/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <chrono> namespace folly { /// folly::Duration is an alias for the best resolution we offer/work with. /// However, it is not intended to be used for client code - you should use a /// descriptive std::chrono::duration type instead. e.g. do not write this: /// /// futures::sleep(Duration(1000))... /// /// rather this: /// /// futures::sleep(std::chrono::milliseconds(1000)); /// /// or this: /// /// futures::sleep(std::chrono::seconds(1)); Duration; HighResDuration; namespace futures { namespace detail { enum class InlineContinuation { … }; } // namespace detail } // namespace futures } // namespace folly