llvm/llvm/include/llvm/FuzzMutate/IRMutator.h

//===-- IRMutator.h - Mutation engine for fuzzing IR ------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Provides the IRMutator class, which drives mutations on IR based on a
// configurable set of strategies. Some common strategies are also included
// here.
//
// Fuzzer-friendly (de)serialization functions are also provided, as these
// are usually needed when mutating IR.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_FUZZMUTATE_IRMUTATOR_H
#define LLVM_FUZZMUTATE_IRMUTATOR_H

#include "llvm/FuzzMutate/OpDescriptor.h"
#include "llvm/Support/ErrorHandling.h"
#include <optional>

namespace llvm {
class BasicBlock;
class Function;
class Instruction;
class Module;

struct RandomIRBuilder;

/// Base class for describing how to mutate a module. mutation functions for
/// each IR unit forward to the contained unit.
class IRMutationStrategy {};

TypeGetter;

/// Entry point for configuring and running IR mutations.
class IRMutator {};

/// Strategy that injects operations into the function.
class InjectorIRStrategy : public IRMutationStrategy {};

/// Strategy that deletes instructions when the Module is too large.
class InstDeleterIRStrategy : public IRMutationStrategy {};

/// Strategy that modifies instruction attributes and operands.
class InstModificationIRStrategy : public IRMutationStrategy {};

/// Strategy that generates new function calls and inserts function signatures
/// to the modules. If any signatures are present in the module it will be
/// called.
class InsertFunctionStrategy : public IRMutationStrategy {};

/// Strategy to split a random block and insert a random CFG in between.
class InsertCFGStrategy : public IRMutationStrategy {};

/// Strategy to insert PHI Nodes at the head of each basic block.
class InsertPHIStrategy : public IRMutationStrategy {};

/// Strategy to select a random instruction and add a new sink (user) to it to
/// increate data dependency.
class SinkInstructionStrategy : public IRMutationStrategy {};

/// Strategy to randomly select a block and shuffle the operations without
/// affecting data dependency.
class ShuffleBlockStrategy : public IRMutationStrategy {};

/// Fuzzer friendly interface for the llvm bitcode parser.
///
/// \param Data Bitcode we are going to parse
/// \param Size Size of the 'Data' in bytes
/// \return New module or nullptr in case of error
std::unique_ptr<Module> parseModule(const uint8_t *Data, size_t Size,
                                    LLVMContext &Context);

/// Fuzzer friendly interface for the llvm bitcode printer.
///
/// \param M Module to print
/// \param Dest Location to store serialized module
/// \param MaxSize Size of the destination buffer
/// \return Number of bytes that were written. When module size exceeds MaxSize
///         returns 0 and leaves Dest unchanged.
size_t writeModule(const Module &M, uint8_t *Dest, size_t MaxSize);

/// Try to parse module and verify it. May output verification errors to the
/// errs().
/// \return New module or nullptr in case of error.
std::unique_ptr<Module> parseAndVerify(const uint8_t *Data, size_t Size,
                                       LLVMContext &Context);

} // namespace llvm

#endif // LLVM_FUZZMUTATE_IRMUTATOR_H