folly/folly/io/async/ScopedEventBaseThread.h

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <memory>
#include <thread>

#include <folly/io/async/EventBase.h>
#include <folly/synchronization/Baton.h>

namespace folly {

class EventBaseManager;
template <class Iter>
class Range;
StringPiece;

/**
 * ScopedEventBaseThread is a helper class that starts a new std::thread running
 * an EventBase loop.
 *
 * The new thread will be started by the ScopedEventBaseThread constructor.
 * When the ScopedEventBaseThread object is destroyed, the thread will be
 * stopped.
 *
 * ScopedEventBaseThread is not CopyConstructible nor CopyAssignable nor
 * MoveConstructible nor MoveAssignable.
 *
 * @refcode folly/docs/examples/folly/ScopedEventBaseThread.cpp
 * @class folly::ScopedEventBaseThread
 */
class ScopedEventBaseThread : public IOExecutor, public SequencedExecutor {};

} // namespace folly