r0, #112]
; CHECK-NEXT: vfma.f32 q2, q1, r8
; CHECK-NEXT: adds r1, #16
; CHECK-NEXT: vfma.f32 q2, q0, r10
; CHECK-NEXT: mov r4, r11
; CHECK-NEXT: vmov r10, r8, d5
; CHECK-NEXT: vstrb.8 q2, [r6], #16
; CHECK-NEXT: mov r3, r5
; CHECK-NEXT: mov r12, r5
; CHECK-NEXT: le lr, .LBB19_5
; CHECK-NEXT: .LBB19_6: @ %while.end
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: ldr r3, [sp, #4] @ 4-byte Reload
; CHECK-NEXT: cmp r3, #0
; CHECK-NEXT: beq .LBB19_1
; CHECK-NEXT: @ %bb.7: @ %if.then
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: ldrd lr, r4, [r1]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: ldrd r2, r1, [r1, #8]
; CHECK-NEXT: vldrw.u32 q6, [r0, #16]
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vldrw.u32 q4, [r0, #48]
; CHECK-NEXT: vmul.f32 q0, q0, r1
; CHECK-NEXT: vldrw.u32 q5, [r0, #64]
; CHECK-NEXT: vfma.f32 q0, q6, r2
; CHECK-NEXT: vldrw.u32 q3, [r0, #80]
; CHECK-NEXT: vfma.f32 q0, q7, r4
; CHECK-NEXT: vldrw.u32 q2, [r0, #96]
; CHECK-NEXT: vfma.f32 q0, q4, lr
; CHECK-NEXT: vldrw.u32 q1, [r0, #112]
; CHECK-NEXT: vfma.f32 q0, q5, r5
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: vfma.f32 q0, q3, r11
; CHECK-NEXT: vfma.f32 q0, q2, r8
; CHECK-NEXT: vfma.f32 q0, q1, r10
; CHECK-NEXT: vmov r5, s0
; CHECK-NEXT: bne .LBB19_9
; CHECK-NEXT: @ %bb.8: @ %if.then58
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: str r5, [r6]
; CHECK-NEXT: mov r2, lr
; CHECK-NEXT: mov r4, r12
; CHECK-NEXT: mov r3, r5
; CHECK-NEXT: b .LBB19_12
; CHECK-NEXT: .LBB19_9: @ %if.else
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: vmov r8, s1
; CHECK-NEXT: cmp r3, #2
; CHECK-NEXT: vstr s1, [r6, #4]
; CHECK-NEXT: str r5, [r6]
; CHECK-NEXT: bne .LBB19_11
; CHECK-NEXT: @ %bb.10: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: mov r2, r4
; CHECK-NEXT: mov r3, r8
; CHECK-NEXT: mov r4, lr
; CHECK-NEXT: mov r8, r5
; CHECK-NEXT: b .LBB19_12
; CHECK-NEXT: .LBB19_11: @ %if.else64
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: vmov r3, s2
; CHECK-NEXT: vstr s2, [r6, #8]
; CHECK-NEXT: .LBB19_12: @ %if.end69
; CHECK-NEXT: @ in Loop: Header=BB19_3 Depth=1
; CHECK-NEXT: mov r12, r1
; CHECK-NEXT: b .LBB19_2
; CHECK-NEXT: .LBB19_13: @ %do.end
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: add sp, #4
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
entry:
%pState1 = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, ptr %S, i32 0, i32 1
%i = load ptr, ptr %pState1, align 4
%pCoeffs2 = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, ptr %S, i32 0, i32 2
%i1 = load ptr, ptr %pCoeffs2, align 4
%numStages = getelementptr inbounds %struct.arm_biquad_casd_df1_inst_f32, ptr %S, i32 0, i32 0
%i2 = load i32, ptr %numStages, align 4
%shr = lshr i32 %blockSize, 2
%cmp201 = icmp eq i32 %shr, 0
%and = and i32 %blockSize, 3
%tobool = icmp eq i32 %and, 0
%cmp57 = icmp eq i32 %and, 1
%cmp60 = icmp eq i32 %and, 2
br label %do.body
do.body: ; preds = %if.end69, %entry
%pState.0 = phi ptr [ %i, %entry ], [ %incdec.ptr73, %if.end69 ]
%pCoeffs.0 = phi ptr [ %i1, %entry ], [ %add.ptr74, %if.end69 ]
%pIn.0 = phi ptr [ %pSrc, %entry ], [ %pDst, %if.end69 ]
%X3.0 = phi float [ undef, %entry ], [ %X3.2, %if.end69 ]
%stage.0 = phi i32 [ %i2, %entry ], [ %dec75, %if.end69 ]
%i3 = load float, ptr %pState.0, align 4
%arrayidx3 = getelementptr inbounds float, ptr %pState.0, i32 1
%i4 = load float, ptr %arrayidx3, align 4
%arrayidx4 = getelementptr inbounds float, ptr %pState.0, i32 2
%i5 = load float, ptr %arrayidx4, align 4
%arrayidx5 = getelementptr inbounds float, ptr %pState.0, i32 3
%i6 = load float, ptr %arrayidx5, align 4
br i1 %cmp201, label %while.end, label %while.body.lr.ph
while.body.lr.ph: ; preds = %do.body
%arrayidx9 = getelementptr inbounds float, ptr %pCoeffs.0, i32 4
%arrayidx12 = getelementptr inbounds float, ptr %pCoeffs.0, i32 8
%arrayidx15 = getelementptr inbounds float, ptr %pCoeffs.0, i32 12
%arrayidx18 = getelementptr inbounds float, ptr %pCoeffs.0, i32 16
%arrayidx21 = getelementptr inbounds float, ptr %pCoeffs.0, i32 20
%arrayidx24 = getelementptr inbounds float, ptr %pCoeffs.0, i32 24
%arrayidx27 = getelementptr inbounds float, ptr %pCoeffs.0, i32 28
br label %while.body
while.body: ; preds = %while.body, %while.body.lr.ph
%sample.0208 = phi i32 [ %shr, %while.body.lr.ph ], [ %dec, %while.body ]
%pIn.1207 = phi ptr [ %pIn.0, %while.body.lr.ph ], [ %incdec.ptr8, %while.body ]
%pOut.1206 = phi ptr [ %pDst, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%Yn2.0205 = phi float [ %i6, %while.body.lr.ph ], [ %i37, %while.body ]
%Yn1.0204 = phi float [ %i5, %while.body.lr.ph ], [ %i36, %while.body ]
%Xn2.0203 = phi float [ %i4, %while.body.lr.ph ], [ %i17, %while.body ]
%Xn1.0202 = phi float [ %i3, %while.body.lr.ph ], [ %i18, %while.body ]
%incdec.ptr = getelementptr inbounds float, ptr %pIn.1207, i32 1
%i15 = load float, ptr %pIn.1207, align 4
%incdec.ptr6 = getelementptr inbounds float, ptr %pIn.1207, i32 2
%i16 = load float, ptr %incdec.ptr, align 4
%incdec.ptr7 = getelementptr inbounds float, ptr %pIn.1207, i32 3
%i17 = load float, ptr %incdec.ptr6, align 4
%incdec.ptr8 = getelementptr inbounds float, ptr %pIn.1207, i32 4
%i18 = load float, ptr %incdec.ptr7, align 4
%i19 = load <4 x float>, ptr %pCoeffs.0, align 4
%.splatinsert = insertelement <4 x float> undef, float %i18, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
%i20 = fmul fast <4 x float> %.splat, %i19
%i21 = load <4 x float>, ptr %arrayidx9, align 4
%.splatinsert10 = insertelement <4 x float> undef, float %i17, i32 0
%.splat11 = shufflevector <4 x float> %.splatinsert10, <4 x float> undef, <4 x i32> zeroinitializer
%i22 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i21, <4 x float> %.splat11, <4 x float> %i20)
%i23 = load <4 x float>, ptr %arrayidx12, align 4
%.splatinsert13 = insertelement <4 x float> undef, float %i16, i32 0
%.splat14 = shufflevector <4 x float> %.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
%i24 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i23, <4 x float> %.splat14, <4 x float> %i22)
%i25 = load <4 x float>, ptr %arrayidx15, align 4
%.splatinsert16 = insertelement <4 x float> undef, float %i15, i32 0
%.splat17 = shufflevector <4 x float> %.splatinsert16, <4 x float> undef, <4 x i32> zeroinitializer
%i26 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i25, <4 x float> %.splat17, <4 x float> %i24)
%i27 = load <4 x float>, ptr %arrayidx18, align 4
%.splatinsert19 = insertelement <4 x float> undef, float %Xn1.0202, i32 0
%.splat20 = shufflevector <4 x float> %.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
%i28 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i27, <4 x float> %.splat20, <4 x float> %i26)
%i29 = load <4 x float>, ptr %arrayidx21, align 4
%.splatinsert22 = insertelement <4 x float> undef, float %Xn2.0203, i32 0
%.splat23 = shufflevector <4 x float> %.splatinsert22, <4 x float> undef, <4 x i32> zeroinitializer
%i30 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i29, <4 x float> %.splat23, <4 x float> %i28)
%i31 = load <4 x float>, ptr %arrayidx24, align 4
%.splatinsert25 = insertelement <4 x float> undef, float %Yn1.0204, i32 0
%.splat26 = shufflevector <4 x float> %.splatinsert25, <4 x float> undef, <4 x i32> zeroinitializer
%i32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i31, <4 x float> %.splat26, <4 x float> %i30)
%i33 = load <4 x float>, ptr %arrayidx27, align 4
%.splatinsert28 = insertelement <4 x float> undef, float %Yn2.0205, i32 0
%.splat29 = shufflevector <4 x float> %.splatinsert28, <4 x float> undef, <4 x i32> zeroinitializer
%i34 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i33, <4 x float> %.splat29, <4 x float> %i32)
store <4 x float> %i34, ptr %pOut.1206, align 4
%add.ptr = getelementptr inbounds float, ptr %pOut.1206, i32 4
%i36 = extractelement <4 x float> %i34, i32 3
%i37 = extractelement <4 x float> %i34, i32 2
%dec = add nsw i32 %sample.0208, -1
%cmp = icmp eq i32 %dec, 0
br i1 %cmp, label %while.end, label %while.body
while.end: ; preds = %while.body, %do.body
%Xn1.0.lcssa = phi float [ %i3, %do.body ], [ %i18, %while.body ]
%Xn2.0.lcssa = phi float [ %i4, %do.body ], [ %i17, %while.body ]
%Yn1.0.lcssa = phi float [ %i5, %do.body ], [ %i36, %while.body ]
%Yn2.0.lcssa = phi float [ %i6, %do.body ], [ %i37, %while.body ]
%pOut.1.lcssa = phi ptr [ %pDst, %do.body ], [ %add.ptr, %while.body ]
%pIn.1.lcssa = phi ptr [ %pIn.0, %do.body ], [ %incdec.ptr8, %while.body ]
%X3.1.lcssa = phi float [ %X3.0, %do.body ], [ %i18, %while.body ]
br i1 %tobool, label %if.end69, label %if.then
if.then: ; preds = %while.end
%incdec.ptr30 = getelementptr inbounds float, ptr %pIn.1.lcssa, i32 1
%i38 = load float, ptr %pIn.1.lcssa, align 4
%incdec.ptr31 = getelementptr inbounds float, ptr %pIn.1.lcssa, i32 2
%i39 = load float, ptr %incdec.ptr30, align 4
%incdec.ptr32 = getelementptr inbounds float, ptr %pIn.1.lcssa, i32 3
%i40 = load float, ptr %incdec.ptr31, align 4
%i41 = load float, ptr %incdec.ptr32, align 4
%i43 = load <4 x float>, ptr %pCoeffs.0, align 4
%.splatinsert34 = insertelement <4 x float> undef, float %i41, i32 0
%.splat35 = shufflevector <4 x float> %.splatinsert34, <4 x float> undef, <4 x i32> zeroinitializer
%i44 = fmul fast <4 x float> %.splat35, %i43
%arrayidx36 = getelementptr inbounds float, ptr %pCoeffs.0, i32 4
%i46 = load <4 x float>, ptr %arrayidx36, align 4
%.splatinsert37 = insertelement <4 x float> undef, float %i40, i32 0
%.splat38 = shufflevector <4 x float> %.splatinsert37, <4 x float> undef, <4 x i32> zeroinitializer
%i47 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i46, <4 x float> %.splat38, <4 x float> %i44)
%arrayidx39 = getelementptr inbounds float, ptr %pCoeffs.0, i32 8
%i49 = load <4 x float>, ptr %arrayidx39, align 4
%.splatinsert40 = insertelement <4 x float> undef, float %i39, i32 0
%.splat41 = shufflevector <4 x float> %.splatinsert40, <4 x float> undef, <4 x i32> zeroinitializer
%i50 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i49, <4 x float> %.splat41, <4 x float> %i47)
%arrayidx42 = getelementptr inbounds float, ptr %pCoeffs.0, i32 12
%i52 = load <4 x float>, ptr %arrayidx42, align 4
%.splatinsert43 = insertelement <4 x float> undef, float %i38, i32 0
%.splat44 = shufflevector <4 x float> %.splatinsert43, <4 x float> undef, <4 x i32> zeroinitializer
%i53 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i52, <4 x float> %.splat44, <4 x float> %i50)
%arrayidx45 = getelementptr inbounds float, ptr %pCoeffs.0, i32 16
%i55 = load <4 x float>, ptr %arrayidx45, align 4
%.splatinsert46 = insertelement <4 x float> undef, float %Xn1.0.lcssa, i32 0
%.splat47 = shufflevector <4 x float> %.splatinsert46, <4 x float> undef, <4 x i32> zeroinitializer
%i56 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i55, <4 x float> %.splat47, <4 x float> %i53)
%arrayidx48 = getelementptr inbounds float, ptr %pCoeffs.0, i32 20
%i58 = load <4 x float>, ptr %arrayidx48, align 4
%.splatinsert49 = insertelement <4 x float> undef, float %Xn2.0.lcssa, i32 0
%.splat50 = shufflevector <4 x float> %.splatinsert49, <4 x float> undef, <4 x i32> zeroinitializer
%i59 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i58, <4 x float> %.splat50, <4 x float> %i56)
%arrayidx51 = getelementptr inbounds float, ptr %pCoeffs.0, i32 24
%i61 = load <4 x float>, ptr %arrayidx51, align 4
%.splatinsert52 = insertelement <4 x float> undef, float %Yn1.0.lcssa, i32 0
%.splat53 = shufflevector <4 x float> %.splatinsert52, <4 x float> undef, <4 x i32> zeroinitializer
%i62 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i61, <4 x float> %.splat53, <4 x float> %i59)
%arrayidx54 = getelementptr inbounds float, ptr %pCoeffs.0, i32 28
%i64 = load <4 x float>, ptr %arrayidx54, align 4
%.splatinsert55 = insertelement <4 x float> undef, float %Yn2.0.lcssa, i32 0
%.splat56 = shufflevector <4 x float> %.splatinsert55, <4 x float> undef, <4 x i32> zeroinitializer
%i65 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i64, <4 x float> %.splat56, <4 x float> %i62)
%i66 = extractelement <4 x float> %i65, i32 0
br i1 %cmp57, label %if.then58, label %if.else
if.then58: ; preds = %if.then
store float %i66, ptr %pOut.1.lcssa, align 4
br label %if.end69
if.else: ; preds = %if.then
%incdec.ptr62 = getelementptr inbounds float, ptr %pOut.1.lcssa, i32 1
store float %i66, ptr %pOut.1.lcssa, align 4
%i67 = extractelement <4 x float> %i65, i32 1
store float %i67, ptr %incdec.ptr62, align 4
br i1 %cmp60, label %if.end69, label %if.else64
if.else64: ; preds = %if.else
%incdec.ptr63 = getelementptr inbounds float, ptr %pOut.1.lcssa, i32 2
%i68 = extractelement <4 x float> %i65, i32 2
store float %i68, ptr %incdec.ptr63, align 4
br label %if.end69
if.end69: ; preds = %if.else64, %if.else, %if.then58, %while.end
%Xn1.1 = phi float [ %i38, %if.then58 ], [ %i40, %if.else64 ], [ %Xn1.0.lcssa, %while.end ], [ %i39, %if.else ]
%Xn2.1 = phi float [ %X3.1.lcssa, %if.then58 ], [ %i39, %if.else64 ], [ %Xn2.0.lcssa, %while.end ], [ %i38, %if.else ]
%Yn1.1 = phi float [ %i66, %if.then58 ], [ %i68, %if.else64 ], [ %Yn1.0.lcssa, %while.end ], [ %i67, %if.else ]
%Yn2.1 = phi float [ %Yn1.0.lcssa, %if.then58 ], [ %i67, %if.else64 ], [ %Yn2.0.lcssa, %while.end ], [ %i66, %if.else ]
%X3.2 = phi float [ %i41, %if.then58 ], [ %i41, %if.else64 ], [ %X3.1.lcssa, %while.end ], [ %i41, %if.else ]
store float %Xn1.1, ptr %pState.0, align 4
store float %Xn2.1, ptr %arrayidx3, align 4
store float %Yn1.1, ptr %arrayidx4, align 4
%incdec.ptr73 = getelementptr inbounds float, ptr %pState.0, i32 4
store float %Yn2.1, ptr %arrayidx5, align 4
%add.ptr74 = getelementptr inbounds float, ptr %pCoeffs.0, i32 32
%dec75 = add i32 %stage.0, -1
%cmp76 = icmp eq i32 %dec75, 0
br i1 %cmp76, label %do.end, label %do.body
do.end: ; preds = %if.end69
ret void
}
%struct.arm_biquad_cascade_df2T_instance_f32 = type { i8, ptr, ptr }
define void @arm_biquad_cascade_df2T_f32(ptr nocapture readonly %S, ptr nocapture readonly %pSrc, ptr nocapture %pDst, i32 %blockSize) {
; CHECK-LABEL: arm_biquad_cascade_df2T_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, lr}
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: ldrd r6, r12, [r0, #4]
; CHECK-NEXT: lsr.w r8, r3, #1
; CHECK-NEXT: ldrb r0, [r0]
; CHECK-NEXT: vldr s0, .LCPI20_0
; CHECK-NEXT: b .LBB20_3
; CHECK-NEXT: .LBB20_1: @ %if.else
; CHECK-NEXT: @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT: vmov.f32 s6, s5
; CHECK-NEXT: vstr s4, [r6]
; CHECK-NEXT: .LBB20_2: @ %if.end
; CHECK-NEXT: @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT: vstr s6, [r6, #4]
; CHECK-NEXT: add.w r12, r12, #20
; CHECK-NEXT: subs r0, #1
; CHECK-NEXT: add.w r6, r6, #8
; CHECK-NEXT: mov r1, r2
; CHECK-NEXT: beq .LBB20_8
; CHECK-NEXT: .LBB20_3: @ %do.body
; CHECK-NEXT: @ =>This Loop Header: Depth=1
; CHECK-NEXT: @ Child Loop BB20_5 Depth 2
; CHECK-NEXT: vldrw.u32 q3, [r12]
; CHECK-NEXT: movs r5, #0
; CHECK-NEXT: vmov q4, q3
; CHECK-NEXT: vshlc q4, r5, #32
; CHECK-NEXT: vldrw.u32 q2, [r12, #8]
; CHECK-NEXT: vmov q5, q2
; CHECK-NEXT: vshlc q5, r5, #32
; CHECK-NEXT: vldrw.u32 q1, [r6]
; CHECK-NEXT: vmov.f32 s6, s0
; CHECK-NEXT: mov r5, r2
; CHECK-NEXT: vmov.f32 s7, s0
; CHECK-NEXT: wls lr, r8, .LBB20_6
; CHECK-NEXT: @ %bb.4: @ %while.body.preheader
; CHECK-NEXT: @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT: vmov q6, q1
; CHECK-NEXT: mov r5, r2
; CHECK-NEXT: .LBB20_5: @ %while.body
; CHECK-NEXT: @ Parent Loop BB20_3 Depth=1
; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
; CHECK-NEXT: ldrd r7, r4, [r1], #8
; CHECK-NEXT: vfma.f32 q6, q3, r7
; CHECK-NEXT: vmov r7, s24
; CHECK-NEXT: vmov q1, q6
; CHECK-NEXT: vfma.f32 q1, q2, r7
; CHECK-NEXT: vstr s24, [r5]
; CHECK-NEXT: vmov.f32 s7, s0
; CHECK-NEXT: vfma.f32 q1, q4, r4
; CHECK-NEXT: vmov r4, s5
; CHECK-NEXT: vstr s5, [r5, #4]
; CHECK-NEXT: vfma.f32 q1, q5, r4
; CHECK-NEXT: adds r5, #8
; CHECK-NEXT: vmov.f32 s4, s6
; CHECK-NEXT: vmov.f32 s5, s7
; CHECK-NEXT: vmov.f32 s6, s0
; CHECK-NEXT: vmov q6, q1
; CHECK-NEXT: le lr, .LBB20_5
; CHECK-NEXT: .LBB20_6: @ %while.end
; CHECK-NEXT: @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT: lsls r7, r3, #31
; CHECK-NEXT: beq .LBB20_1
; CHECK-NEXT: @ %bb.7: @ %if.then
; CHECK-NEXT: @ in Loop: Header=BB20_3 Depth=1
; CHECK-NEXT: ldr r1, [r1]
; CHECK-NEXT: vfma.f32 q1, q3, r1
; CHECK-NEXT: vmov r1, s4
; CHECK-NEXT: vstr s4, [r5]
; CHECK-NEXT: vfma.f32 q1, q2, r1
; CHECK-NEXT: vstr s5, [r6]
; CHECK-NEXT: b .LBB20_2
; CHECK-NEXT: .LBB20_8: @ %do.end
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, pc}
; CHECK-NEXT: .p2align 2
; CHECK-NEXT: @ %bb.9:
; CHECK-NEXT: .LCPI20_0:
; CHECK-NEXT: .long 0x00000000 @ float 0
entry:
%pState1 = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, ptr %S, i32 0, i32 1
%i = load ptr, ptr %pState1, align 4
%numStages = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, ptr %S, i32 0, i32 0
%i1 = load i8, ptr %numStages, align 4
%conv = zext i8 %i1 to i32
%pCoeffs = getelementptr inbounds %struct.arm_biquad_cascade_df2T_instance_f32, ptr %S, i32 0, i32 2
%i2 = load ptr, ptr %pCoeffs, align 4
%div = lshr i32 %blockSize, 1
%cmp.not90 = icmp eq i32 %div, 0
%and = and i32 %blockSize, 1
%tobool.not = icmp eq i32 %and, 0
br label %do.body
do.body: ; preds = %if.end, %entry
%stage.0 = phi i32 [ %conv, %entry ], [ %dec23, %if.end ]
%pCurCoeffs.0 = phi ptr [ %i2, %entry ], [ %add.ptr2, %if.end ]
%pState.0 = phi ptr [ %i, %entry ], [ %pState.1, %if.end ]
%pIn.0 = phi ptr [ %pSrc, %entry ], [ %pDst, %if.end ]
%i4 = load <4 x float>, ptr %pCurCoeffs.0, align 4
%add.ptr = getelementptr inbounds float, ptr %pCurCoeffs.0, i32 2
%i6 = load <4 x float>, ptr %add.ptr, align 4
%add.ptr2 = getelementptr inbounds float, ptr %pCurCoeffs.0, i32 5
%i8 = load <4 x float>, ptr %pState.0, align 8
%i9 = shufflevector <4 x float> %i8, <4 x float> <float poison, float poison, float 0.000000e+00, float 0.000000e+00>, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
%i10 = bitcast <4 x float> %i4 to <4 x i32>
%i11 = tail call { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32> %i10, i32 0, i32 32)
%i12 = extractvalue { i32, <4 x i32> } %i11, 0
%i13 = extractvalue { i32, <4 x i32> } %i11, 1
%i14 = bitcast <4 x i32> %i13 to <4 x float>
%i15 = bitcast <4 x float> %i6 to <4 x i32>
%i16 = tail call { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32> %i15, i32 %i12, i32 32)
%i17 = extractvalue { i32, <4 x i32> } %i16, 1
%i18 = bitcast <4 x i32> %i17 to <4 x float>
br i1 %cmp.not90, label %while.end, label %while.body
while.body: ; preds = %while.body, %do.body
%pIn.194 = phi ptr [ %incdec.ptr4, %while.body ], [ %pIn.0, %do.body ]
%state.093 = phi <4 x float> [ %i30, %while.body ], [ %i9, %do.body ]
%pOut.192 = phi ptr [ %incdec.ptr12, %while.body ], [ %pDst, %do.body ]
%sample.091 = phi i32 [ %dec, %while.body ], [ %div, %do.body ]
%incdec.ptr = getelementptr inbounds float, ptr %pIn.194, i32 1
%i19 = load float, ptr %pIn.194, align 4
%incdec.ptr4 = getelementptr inbounds float, ptr %pIn.194, i32 2
%i20 = load float, ptr %incdec.ptr, align 4
%.splatinsert = insertelement <4 x float> poison, float %i19, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
%i21 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i4, <4 x float> %.splat, <4 x float> %state.093)
%i22 = extractelement <4 x float> %i21, i32 0
%.splat6 = shufflevector <4 x float> %i21, <4 x float> poison, <4 x i32> zeroinitializer
%i23 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i6, <4 x float> %.splat6, <4 x float> %i21)
%i24 = insertelement <4 x float> %i23, float 0.000000e+00, i32 3
%.splatinsert7 = insertelement <4 x float> poison, float %i20, i32 0
%.splat8 = shufflevector <4 x float> %.splatinsert7, <4 x float> poison, <4 x i32> zeroinitializer
%i25 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i14, <4 x float> %.splat8, <4 x float> %i24)
%i26 = extractelement <4 x float> %i25, i32 1
%.splat10 = shufflevector <4 x float> %i25, <4 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
%i27 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i18, <4 x float> %.splat10, <4 x float> %i25)
%i28 = shufflevector <4 x float> %i27, <4 x float> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 3>
%i29 = insertelement <4 x float> %i28, float 0.000000e+00, i32 2
%i30 = shufflevector <4 x float> %i29, <4 x float> %i27, <4 x i32> <i32 0, i32 7, i32 2, i32 3>
%incdec.ptr11 = getelementptr inbounds float, ptr %pOut.192, i32 1
store float %i22, ptr %pOut.192, align 4
%incdec.ptr12 = getelementptr inbounds float, ptr %pOut.192, i32 2
store float %i26, ptr %incdec.ptr11, align 4
%dec = add nsw i32 %sample.091, -1
%cmp.not = icmp eq i32 %dec, 0
br i1 %cmp.not, label %while.end, label %while.body
while.end: ; preds = %while.body, %do.body
%pOut.1.lcssa = phi ptr [ %pDst, %do.body ], [ %incdec.ptr12, %while.body ]
%state.0.lcssa = phi <4 x float> [ %i9, %do.body ], [ %i30, %while.body ]
%pIn.1.lcssa = phi ptr [ %pIn.0, %do.body ], [ %incdec.ptr4, %while.body ]
br i1 %tobool.not, label %if.else, label %if.then
if.then: ; preds = %while.end
%i31 = load float, ptr %pIn.1.lcssa, align 4
%.splatinsert14 = insertelement <4 x float> poison, float %i31, i32 0
%.splat15 = shufflevector <4 x float> %.splatinsert14, <4 x float> poison, <4 x i32> zeroinitializer
%i32 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i4, <4 x float> %.splat15, <4 x float> %state.0.lcssa)
%i33 = extractelement <4 x float> %i32, i32 0
%.splat17 = shufflevector <4 x float> %i32, <4 x float> poison, <4 x i32> zeroinitializer
%i34 = tail call fast <4 x float> @llvm.fma.v4f32(<4 x float> %i6, <4 x float> %.splat17, <4 x float> %i32)
store float %i33, ptr %pOut.1.lcssa, align 4
%i35 = extractelement <4 x float> %i34, i32 1
store float %i35, ptr %pState.0, align 4
%i36 = extractelement <4 x float> %i34, i32 2
br label %if.end
if.else: ; preds = %while.end
%i37 = extractelement <4 x float> %state.0.lcssa, i32 0
store float %i37, ptr %pState.0, align 4
%i38 = extractelement <4 x float> %state.0.lcssa, i32 1
br label %if.end
if.end: ; preds = %if.else, %if.then
%.sink = phi float [ %i38, %if.else ], [ %i36, %if.then ]
%i39 = getelementptr inbounds float, ptr %pState.0, i32 1
store float %.sink, ptr %i39, align 4
%pState.1 = getelementptr inbounds float, ptr %pState.0, i32 2
%dec23 = add i32 %stage.0, -1
%cmp24.not = icmp eq i32 %dec23, 0
br i1 %cmp24.not, label %do.end, label %do.body
do.end: ; preds = %if.end
ret void
}
define arm_aapcs_vfpcc float @vecAddAcrossF32Mve(<4 x float> %in) {
; CHECK-LABEL: vecAddAcrossF32Mve:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vadd.f32 s0, s0, s1
; CHECK-NEXT: vadd.f32 s0, s0, s2
; CHECK-NEXT: vadd.f32 s0, s0, s3
; CHECK-NEXT: bx lr
entry:
%i = extractelement <4 x float> %in, i32 0
%i1 = extractelement <4 x float> %in, i32 1
%add = fadd fast float %i, %i1
%i2 = extractelement <4 x float> %in, i32 2
%add1 = fadd fast float %add, %i2
%i3 = extractelement <4 x float> %in, i32 3
%add2 = fadd fast float %add1, %i3
ret float %add2
}
declare { i32, <4 x i32> } @llvm.arm.mve.vshlc.v4i32(<4 x i32>, i32, i32) #1
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture)
declare { <4 x i32>, i32 } @llvm.arm.mve.viwdup.v4i32(i32, i32, i32)
declare <4 x i32> @llvm.arm.mve.vldr.gather.offset.v4i32.p0.v4i32(ptr, <4 x i32>, i32, i32, i32)
declare void @llvm.assume(i1)
declare <4 x i1> @llvm.arm.mve.vctp32(i32)
declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)
declare void @llvm.masked.store.v4f32.p0(<4 x float>, ptr, i32 immarg, <4 x i1>)