llvm/lld/COFF/SymbolTable.h

//===- SymbolTable.h --------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef LLD_COFF_SYMBOL_TABLE_H
#define LLD_COFF_SYMBOL_TABLE_H

#include "InputFiles.h"
#include "LTO.h"
#include "llvm/ADT/CachedHashString.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseMapInfo.h"
#include "llvm/Support/raw_ostream.h"

namespace llvm {
struct LTOCodeGenerator;
}

namespace lld::coff {

class Chunk;
class CommonChunk;
class COFFLinkerContext;
class Defined;
class DefinedAbsolute;
class DefinedRegular;
class ImportThunkChunk;
class LazyArchive;
class SectionChunk;
class Symbol;

// SymbolTable is a bucket of all known symbols, including defined,
// undefined, or lazy symbols (the last one is symbols in archive
// files whose archive members are not yet loaded).
//
// We put all symbols of all files to a SymbolTable, and the
// SymbolTable selects the "best" symbols if there are name
// conflicts. For example, obviously, a defined symbol is better than
// an undefined symbol. Or, if there's a conflict between a lazy and a
// undefined, it'll read an archive member to read a real definition
// to replace the lazy symbol. The logic is implemented in the
// add*() functions, which are called by input files as they are parsed.
// There is one add* function per symbol type.
class SymbolTable {};

std::vector<std::string> getSymbolLocations(ObjFile *file, uint32_t symIndex);

StringRef ltrim1(StringRef s, const char *chars);

} // namespace lld::coff

#endif