/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <future> #include <folly/Executor.h> #include <folly/Function.h> #include <folly/Synchronized.h> #include <folly/executors/SequencedExecutor.h> #include <folly/io/async/EventBase.h> #include <folly/synchronization/Baton.h> namespace folly { /** * VirtualEventBase implements a light-weight view onto existing EventBase. * * Multiple VirtualEventBases can be backed by a single EventBase. Similarly * to EventBase, VirtualEventBase implements KeepAlive functionality, * which allows callbacks holding KeepAlive token to keep EventBase looping * until they are complete. * * VirtualEventBase destructor blocks until all its KeepAliveTokens are released * and all tasks scheduled through it are complete. EventBase destructor also * blocks until all VirtualEventBases backed by it are released. */ class VirtualEventBase : public folly::TimeoutManager, public folly::SequencedExecutor { … }; } // namespace folly