folly/folly/io/async/EventHandler.cpp

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <folly/io/async/EventHandler.h>

#include <cassert>

#include <folly/String.h>
#include <folly/io/async/EventBase.h>

namespace folly {

EventHandler::EventHandler(EventBase* eventBase, NetworkSocket fd) {}

EventHandler::~EventHandler() {}

bool EventHandler::registerImpl(uint16_t events, bool internal) {}

void EventHandler::unregisterHandler() {}

void EventHandler::attachEventBase(EventBase* eventBase) {}

void EventHandler::detachEventBase() {}

void EventHandler::changeHandlerFD(NetworkSocket fd) {}

void EventHandler::initHandler(EventBase* eventBase, NetworkSocket fd) {}

void EventHandler::ensureNotRegistered(const char* fn) {}

void EventHandler::libeventCallback(libevent_fd_t fd, short events, void* arg) {}

void EventHandler::setEventBase(EventBase* eventBase) {}

bool EventHandler::isPending() const {}

} // namespace folly