/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <folly/Portability.h> #include <folly/executors/InlineExecutor.h> #include <folly/futures/Promise.h> #include <folly/lang/Exception.h> namespace folly { /* * SharedPromise provides the same interface as Promise, but you can extract * multiple Futures from it, i.e. you can call getFuture() as many times as * you'd like. When the SharedPromise is fulfilled, all of the Futures are * completed. Calls to getFuture() after the SharedPromise is fulfilled return * a completed Future. If you find yourself constructing collections of Promises * and fulfilling them simultaneously with the same value, consider this * utility instead. Likewise, if you find yourself in need of setting multiple * callbacks on the same Future (which is indefinitely unsupported), consider * refactoring to use SharedPromise to "split" the Future. * * The SharedPromise must be kept alive manually. Consider FutureSplitter for * automatic lifetime management. */ template <class T> class SharedPromise { … }; } // namespace folly #include <folly/futures/Future.h> #include <folly/futures/SharedPromise-inl.h>