//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_MACHO_SYMBOL_TABLE_H #define LLD_MACHO_SYMBOL_TABLE_H #include "Symbols.h" #include "lld/Common/LLVM.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseMap.h" #include "llvm/Object/Archive.h" namespace lld::macho { class ArchiveFile; class DylibFile; class InputFile; class ObjFile; class InputSection; class MachHeaderSection; class Symbol; class Defined; class Undefined; /* * Note that the SymbolTable handles name collisions by calling * replaceSymbol(), which does an in-place update of the Symbol via `placement * new`. Therefore, there is no need to update any relocations that hold * pointers the "old" Symbol -- they will automatically point to the new one. */ class SymbolTable { … }; void reportPendingUndefinedSymbols(); void reportPendingDuplicateSymbols(); // Call reportPendingUndefinedSymbols() to emit diagnostics. void treatUndefinedSymbol(const Undefined &, StringRef source); void treatUndefinedSymbol(const Undefined &, const InputSection *, uint64_t offset); extern std::unique_ptr<SymbolTable> symtab; } // namespace lld::macho #endif