//===- VectorToXeGPU.h - Convert vector to XeGPU dialect --------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H #define MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H #include "mlir/IR/PatternMatch.h" namespace mlir { class Pass; class RewritePatternSet; #define GEN_PASS_DECL_CONVERTVECTORTOXEGPU #include "mlir/Conversion/Passes.h.inc" /// Collect a set of patterns to convert from the vector to XeGPU ops. void populateVectorToXeGPUConversionPatterns(RewritePatternSet &patterns); /// Create a pass to convert ops from vector to XeGPU. std::unique_ptr<Pass> createConvertVectorToXeGPUPass(); } // namespace mlir #endif // MLIR_CONVERSION_VECTORTOXEGPU_VECTORTOXEGPU_H