//===-- SideEffectInterfaces.td - Side Effect Interfaces ---*- tablegen -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains a set of interfaces that can be used to define information
// about what effects are applied by an operation.
//
//===----------------------------------------------------------------------===//
#ifndef MLIR_INTERFACES_SIDEEFFECTS
#define MLIR_INTERFACES_SIDEEFFECTS
include "mlir/Interfaces/SideEffectInterfaceBase.td"
//===----------------------------------------------------------------------===//
// MemoryEffects
//===----------------------------------------------------------------------===//
// This def represents the definition for the memory effects interface. Users
// should generally not use this directly, and should instead use
// `MemoryEffects`.
def MemoryEffectsOpInterface
: EffectOpInterfaceBase<"MemoryEffectOpInterface",
"::mlir::MemoryEffects::Effect"> {
let description = [{
An interface used to query information about the memory effects applied by
an operation.
}];
let cppNamespace = "::mlir";
}
// The base class for defining specific memory effects.
class MemoryEffect<string effectName, Resource resource, int stage,
EffectRange range>
: SideEffect<MemoryEffectsOpInterface, effectName, resource, stage, range>;
// This class represents the trait for memory effects that may be placed on
// operations.
class MemoryEffects<list<MemoryEffect> effects = []>
: SideEffectsTraitBase<MemoryEffectsOpInterface, effects>;
//===----------------------------------------------------------------------===//
// Effects
// The following effect indicates that the operation allocates from some
// resource. An 'allocate' effect implies only allocation of the resource, and
// not any visible mutation or dereference.
class MemAlloc<Resource resource, int stage = 0,
EffectRange range = PartialEffect>
: MemoryEffect<"::mlir::MemoryEffects::Allocate", resource, stage, range>;
def MemAlloc : MemAlloc<DefaultResource, 0, PartialEffect>;
class MemAllocAt<int stage, EffectRange range = PartialEffect>
: MemAlloc<DefaultResource, stage, range>;
// The following effect indicates that the operation frees some resource that
// has been allocated. A 'free' effect implies only de-allocation of the
// resource, and not any visible allocation, mutation or dereference.
class MemFree<Resource resource, int stage = 0,
EffectRange range = PartialEffect>
: MemoryEffect<"::mlir::MemoryEffects::Free", resource, stage, range>;
def MemFree : MemFree<DefaultResource, 0, PartialEffect>;
class MemFreeAt<int stage, EffectRange range = PartialEffect>
: MemFree<DefaultResource, stage, range>;
// The following effect indicates that the operation reads from some
// resource. A 'read' effect implies only dereferencing of the resource, and
// not any visible mutation.
class MemRead<Resource resource, int stage = 0,
EffectRange range = PartialEffect>
: MemoryEffect<"::mlir::MemoryEffects::Read", resource, stage, range>;
def MemRead : MemRead<DefaultResource, 0, PartialEffect>;
class MemReadAt<int stage, EffectRange range = PartialEffect>
: MemRead<DefaultResource, stage, range>;
// The following effect indicates that the operation writes to some
// resource. A 'write' effect implies only mutating a resource, and not any
// visible dereference or read.
class MemWrite<Resource resource, int stage = 0,
EffectRange range = PartialEffect>
: MemoryEffect<"::mlir::MemoryEffects::Write", resource, stage, range>;
def MemWrite : MemWrite<DefaultResource, 0, PartialEffect>;
class MemWriteAt<int stage, EffectRange range = PartialEffect>
: MemWrite<DefaultResource, stage, range>;
//===----------------------------------------------------------------------===//
// Effect Traits
//===----------------------------------------------------------------------===//
// Op has no effect on memory but may have undefined behavior.
def NoMemoryEffect : MemoryEffects<[]>;
// Op has recursively computed side effects.
def RecursiveMemoryEffects : NativeOpTrait<"HasRecursiveMemoryEffects">;
//===----------------------------------------------------------------------===//
// Speculation
//===----------------------------------------------------------------------===//
// Used to inject an implementation of getSpeculatability. Users should not use
// this directly.
def RecursivelySpeculatableImplTrait
: NativeOpTrait<"RecursivelySpeculatableImplTrait">;
// Used to inject an implementation of getSpeculatability. Users should not use
// this directly.
def AlwaysSpeculatableImplTrait
: NativeOpTrait<"AlwaysSpeculatableImplTrait">;
// This op interface enables Op authors to inject custom logic to determine
// whether an Operation can be speculatively executed. Ops that implement this
// interface need to implement the custom logic in the `getSpeculatability` method.
// For instance, the `getSpeculatability` for a specific op may check the attributes
// or input types to determine whether that specific Operation is speculatable.
def ConditionallySpeculatable : OpInterface<"ConditionallySpeculatable"> {
let description = [{
An interface used to query information about the speculability of an
operation.
}];
let cppNamespace = "::mlir";
let methods = [
InterfaceMethod<[{
Returns value indicating whether the specific operation in question can
be speculatively executed. Please see the documentation on the
Speculatability enum to know how to interpret the return value.
}],
"::mlir::Speculation::Speculatability", "getSpeculatability", (ins)>
];
}
// Marks an Operation as always speculatable.
def AlwaysSpeculatable : TraitList<[
ConditionallySpeculatable, AlwaysSpeculatableImplTrait]>;
// Marks an Operation as speculatable only if all the operations in all attached
// regions are also speculatable.
def RecursivelySpeculatable : TraitList<[
ConditionallySpeculatable, RecursivelySpeculatableImplTrait]>;
// Always speculatable operation that does not touch memory. These operations
// are always legal to hoist or sink.
def Pure : TraitList<[AlwaysSpeculatable, NoMemoryEffect]>;
#endif // MLIR_INTERFACES_SIDEEFFECTS