; RUN: llc -O0 -mtriple=spirv-unknown-unknown %s -o - | FileCheck %s
; CHECK: [[uint:%[0-9]+]] = OpTypeInt 32 0
; CHECK: [[uint2:%[0-9]+]] = OpTypeVector [[uint]] 2
; CHECK: [[uint_1:%[0-9]+]] = OpConstant [[uint]] 1
; CHECK: [[ptr_uint:%[0-9]+]] = OpTypePointer Function [[uint]]
; CHECK: [[ptr_uint2:%[0-9]+]] = OpTypePointer Function [[uint2]]
define void @main() #1 {
entry:
%0 = alloca <2 x i32>, align 4
; CHECK: [[var:%[0-9]+]] = OpVariable [[ptr_uint2]] Function
%1 = getelementptr <2 x i32>, ptr %0, i32 0, i32 1
; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_uint]] [[var]] [[uint_1]]
ret void
}
attributes #1 = { "hlsl.numthreads"="4,8,16" "hlsl.shader"="compute" }