//===----------------------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
// <chrono>
// duration
// template <class Rep1, class Period1, class Rep2, class Period2>
// constexpr
// typename common_type<Rep1, Rep2>::type
// operator/(const duration<Rep1, Period1>& lhs, const duration<Rep2, Period2>& rhs);
#include <chrono>
#include <cassert>
#include <ratio>
#include "test_macros.h"
#include "truncate_fp.h"
#include "../../rep.h"
int main(int, char**)
{
{
std::chrono::nanoseconds ns1(15);
std::chrono::nanoseconds ns2(5);
assert(ns1 / ns2 == 3);
}
{
std::chrono::microseconds us1(15);
std::chrono::nanoseconds ns2(5);
assert(us1 / ns2 == 3000);
}
{
std::chrono::duration<int, std::ratio<2, 3> > s1(30);
std::chrono::duration<int, std::ratio<3, 5> > s2(5);
assert(s1 / s2 == 6);
}
{
std::chrono::duration<int, std::ratio<2, 3> > s1(30);
std::chrono::duration<double, std::ratio<3, 5> > s2(5);
assert(s1 / s2 == truncate_fp(20./3));
}
#if TEST_STD_VER >= 11
{
constexpr std::chrono::nanoseconds ns1(15);
constexpr std::chrono::nanoseconds ns2(5);
static_assert(ns1 / ns2 == 3, "");
}
{
constexpr std::chrono::microseconds us1(15);
constexpr std::chrono::nanoseconds ns2(5);
static_assert(us1 / ns2 == 3000, "");
}
{
constexpr std::chrono::duration<int, std::ratio<2, 3> > s1(30);
constexpr std::chrono::duration<int, std::ratio<3, 5> > s2(5);
static_assert(s1 / s2 == 6, "");
}
{
constexpr std::chrono::duration<int, std::ratio<2, 3> > s1(30);
constexpr std::chrono::duration<double, std::ratio<3, 5> > s2(5);
static_assert(s1 / s2 == 20./3, "");
}
{
std::chrono::duration<int> d(5);
RepConstConvertibleLWG3050 x;
{
auto r = d / x;
assert(r.count() == 2);
ASSERT_SAME_TYPE(std::chrono::duration<long>, decltype(r));
}
}
#endif // TEST_STD_VER >= 11
return 0;
}