llvm/llvm/test/Transforms/SLPVectorizer/AArch64/reduce-fadd.ll

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 5
; RUN: opt < %s -S -passes=slp-vectorizer -mtriple=aarch64-unknown-linux -mattr=-fullfp16 | FileCheck %s --check-prefixes=CHECK,NOFP16
; RUN: opt < %s -S -passes=slp-vectorizer -mtriple=aarch64-unknown-linux -mattr=+fullfp16 | FileCheck %s --check-prefixes=CHECK,FULLFP16

define half @reduce_fast_half2(<2 x half> %vec2) {
; CHECK-LABEL: define half @reduce_fast_half2(
; CHECK-SAME: <2 x half> [[VEC2:%.*]]) #[[ATTR0:[0-9]+]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x half> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x half> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd fast half [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret half [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x half> %vec2, i64 0
  %elt1 = extractelement <2 x half> %vec2, i64 1
  %add1 = fadd fast half %elt1, %elt0
  ret half %add1
}

define half @reduce_half2(<2 x half> %vec2) {
; CHECK-LABEL: define half @reduce_half2(
; CHECK-SAME: <2 x half> [[VEC2:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x half> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x half> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd half [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret half [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x half> %vec2, i64 0
  %elt1 = extractelement <2 x half> %vec2, i64 1
  %add1 = fadd half %elt1, %elt0
  ret half %add1
}

define half @reduce_fast_half4(<4 x half> %vec4) {
; CHECK-LABEL: define half @reduce_fast_half4(
; CHECK-SAME: <4 x half> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast half @llvm.vector.reduce.fadd.v4f16(half 0xH0000, <4 x half> [[VEC4]])
; CHECK-NEXT:    ret half [[TMP0]]
;
entry:
  %elt0 = extractelement <4 x half> %vec4, i64 0
  %elt1 = extractelement <4 x half> %vec4, i64 1
  %elt2 = extractelement <4 x half> %vec4, i64 2
  %elt3 = extractelement <4 x half> %vec4, i64 3
  %add1 = fadd fast half %elt1, %elt0
  %add2 = fadd fast half %elt2, %add1
  %add3 = fadd fast half %elt3, %add2
  ret half %add3
}

define half @reduce_half4(<4 x half> %vec4) {
; CHECK-LABEL: define half @reduce_half4(
; CHECK-SAME: <4 x half> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <4 x half> [[VEC4]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <4 x half> [[VEC4]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <4 x half> [[VEC4]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <4 x half> [[VEC4]], i64 3
; CHECK-NEXT:    [[ADD1:%.*]] = fadd half [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd half [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd half [[ELT3]], [[ADD2]]
; CHECK-NEXT:    ret half [[ADD3]]
;
entry:
  %elt0 = extractelement <4 x half> %vec4, i64 0
  %elt1 = extractelement <4 x half> %vec4, i64 1
  %elt2 = extractelement <4 x half> %vec4, i64 2
  %elt3 = extractelement <4 x half> %vec4, i64 3
  %add1 = fadd half %elt1, %elt0
  %add2 = fadd half %elt2, %add1
  %add3 = fadd half %elt3, %add2
  ret half %add3
}

define half @reduce_fast_half8(<8 x half> %vec8) {
; NOFP16-LABEL: define half @reduce_fast_half8(
; NOFP16-SAME: <8 x half> [[VEC8:%.*]]) #[[ATTR0]] {
; NOFP16-NEXT:  [[ENTRY:.*:]]
; NOFP16-NEXT:    [[ELT4:%.*]] = extractelement <8 x half> [[VEC8]], i64 4
; NOFP16-NEXT:    [[ELT5:%.*]] = extractelement <8 x half> [[VEC8]], i64 5
; NOFP16-NEXT:    [[ELT6:%.*]] = extractelement <8 x half> [[VEC8]], i64 6
; NOFP16-NEXT:    [[ELT7:%.*]] = extractelement <8 x half> [[VEC8]], i64 7
; NOFP16-NEXT:    [[TMP0:%.*]] = shufflevector <8 x half> [[VEC8]], <8 x half> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
; NOFP16-NEXT:    [[TMP1:%.*]] = call fast half @llvm.vector.reduce.fadd.v4f16(half 0xH0000, <4 x half> [[TMP0]])
; NOFP16-NEXT:    [[OP_RDX:%.*]] = fadd fast half [[TMP1]], [[ELT4]]
; NOFP16-NEXT:    [[OP_RDX1:%.*]] = fadd fast half [[ELT5]], [[ELT6]]
; NOFP16-NEXT:    [[OP_RDX2:%.*]] = fadd fast half [[OP_RDX]], [[OP_RDX1]]
; NOFP16-NEXT:    [[OP_RDX3:%.*]] = fadd fast half [[OP_RDX2]], [[ELT7]]
; NOFP16-NEXT:    ret half [[OP_RDX3]]
;
; FULLFP16-LABEL: define half @reduce_fast_half8(
; FULLFP16-SAME: <8 x half> [[VEC8:%.*]]) #[[ATTR0]] {
; FULLFP16-NEXT:  [[ENTRY:.*:]]
; FULLFP16-NEXT:    [[TMP0:%.*]] = call fast half @llvm.vector.reduce.fadd.v8f16(half 0xH0000, <8 x half> [[VEC8]])
; FULLFP16-NEXT:    ret half [[TMP0]]
;
entry:
  %elt0 = extractelement <8 x half> %vec8, i64 0
  %elt1 = extractelement <8 x half> %vec8, i64 1
  %elt2 = extractelement <8 x half> %vec8, i64 2
  %elt3 = extractelement <8 x half> %vec8, i64 3
  %elt4 = extractelement <8 x half> %vec8, i64 4
  %elt5 = extractelement <8 x half> %vec8, i64 5
  %elt6 = extractelement <8 x half> %vec8, i64 6
  %elt7 = extractelement <8 x half> %vec8, i64 7
  %add1 = fadd fast half %elt1, %elt0
  %add2 = fadd fast half %elt2, %add1
  %add3 = fadd fast half %elt3, %add2
  %add4 = fadd fast half %elt4, %add3
  %add5 = fadd fast half %elt5, %add4
  %add6 = fadd fast half %elt6, %add5
  %add7 = fadd fast half %elt7, %add6
  ret half %add7
}

define half @reduce_half8(<8 x half> %vec8) {
; CHECK-LABEL: define half @reduce_half8(
; CHECK-SAME: <8 x half> [[VEC8:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <8 x half> [[VEC8]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <8 x half> [[VEC8]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <8 x half> [[VEC8]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <8 x half> [[VEC8]], i64 3
; CHECK-NEXT:    [[ELT4:%.*]] = extractelement <8 x half> [[VEC8]], i64 4
; CHECK-NEXT:    [[ELT5:%.*]] = extractelement <8 x half> [[VEC8]], i64 5
; CHECK-NEXT:    [[ELT6:%.*]] = extractelement <8 x half> [[VEC8]], i64 6
; CHECK-NEXT:    [[ELT7:%.*]] = extractelement <8 x half> [[VEC8]], i64 7
; CHECK-NEXT:    [[ADD1:%.*]] = fadd half [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd half [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd half [[ELT3]], [[ADD2]]
; CHECK-NEXT:    [[ADD4:%.*]] = fadd half [[ELT4]], [[ADD3]]
; CHECK-NEXT:    [[ADD5:%.*]] = fadd half [[ELT5]], [[ADD4]]
; CHECK-NEXT:    [[ADD6:%.*]] = fadd half [[ELT6]], [[ADD5]]
; CHECK-NEXT:    [[ADD7:%.*]] = fadd half [[ELT7]], [[ADD6]]
; CHECK-NEXT:    ret half [[ADD7]]
;
entry:
  %elt0 = extractelement <8 x half> %vec8, i64 0
  %elt1 = extractelement <8 x half> %vec8, i64 1
  %elt2 = extractelement <8 x half> %vec8, i64 2
  %elt3 = extractelement <8 x half> %vec8, i64 3
  %elt4 = extractelement <8 x half> %vec8, i64 4
  %elt5 = extractelement <8 x half> %vec8, i64 5
  %elt6 = extractelement <8 x half> %vec8, i64 6
  %elt7 = extractelement <8 x half> %vec8, i64 7
  %add1 = fadd half %elt1, %elt0
  %add2 = fadd half %elt2, %add1
  %add3 = fadd half %elt3, %add2
  %add4 = fadd half %elt4, %add3
  %add5 = fadd half %elt5, %add4
  %add6 = fadd half %elt6, %add5
  %add7 = fadd half %elt7, %add6
  ret half %add7
}

define half @reduce_fast_half16(<16 x half> %vec16) {
; CHECK-LABEL: define half @reduce_fast_half16(
; CHECK-SAME: <16 x half> [[VEC16:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast half @llvm.vector.reduce.fadd.v16f16(half 0xH0000, <16 x half> [[VEC16]])
; CHECK-NEXT:    ret half [[TMP0]]
;
entry:
  %elt0 = extractelement <16 x half> %vec16, i64 0
  %elt1 = extractelement <16 x half> %vec16, i64 1
  %elt2 = extractelement <16 x half> %vec16, i64 2
  %elt3 = extractelement <16 x half> %vec16, i64 3
  %elt4 = extractelement <16 x half> %vec16, i64 4
  %elt5 = extractelement <16 x half> %vec16, i64 5
  %elt6 = extractelement <16 x half> %vec16, i64 6
  %elt7 = extractelement <16 x half> %vec16, i64 7
  %elt8 = extractelement <16 x half> %vec16, i64 8
  %elt9 = extractelement <16 x half> %vec16, i64 9
  %elt10 = extractelement <16 x half> %vec16, i64 10
  %elt11 = extractelement <16 x half> %vec16, i64 11
  %elt12 = extractelement <16 x half> %vec16, i64 12
  %elt13 = extractelement <16 x half> %vec16, i64 13
  %elt14 = extractelement <16 x half> %vec16, i64 14
  %elt15 = extractelement <16 x half> %vec16, i64 15
  %add1 = fadd fast half %elt1, %elt0
  %add2 = fadd fast half %elt2, %add1
  %add3 = fadd fast half %elt3, %add2
  %add4 = fadd fast half %elt4, %add3
  %add5 = fadd fast half %elt5, %add4
  %add6 = fadd fast half %elt6, %add5
  %add7 = fadd fast half %elt7, %add6
  %add8 = fadd fast half %elt8, %add7
  %add9 = fadd fast half %elt9, %add8
  %add10 = fadd fast half %elt10, %add9
  %add11 = fadd fast half %elt11, %add10
  %add12 = fadd fast half %elt12, %add11
  %add13 = fadd fast half %elt13, %add12
  %add14 = fadd fast half %elt14, %add13
  %add15 = fadd fast half %elt15, %add14
  ret half %add15
}

define half @reduce_half16(<16 x half> %vec16) {
; CHECK-LABEL: define half @reduce_half16(
; CHECK-SAME: <16 x half> [[VEC16:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <16 x half> [[VEC16]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <16 x half> [[VEC16]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <16 x half> [[VEC16]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <16 x half> [[VEC16]], i64 3
; CHECK-NEXT:    [[ELT4:%.*]] = extractelement <16 x half> [[VEC16]], i64 4
; CHECK-NEXT:    [[ELT5:%.*]] = extractelement <16 x half> [[VEC16]], i64 5
; CHECK-NEXT:    [[ELT6:%.*]] = extractelement <16 x half> [[VEC16]], i64 6
; CHECK-NEXT:    [[ELT7:%.*]] = extractelement <16 x half> [[VEC16]], i64 7
; CHECK-NEXT:    [[ELT8:%.*]] = extractelement <16 x half> [[VEC16]], i64 8
; CHECK-NEXT:    [[ELT9:%.*]] = extractelement <16 x half> [[VEC16]], i64 9
; CHECK-NEXT:    [[ELT10:%.*]] = extractelement <16 x half> [[VEC16]], i64 10
; CHECK-NEXT:    [[ELT11:%.*]] = extractelement <16 x half> [[VEC16]], i64 11
; CHECK-NEXT:    [[ELT12:%.*]] = extractelement <16 x half> [[VEC16]], i64 12
; CHECK-NEXT:    [[ELT13:%.*]] = extractelement <16 x half> [[VEC16]], i64 13
; CHECK-NEXT:    [[ELT14:%.*]] = extractelement <16 x half> [[VEC16]], i64 14
; CHECK-NEXT:    [[ELT15:%.*]] = extractelement <16 x half> [[VEC16]], i64 15
; CHECK-NEXT:    [[ADD1:%.*]] = fadd half [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd half [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd half [[ELT3]], [[ADD2]]
; CHECK-NEXT:    [[ADD4:%.*]] = fadd half [[ELT4]], [[ADD3]]
; CHECK-NEXT:    [[ADD5:%.*]] = fadd half [[ELT5]], [[ADD4]]
; CHECK-NEXT:    [[ADD6:%.*]] = fadd half [[ELT6]], [[ADD5]]
; CHECK-NEXT:    [[ADD7:%.*]] = fadd half [[ELT7]], [[ADD6]]
; CHECK-NEXT:    [[ADD8:%.*]] = fadd half [[ELT8]], [[ADD7]]
; CHECK-NEXT:    [[ADD9:%.*]] = fadd half [[ELT9]], [[ADD8]]
; CHECK-NEXT:    [[ADD10:%.*]] = fadd half [[ELT10]], [[ADD9]]
; CHECK-NEXT:    [[ADD11:%.*]] = fadd half [[ELT11]], [[ADD10]]
; CHECK-NEXT:    [[ADD12:%.*]] = fadd half [[ELT12]], [[ADD11]]
; CHECK-NEXT:    [[ADD13:%.*]] = fadd half [[ELT13]], [[ADD12]]
; CHECK-NEXT:    [[ADD14:%.*]] = fadd half [[ELT14]], [[ADD13]]
; CHECK-NEXT:    [[ADD15:%.*]] = fadd half [[ELT15]], [[ADD14]]
; CHECK-NEXT:    ret half [[ADD15]]
;
entry:
  %elt0 = extractelement <16 x half> %vec16, i64 0
  %elt1 = extractelement <16 x half> %vec16, i64 1
  %elt2 = extractelement <16 x half> %vec16, i64 2
  %elt3 = extractelement <16 x half> %vec16, i64 3
  %elt4 = extractelement <16 x half> %vec16, i64 4
  %elt5 = extractelement <16 x half> %vec16, i64 5
  %elt6 = extractelement <16 x half> %vec16, i64 6
  %elt7 = extractelement <16 x half> %vec16, i64 7
  %elt8 = extractelement <16 x half> %vec16, i64 8
  %elt9 = extractelement <16 x half> %vec16, i64 9
  %elt10 = extractelement <16 x half> %vec16, i64 10
  %elt11 = extractelement <16 x half> %vec16, i64 11
  %elt12 = extractelement <16 x half> %vec16, i64 12
  %elt13 = extractelement <16 x half> %vec16, i64 13
  %elt14 = extractelement <16 x half> %vec16, i64 14
  %elt15 = extractelement <16 x half> %vec16, i64 15
  %add1 = fadd half %elt1, %elt0
  %add2 = fadd half %elt2, %add1
  %add3 = fadd half %elt3, %add2
  %add4 = fadd half %elt4, %add3
  %add5 = fadd half %elt5, %add4
  %add6 = fadd half %elt6, %add5
  %add7 = fadd half %elt7, %add6
  %add8 = fadd half %elt8, %add7
  %add9 = fadd half %elt9, %add8
  %add10 = fadd half %elt10, %add9
  %add11 = fadd half %elt11, %add10
  %add12 = fadd half %elt12, %add11
  %add13 = fadd half %elt13, %add12
  %add14 = fadd half %elt14, %add13
  %add15 = fadd half %elt15, %add14
  ret half %add15
}

define float @reduce_fast_float2(<2 x float> %vec2) {
; CHECK-LABEL: define float @reduce_fast_float2(
; CHECK-SAME: <2 x float> [[VEC2:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x float> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x float> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd fast float [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret float [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x float> %vec2, i64 0
  %elt1 = extractelement <2 x float> %vec2, i64 1
  %add1 = fadd fast float %elt1, %elt0
  ret float %add1
}

define float @reduce_float2(<2 x float> %vec2) {
; CHECK-LABEL: define float @reduce_float2(
; CHECK-SAME: <2 x float> [[VEC2:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x float> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x float> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd float [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret float [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x float> %vec2, i64 0
  %elt1 = extractelement <2 x float> %vec2, i64 1
  %add1 = fadd float %elt1, %elt0
  ret float %add1
}

define float @reduce_fast_float4(<4 x float> %vec4) {
; CHECK-LABEL: define float @reduce_fast_float4(
; CHECK-SAME: <4 x float> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> [[VEC4]])
; CHECK-NEXT:    ret float [[TMP0]]
;
entry:
  %elt0 = extractelement <4 x float> %vec4, i64 0
  %elt1 = extractelement <4 x float> %vec4, i64 1
  %elt2 = extractelement <4 x float> %vec4, i64 2
  %elt3 = extractelement <4 x float> %vec4, i64 3
  %add1 = fadd fast float %elt1, %elt0
  %add2 = fadd fast float %elt2, %add1
  %add3 = fadd fast float %elt3, %add2
  ret float %add3
}

define float @reduce_float4(<4 x float> %vec4) {
; CHECK-LABEL: define float @reduce_float4(
; CHECK-SAME: <4 x float> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <4 x float> [[VEC4]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <4 x float> [[VEC4]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <4 x float> [[VEC4]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <4 x float> [[VEC4]], i64 3
; CHECK-NEXT:    [[ADD1:%.*]] = fadd float [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd float [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd float [[ELT3]], [[ADD2]]
; CHECK-NEXT:    ret float [[ADD3]]
;
entry:
  %elt0 = extractelement <4 x float> %vec4, i64 0
  %elt1 = extractelement <4 x float> %vec4, i64 1
  %elt2 = extractelement <4 x float> %vec4, i64 2
  %elt3 = extractelement <4 x float> %vec4, i64 3
  %add1 = fadd float %elt1, %elt0
  %add2 = fadd float %elt2, %add1
  %add3 = fadd float %elt3, %add2
  ret float %add3
}

define float @reduce_fast_float8(<8 x float> %vec8) {
; CHECK-LABEL: define float @reduce_fast_float8(
; CHECK-SAME: <8 x float> [[VEC8:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast float @llvm.vector.reduce.fadd.v8f32(float 0.000000e+00, <8 x float> [[VEC8]])
; CHECK-NEXT:    ret float [[TMP0]]
;
entry:
  %elt0 = extractelement <8 x float> %vec8, i64 0
  %elt1 = extractelement <8 x float> %vec8, i64 1
  %elt2 = extractelement <8 x float> %vec8, i64 2
  %elt3 = extractelement <8 x float> %vec8, i64 3
  %elt4 = extractelement <8 x float> %vec8, i64 4
  %elt5 = extractelement <8 x float> %vec8, i64 5
  %elt6 = extractelement <8 x float> %vec8, i64 6
  %elt7 = extractelement <8 x float> %vec8, i64 7
  %add1 = fadd fast float %elt1, %elt0
  %add2 = fadd fast float %elt2, %add1
  %add3 = fadd fast float %elt3, %add2
  %add4 = fadd fast float %elt4, %add3
  %add5 = fadd fast float %elt5, %add4
  %add6 = fadd fast float %elt6, %add5
  %add7 = fadd fast float %elt7, %add6
  ret float %add7
}

define float @reduce_float8(<8 x float> %vec8) {
; CHECK-LABEL: define float @reduce_float8(
; CHECK-SAME: <8 x float> [[VEC8:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <8 x float> [[VEC8]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <8 x float> [[VEC8]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <8 x float> [[VEC8]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <8 x float> [[VEC8]], i64 3
; CHECK-NEXT:    [[ELT4:%.*]] = extractelement <8 x float> [[VEC8]], i64 4
; CHECK-NEXT:    [[ELT5:%.*]] = extractelement <8 x float> [[VEC8]], i64 5
; CHECK-NEXT:    [[ELT6:%.*]] = extractelement <8 x float> [[VEC8]], i64 6
; CHECK-NEXT:    [[ELT7:%.*]] = extractelement <8 x float> [[VEC8]], i64 7
; CHECK-NEXT:    [[ADD1:%.*]] = fadd float [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd float [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd float [[ELT3]], [[ADD2]]
; CHECK-NEXT:    [[ADD4:%.*]] = fadd float [[ELT4]], [[ADD3]]
; CHECK-NEXT:    [[ADD5:%.*]] = fadd float [[ELT5]], [[ADD4]]
; CHECK-NEXT:    [[ADD6:%.*]] = fadd float [[ELT6]], [[ADD5]]
; CHECK-NEXT:    [[ADD7:%.*]] = fadd float [[ELT7]], [[ADD6]]
; CHECK-NEXT:    ret float [[ADD7]]
;
entry:
  %elt0 = extractelement <8 x float> %vec8, i64 0
  %elt1 = extractelement <8 x float> %vec8, i64 1
  %elt2 = extractelement <8 x float> %vec8, i64 2
  %elt3 = extractelement <8 x float> %vec8, i64 3
  %elt4 = extractelement <8 x float> %vec8, i64 4
  %elt5 = extractelement <8 x float> %vec8, i64 5
  %elt6 = extractelement <8 x float> %vec8, i64 6
  %elt7 = extractelement <8 x float> %vec8, i64 7
  %add1 = fadd float %elt1, %elt0
  %add2 = fadd float %elt2, %add1
  %add3 = fadd float %elt3, %add2
  %add4 = fadd float %elt4, %add3
  %add5 = fadd float %elt5, %add4
  %add6 = fadd float %elt6, %add5
  %add7 = fadd float %elt7, %add6
  ret float %add7
}

define double @reduce_fast_double2(<2 x double> %vec2) {
; CHECK-LABEL: define double @reduce_fast_double2(
; CHECK-SAME: <2 x double> [[VEC2:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x double> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x double> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd fast double [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret double [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x double> %vec2, i64 0
  %elt1 = extractelement <2 x double> %vec2, i64 1
  %add1 = fadd fast double %elt1, %elt0
  ret double %add1
}

define double @reduce_double2(<2 x double> %vec2) {
; CHECK-LABEL: define double @reduce_double2(
; CHECK-SAME: <2 x double> [[VEC2:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <2 x double> [[VEC2]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <2 x double> [[VEC2]], i64 1
; CHECK-NEXT:    [[ADD1:%.*]] = fadd double [[ELT1]], [[ELT0]]
; CHECK-NEXT:    ret double [[ADD1]]
;
entry:
  %elt0 = extractelement <2 x double> %vec2, i64 0
  %elt1 = extractelement <2 x double> %vec2, i64 1
  %add1 = fadd double %elt1, %elt0
  ret double %add1
}

define double @reduce_fast_double4(<4 x double> %vec4) {
; CHECK-LABEL: define double @reduce_fast_double4(
; CHECK-SAME: <4 x double> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast double @llvm.vector.reduce.fadd.v4f64(double 0.000000e+00, <4 x double> [[VEC4]])
; CHECK-NEXT:    ret double [[TMP0]]
;
entry:
  %elt0 = extractelement <4 x double> %vec4, i64 0
  %elt1 = extractelement <4 x double> %vec4, i64 1
  %elt2 = extractelement <4 x double> %vec4, i64 2
  %elt3 = extractelement <4 x double> %vec4, i64 3
  %add1 = fadd fast double %elt1, %elt0
  %add2 = fadd fast double %elt2, %add1
  %add3 = fadd fast double %elt3, %add2
  ret double %add3
}

define double @reduce_double4(<4 x double> %vec4) {
; CHECK-LABEL: define double @reduce_double4(
; CHECK-SAME: <4 x double> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[ELT0:%.*]] = extractelement <4 x double> [[VEC4]], i64 0
; CHECK-NEXT:    [[ELT1:%.*]] = extractelement <4 x double> [[VEC4]], i64 1
; CHECK-NEXT:    [[ELT2:%.*]] = extractelement <4 x double> [[VEC4]], i64 2
; CHECK-NEXT:    [[ELT3:%.*]] = extractelement <4 x double> [[VEC4]], i64 3
; CHECK-NEXT:    [[ADD1:%.*]] = fadd double [[ELT1]], [[ELT0]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd double [[ELT2]], [[ADD1]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd double [[ELT3]], [[ADD2]]
; CHECK-NEXT:    ret double [[ADD3]]
;
entry:
  %elt0 = extractelement <4 x double> %vec4, i64 0
  %elt1 = extractelement <4 x double> %vec4, i64 1
  %elt2 = extractelement <4 x double> %vec4, i64 2
  %elt3 = extractelement <4 x double> %vec4, i64 3
  %add1 = fadd double %elt1, %elt0
  %add2 = fadd double %elt2, %add1
  %add3 = fadd double %elt3, %add2
  ret double %add3
}

; Fixed iteration count. sum += a[i]
define float @reduce_fast_float_case1(ptr %a) {
; CHECK-LABEL: define float @reduce_fast_float_case1(
; CHECK-SAME: ptr [[A:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 4
; CHECK-NEXT:    [[GEP4:%.*]] = getelementptr inbounds i8, ptr [[A]], i64 16
; CHECK-NEXT:    [[LOAD4:%.*]] = load float, ptr [[GEP4]], align 4
; CHECK-NEXT:    [[TMP1:%.*]] = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> [[TMP0]])
; CHECK-NEXT:    [[ADD4:%.*]] = fadd fast float [[TMP1]], [[LOAD4]]
; CHECK-NEXT:    ret float [[ADD4]]
;
entry:
  %load = load float, ptr %a
  %gep = getelementptr inbounds i8, ptr %a, i64 4
  %load1 = load float, ptr %gep
  %add1 = fadd fast float %load1, %load
  %gep2 = getelementptr inbounds i8, ptr %a, i64 8
  %load2 = load float, ptr %gep2
  %add2 = fadd fast float %load2, %add1
  %gep3 = getelementptr inbounds i8, ptr %a, i64 12
  %load3 = load float, ptr %gep3
  %add3 = fadd fast float %load3, %add2
  %gep4 = getelementptr inbounds i8, ptr %a, i64 16
  %load4 = load float, ptr %gep4
  %add4 = fadd fast float %load4, %add3
  ret float %add4
}

; Fixed iteration count. sum += a[i]
define float @reduce_float_case1(ptr %a) {
; CHECK-LABEL: define float @reduce_float_case1(
; CHECK-SAME: ptr [[A:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[LOAD:%.*]] = load float, ptr [[A]], align 4
; CHECK-NEXT:    [[GEP:%.*]] = getelementptr inbounds i8, ptr [[A]], i64 4
; CHECK-NEXT:    [[LOAD1:%.*]] = load float, ptr [[GEP]], align 4
; CHECK-NEXT:    [[ADD1:%.*]] = fadd float [[LOAD1]], [[LOAD]]
; CHECK-NEXT:    [[GEP2:%.*]] = getelementptr inbounds i8, ptr [[A]], i64 8
; CHECK-NEXT:    [[LOAD2:%.*]] = load float, ptr [[GEP2]], align 4
; CHECK-NEXT:    [[ADD2:%.*]] = fadd float [[LOAD2]], [[ADD1]]
; CHECK-NEXT:    [[GEP3:%.*]] = getelementptr inbounds i8, ptr [[A]], i64 12
; CHECK-NEXT:    [[LOAD3:%.*]] = load float, ptr [[GEP3]], align 4
; CHECK-NEXT:    [[ADD3:%.*]] = fadd float [[LOAD3]], [[ADD2]]
; CHECK-NEXT:    [[GEP4:%.*]] = getelementptr inbounds i8, ptr [[A]], i64 16
; CHECK-NEXT:    [[LOAD4:%.*]] = load float, ptr [[GEP4]], align 4
; CHECK-NEXT:    [[ADD4:%.*]] = fadd float [[LOAD4]], [[ADD3]]
; CHECK-NEXT:    ret float [[ADD4]]
;
entry:
  %load = load float, ptr %a
  %gep = getelementptr inbounds i8, ptr %a, i64 4
  %load1 = load float, ptr %gep
  %add1 = fadd float %load1, %load
  %gep2 = getelementptr inbounds i8, ptr %a, i64 8
  %load2 = load float, ptr %gep2
  %add2 = fadd float %load2, %add1
  %gep3 = getelementptr inbounds i8, ptr %a, i64 12
  %load3 = load float, ptr %gep3
  %add3 = fadd float %load3, %add2
  %gep4 = getelementptr inbounds i8, ptr %a, i64 16
  %load4 = load float, ptr %gep4
  %add4 = fadd float %load4, %add3
  ret float %add4
}

; Reduction needs a shuffle. See add2 and add3.
define float @reduce_fast_float_case2(ptr %a, ptr %b) {
; CHECK-LABEL: define float @reduce_fast_float_case2(
; CHECK-SAME: ptr [[A:%.*]], ptr [[B:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 4
; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, ptr [[B]], align 4
; CHECK-NEXT:    [[TMP2:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v4f32(<8 x float> poison, <4 x float> [[TMP1]], i64 0)
; CHECK-NEXT:    [[TMP3:%.*]] = call <8 x float> @llvm.vector.insert.v8f32.v4f32(<8 x float> [[TMP2]], <4 x float> [[TMP0]], i64 4)
; CHECK-NEXT:    [[RED3:%.*]] = call fast float @llvm.vector.reduce.fadd.v8f32(float 0.000000e+00, <8 x float> [[TMP3]])
; CHECK-NEXT:    ret float [[RED3]]
;
entry:
  %gepa1 = getelementptr inbounds float, ptr %a, i32 1
  %gepa2 = getelementptr inbounds float, ptr %a, i32 2
  %gepa3 = getelementptr inbounds float, ptr %a, i32 3
  %gepb1 = getelementptr inbounds float, ptr %b, i32 1
  %gepb2 = getelementptr inbounds float, ptr %b, i32 2
  %gepb3 = getelementptr inbounds float, ptr %b, i32 3
  %loada = load float, ptr %a
  %loada1 = load float, ptr %gepa1
  %loada2 = load float, ptr %gepa2
  %loada3 = load float, ptr %gepa3
  %loadb = load float, ptr %b
  %loadb1 = load float, ptr %gepb1
  %loadb2 = load float, ptr %gepb2
  %loadb3 = load float, ptr %gepb3
  %add = fadd fast float %loada, %loadb
  %add1 = fadd fast float %loada1, %loadb1
  %add2 = fadd fast float %loada3, %loadb2
  %add3 = fadd fast float %loada2, %loadb3
  %red1 = fadd fast float %add, %add1
  %red2 = fadd fast float %add2, %red1
  %red3 = fadd fast float %add3, %red2
  ret float %red3
}

; Reduction needs a shuffle. See add2 and add3.
define float @reduce_float_case2(ptr %a, ptr %b) {
; CHECK-LABEL: define float @reduce_float_case2(
; CHECK-SAME: ptr [[A:%.*]], ptr [[B:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[GEPA2:%.*]] = getelementptr inbounds float, ptr [[A]], i32 2
; CHECK-NEXT:    [[GEPA3:%.*]] = getelementptr inbounds float, ptr [[A]], i32 3
; CHECK-NEXT:    [[GEPB2:%.*]] = getelementptr inbounds float, ptr [[B]], i32 2
; CHECK-NEXT:    [[GEPB3:%.*]] = getelementptr inbounds float, ptr [[B]], i32 3
; CHECK-NEXT:    [[LOADA2:%.*]] = load float, ptr [[GEPA2]], align 4
; CHECK-NEXT:    [[LOADA3:%.*]] = load float, ptr [[GEPA3]], align 4
; CHECK-NEXT:    [[LOADB2:%.*]] = load float, ptr [[GEPB2]], align 4
; CHECK-NEXT:    [[LOADB3:%.*]] = load float, ptr [[GEPB3]], align 4
; CHECK-NEXT:    [[TMP0:%.*]] = load <2 x float>, ptr [[A]], align 4
; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x float>, ptr [[B]], align 4
; CHECK-NEXT:    [[TMP2:%.*]] = fadd <2 x float> [[TMP0]], [[TMP1]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd float [[LOADA3]], [[LOADB2]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd float [[LOADA2]], [[LOADB3]]
; CHECK-NEXT:    [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
; CHECK-NEXT:    [[TMP4:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
; CHECK-NEXT:    [[RED1:%.*]] = fadd float [[TMP3]], [[TMP4]]
; CHECK-NEXT:    [[RED2:%.*]] = fadd float [[ADD2]], [[RED1]]
; CHECK-NEXT:    [[RED3:%.*]] = fadd float [[ADD3]], [[RED2]]
; CHECK-NEXT:    ret float [[RED3]]
;
entry:
  %gepa1 = getelementptr inbounds float, ptr %a, i32 1
  %gepa2 = getelementptr inbounds float, ptr %a, i32 2
  %gepa3 = getelementptr inbounds float, ptr %a, i32 3
  %gepb1 = getelementptr inbounds float, ptr %b, i32 1
  %gepb2 = getelementptr inbounds float, ptr %b, i32 2
  %gepb3 = getelementptr inbounds float, ptr %b, i32 3
  %loada = load float, ptr %a
  %loada1 = load float, ptr %gepa1
  %loada2 = load float, ptr %gepa2
  %loada3 = load float, ptr %gepa3
  %loadb = load float, ptr %b
  %loadb1 = load float, ptr %gepb1
  %loadb2 = load float, ptr %gepb2
  %loadb3 = load float, ptr %gepb3
  %add = fadd float %loada, %loadb
  %add1 = fadd float %loada1, %loadb1
  %add2 = fadd float %loada3, %loadb2
  %add3 = fadd float %loada2, %loadb3
  %red1 = fadd float %add, %add1
  %red2 = fadd float %add2, %red1
  %red3 = fadd float %add3, %red2
  ret float %red3
}

; Addition of log.
define float @reduce_fast_float_case3(ptr %a) {
; CHECK-LABEL: define float @reduce_fast_float_case3(
; CHECK-SAME: ptr [[A:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[GEP1:%.*]] = getelementptr inbounds float, ptr [[A]], i32 1
; CHECK-NEXT:    [[GEP2:%.*]] = getelementptr inbounds float, ptr [[A]], i32 2
; CHECK-NEXT:    [[GEP3:%.*]] = getelementptr inbounds float, ptr [[A]], i32 3
; CHECK-NEXT:    [[GEP4:%.*]] = getelementptr inbounds float, ptr [[A]], i32 4
; CHECK-NEXT:    [[GEP5:%.*]] = getelementptr inbounds float, ptr [[A]], i32 5
; CHECK-NEXT:    [[GEP6:%.*]] = getelementptr inbounds float, ptr [[A]], i32 6
; CHECK-NEXT:    [[GEP7:%.*]] = getelementptr inbounds float, ptr [[A]], i32 7
; CHECK-NEXT:    [[LOAD:%.*]] = load float, ptr [[A]], align 4
; CHECK-NEXT:    [[LOAD1:%.*]] = load float, ptr [[GEP1]], align 4
; CHECK-NEXT:    [[LOAD2:%.*]] = load float, ptr [[GEP2]], align 4
; CHECK-NEXT:    [[LOAD3:%.*]] = load float, ptr [[GEP3]], align 4
; CHECK-NEXT:    [[LOAD4:%.*]] = load float, ptr [[GEP4]], align 4
; CHECK-NEXT:    [[LOAD5:%.*]] = load float, ptr [[GEP5]], align 4
; CHECK-NEXT:    [[LOAD6:%.*]] = load float, ptr [[GEP6]], align 4
; CHECK-NEXT:    [[LOAD7:%.*]] = load float, ptr [[GEP7]], align 4
; CHECK-NEXT:    [[LOG:%.*]] = call fast float @llvm.log.f32(float [[LOAD]])
; CHECK-NEXT:    [[LOG1:%.*]] = call fast float @llvm.log.f32(float [[LOAD1]])
; CHECK-NEXT:    [[LOG2:%.*]] = call fast float @llvm.log.f32(float [[LOAD2]])
; CHECK-NEXT:    [[LOG3:%.*]] = call fast float @llvm.log.f32(float [[LOAD3]])
; CHECK-NEXT:    [[LOG4:%.*]] = call fast float @llvm.log.f32(float [[LOAD4]])
; CHECK-NEXT:    [[LOG5:%.*]] = call fast float @llvm.log.f32(float [[LOAD5]])
; CHECK-NEXT:    [[LOG6:%.*]] = call fast float @llvm.log.f32(float [[LOAD6]])
; CHECK-NEXT:    [[LOG7:%.*]] = call fast float @llvm.log.f32(float [[LOAD7]])
; CHECK-NEXT:    [[ADD1:%.*]] = fadd fast float [[LOG]], [[LOG1]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd fast float [[ADD1]], [[LOG2]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd fast float [[ADD2]], [[LOG3]]
; CHECK-NEXT:    [[ADD4:%.*]] = fadd fast float [[ADD3]], [[LOG4]]
; CHECK-NEXT:    [[ADD5:%.*]] = fadd fast float [[ADD4]], [[LOG5]]
; CHECK-NEXT:    [[ADD6:%.*]] = fadd fast float [[ADD5]], [[LOG6]]
; CHECK-NEXT:    [[ADD7:%.*]] = fadd fast float [[ADD6]], [[LOG7]]
; CHECK-NEXT:    ret float [[ADD7]]
;
entry:
  %gep1 = getelementptr inbounds float, ptr %a, i32 1
  %gep2 = getelementptr inbounds float, ptr %a, i32 2
  %gep3 = getelementptr inbounds float, ptr %a, i32 3
  %gep4 = getelementptr inbounds float, ptr %a, i32 4
  %gep5 = getelementptr inbounds float, ptr %a, i32 5
  %gep6 = getelementptr inbounds float, ptr %a, i32 6
  %gep7 = getelementptr inbounds float, ptr %a, i32 7
  %load = load float, ptr %a
  %load1 = load float, ptr %gep1
  %load2 = load float, ptr %gep2
  %load3 = load float, ptr %gep3
  %load4 = load float, ptr %gep4
  %load5 = load float, ptr %gep5
  %load6 = load float, ptr %gep6
  %load7 = load float, ptr %gep7
  %log = call fast float @llvm.log.f32(float %load)
  %log1 = call fast float @llvm.log.f32(float %load1)
  %log2 = call fast float @llvm.log.f32(float %load2)
  %log3 = call fast float @llvm.log.f32(float %load3)
  %log4 = call fast float @llvm.log.f32(float %load4)
  %log5 = call fast float @llvm.log.f32(float %load5)
  %log6 = call fast float @llvm.log.f32(float %load6)
  %log7 = call fast float @llvm.log.f32(float %load7)
  %add1 = fadd fast float %log, %log1
  %add2 = fadd fast float %add1, %log2
  %add3 = fadd fast float %add2, %log3
  %add4 = fadd fast float %add3, %log4
  %add5 = fadd fast float %add4, %log5
  %add6 = fadd fast float %add5, %log6
  %add7 = fadd fast float %add6, %log7
  ret float %add7
}

; Addition of log.
define float @reduce_float_case3(ptr %a) {
; CHECK-LABEL: define float @reduce_float_case3(
; CHECK-SAME: ptr [[A:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[GEP1:%.*]] = getelementptr inbounds float, ptr [[A]], i32 1
; CHECK-NEXT:    [[GEP2:%.*]] = getelementptr inbounds float, ptr [[A]], i32 2
; CHECK-NEXT:    [[GEP3:%.*]] = getelementptr inbounds float, ptr [[A]], i32 3
; CHECK-NEXT:    [[GEP4:%.*]] = getelementptr inbounds float, ptr [[A]], i32 4
; CHECK-NEXT:    [[GEP5:%.*]] = getelementptr inbounds float, ptr [[A]], i32 5
; CHECK-NEXT:    [[GEP6:%.*]] = getelementptr inbounds float, ptr [[A]], i32 6
; CHECK-NEXT:    [[GEP7:%.*]] = getelementptr inbounds float, ptr [[A]], i32 7
; CHECK-NEXT:    [[LOAD:%.*]] = load float, ptr [[A]], align 4
; CHECK-NEXT:    [[LOAD1:%.*]] = load float, ptr [[GEP1]], align 4
; CHECK-NEXT:    [[LOAD2:%.*]] = load float, ptr [[GEP2]], align 4
; CHECK-NEXT:    [[LOAD3:%.*]] = load float, ptr [[GEP3]], align 4
; CHECK-NEXT:    [[LOAD4:%.*]] = load float, ptr [[GEP4]], align 4
; CHECK-NEXT:    [[LOAD5:%.*]] = load float, ptr [[GEP5]], align 4
; CHECK-NEXT:    [[LOAD6:%.*]] = load float, ptr [[GEP6]], align 4
; CHECK-NEXT:    [[LOAD7:%.*]] = load float, ptr [[GEP7]], align 4
; CHECK-NEXT:    [[LOG:%.*]] = call float @llvm.log.f32(float [[LOAD]])
; CHECK-NEXT:    [[LOG1:%.*]] = call float @llvm.log.f32(float [[LOAD1]])
; CHECK-NEXT:    [[LOG2:%.*]] = call float @llvm.log.f32(float [[LOAD2]])
; CHECK-NEXT:    [[LOG3:%.*]] = call float @llvm.log.f32(float [[LOAD3]])
; CHECK-NEXT:    [[LOG4:%.*]] = call float @llvm.log.f32(float [[LOAD4]])
; CHECK-NEXT:    [[LOG5:%.*]] = call float @llvm.log.f32(float [[LOAD5]])
; CHECK-NEXT:    [[LOG6:%.*]] = call float @llvm.log.f32(float [[LOAD6]])
; CHECK-NEXT:    [[LOG7:%.*]] = call float @llvm.log.f32(float [[LOAD7]])
; CHECK-NEXT:    [[ADD1:%.*]] = fadd float [[LOG]], [[LOG1]]
; CHECK-NEXT:    [[ADD2:%.*]] = fadd float [[ADD1]], [[LOG2]]
; CHECK-NEXT:    [[ADD3:%.*]] = fadd float [[ADD2]], [[LOG3]]
; CHECK-NEXT:    [[ADD4:%.*]] = fadd float [[ADD3]], [[LOG4]]
; CHECK-NEXT:    [[ADD5:%.*]] = fadd float [[ADD4]], [[LOG5]]
; CHECK-NEXT:    [[ADD6:%.*]] = fadd float [[ADD5]], [[LOG6]]
; CHECK-NEXT:    [[ADD7:%.*]] = fadd float [[ADD6]], [[LOG7]]
; CHECK-NEXT:    ret float [[ADD7]]
;
entry:
  %gep1 = getelementptr inbounds float, ptr %a, i32 1
  %gep2 = getelementptr inbounds float, ptr %a, i32 2
  %gep3 = getelementptr inbounds float, ptr %a, i32 3
  %gep4 = getelementptr inbounds float, ptr %a, i32 4
  %gep5 = getelementptr inbounds float, ptr %a, i32 5
  %gep6 = getelementptr inbounds float, ptr %a, i32 6
  %gep7 = getelementptr inbounds float, ptr %a, i32 7
  %load = load float, ptr %a
  %load1 = load float, ptr %gep1
  %load2 = load float, ptr %gep2
  %load3 = load float, ptr %gep3
  %load4 = load float, ptr %gep4
  %load5 = load float, ptr %gep5
  %load6 = load float, ptr %gep6
  %load7 = load float, ptr %gep7
  %log = call float @llvm.log.f32(float %load)
  %log1 = call float @llvm.log.f32(float %load1)
  %log2 = call float @llvm.log.f32(float %load2)
  %log3 = call float @llvm.log.f32(float %load3)
  %log4 = call float @llvm.log.f32(float %load4)
  %log5 = call float @llvm.log.f32(float %load5)
  %log6 = call float @llvm.log.f32(float %load6)
  %log7 = call float @llvm.log.f32(float %load7)
  %add1 = fadd float %log, %log1
  %add2 = fadd float %add1, %log2
  %add3 = fadd float %add2, %log3
  %add4 = fadd float %add3, %log4
  %add5 = fadd float %add4, %log5
  %add6 = fadd float %add5, %log6
  %add7 = fadd float %add6, %log7
  ret float %add7
}

define half @reduce_unordered_fast_half4(<4 x half> %vec4) {
; CHECK-LABEL: define half @reduce_unordered_fast_half4(
; CHECK-SAME: <4 x half> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = call fast half @llvm.vector.reduce.fadd.v4f16(half 0xH0000, <4 x half> [[VEC4]])
; CHECK-NEXT:    ret half [[TMP0]]
;
entry:
  %elt0 = extractelement <4 x half> %vec4, i64 0
  %elt1 = extractelement <4 x half> %vec4, i64 1
  %elt2 = extractelement <4 x half> %vec4, i64 2
  %elt3 = extractelement <4 x half> %vec4, i64 3
  %add1 = fadd fast half %elt1, %elt0
  %add2 = fadd fast half %elt2, %elt3
  %add3 = fadd fast half %add1, %add2
  ret half %add3
}

define half @reduce_unordered_half4(<4 x half> %vec4) {
; CHECK-LABEL: define half @reduce_unordered_half4(
; CHECK-SAME: <4 x half> [[VEC4:%.*]]) #[[ATTR0]] {
; CHECK-NEXT:  [[ENTRY:.*:]]
; CHECK-NEXT:    [[TMP0:%.*]] = shufflevector <4 x half> [[VEC4]], <4 x half> poison, <2 x i32> <i32 1, i32 2>
; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x half> [[VEC4]], <4 x half> poison, <2 x i32> <i32 0, i32 3>
; CHECK-NEXT:    [[TMP2:%.*]] = fadd <2 x half> [[TMP0]], [[TMP1]]
; CHECK-NEXT:    [[TMP3:%.*]] = extractelement <2 x half> [[TMP2]], i32 0
; CHECK-NEXT:    [[TMP4:%.*]] = extractelement <2 x half> [[TMP2]], i32 1
; CHECK-NEXT:    [[ADD3:%.*]] = fadd half [[TMP3]], [[TMP4]]
; CHECK-NEXT:    ret half [[ADD3]]
;
entry:
  %elt0 = extractelement <4 x half> %vec4, i64 0
  %elt1 = extractelement <4 x half> %vec4, i64 1
  %elt2 = extractelement <4 x half> %vec4, i64 2
  %elt3 = extractelement <4 x half> %vec4, i64 3
  %add1 = fadd half %elt1, %elt0
  %add2 = fadd half %elt2, %elt3
  %add3 = fadd half %add1, %add2
  ret half %add3
}