//===- CodeLayout.h - Code layout/placement algorithms ---------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// Declares methods and data structures for code layout algorithms. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_UTILS_CODELAYOUT_H #define LLVM_TRANSFORMS_UTILS_CODELAYOUT_H #include "llvm/ADT/ArrayRef.h" #include <utility> #include <vector> namespace llvm::codelayout { EdgeT; struct EdgeCount { … }; /// Find a layout of nodes (basic blocks) of a given CFG optimizing jump /// locality and thus processor I-cache utilization. This is achieved via /// increasing the number of fall-through jumps and co-locating frequently /// executed nodes together. /// The nodes are assumed to be indexed by integers from [0, |V|) so that the /// current order is the identity permutation. /// \p NodeSizes: The sizes of the nodes (in bytes). /// \p NodeCounts: The execution counts of the nodes in the profile. /// \p EdgeCounts: The execution counts of every edge (jump) in the profile. The /// map also defines the edges in CFG and should include 0-count edges. /// \returns The best block order found. std::vector<uint64_t> computeExtTspLayout(ArrayRef<uint64_t> NodeSizes, ArrayRef<uint64_t> NodeCounts, ArrayRef<EdgeCount> EdgeCounts); /// Estimate the "quality" of a given node order in CFG. The higher the score, /// the better the order is. The score is designed to reflect the locality of /// the given order, which is anti-correlated with the number of I-cache misses /// in a typical execution of the function. double calcExtTspScore(ArrayRef<uint64_t> Order, ArrayRef<uint64_t> NodeSizes, ArrayRef<EdgeCount> EdgeCounts); /// Estimate the "quality" of the current node order in CFG. double calcExtTspScore(ArrayRef<uint64_t> NodeSizes, ArrayRef<EdgeCount> EdgeCounts); /// Algorithm-specific params for Cache-Directed Sort. The values are tuned for /// the best performance of large-scale front-end bound binaries. struct CDSortConfig { … }; /// Apply a Cache-Directed Sort for functions represented by a call graph. /// The placement is done by optimizing the call locality by co-locating /// frequently executed functions. /// \p FuncSizes: The sizes of the nodes (in bytes). /// \p FuncCounts: The execution counts of the nodes in the profile. /// \p CallCounts: The execution counts of every edge (jump) in the profile. The /// map also defines the edges in CFG and should include 0-count edges. /// \p CallOffsets: The offsets of the calls from their source nodes. /// \returns The best function order found. std::vector<uint64_t> computeCacheDirectedLayout( ArrayRef<uint64_t> FuncSizes, ArrayRef<uint64_t> FuncCounts, ArrayRef<EdgeCount> CallCounts, ArrayRef<uint64_t> CallOffsets); /// Apply a Cache-Directed Sort with a custom config. std::vector<uint64_t> computeCacheDirectedLayout( const CDSortConfig &Config, ArrayRef<uint64_t> FuncSizes, ArrayRef<uint64_t> FuncCounts, ArrayRef<EdgeCount> CallCounts, ArrayRef<uint64_t> CallOffsets); } // namespace llvm::codelayout #endif // LLVM_TRANSFORMS_UTILS_CODELAYOUT_H