//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_WASM_SYMBOL_TABLE_H #define LLD_WASM_SYMBOL_TABLE_H #include "InputFiles.h" #include "LTO.h" #include "Symbols.h" #include "lld/Common/LLVM.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseSet.h" #include "llvm/BinaryFormat/WasmTraits.h" #include <optional> namespace lld::wasm { class InputSegment; // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in the // add*() functions, which are called by input files as they are parsed. // There is one add* function per symbol type. class SymbolTable { … }; extern SymbolTable *symtab; } // namespace lld::wasm #endif