//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "Symbols.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseMap.h" #include "llvm/Support/Compiler.h" namespace lld::elf { struct Ctx; class InputFile; class SharedFile; struct ArmCmseEntryFunction { … }; // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in the // add*() functions, which are called by input files as they are parsed. There // is one add* function per symbol type. class SymbolTable { … }; } // namespace lld::elf #endif