folly/folly/io/async/MuxIOThreadPoolExecutor.h

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <chrono>
#include <limits>

#include <folly/Portability.h>
#include <folly/concurrency/UnboundedQueue.h>
#include <folly/executors/IOThreadPoolExecutor.h>
#include <folly/executors/QueueObserver.h>
#include <folly/experimental/io/EventBasePoller.h>
#include <folly/io/async/EventBaseManager.h>
#include <folly/synchronization/Baton.h>
#include <folly/synchronization/RelaxedAtomic.h>
#include <folly/synchronization/ThrottledLifoSem.h>
#include <folly/synchronization/WaitOptions.h>

namespace folly {

/**
 * NOTE: This is highly experimental. Do not use.
 *
 * A pool of EventBases scheduled over a pool of threads.
 *
 * Intended as a drop-in replacement for folly::IOThreadPoolExecutor, but with a
 * substantially different design: EventBases are not pinned to threads, so it
 * is possible to have more EventBases than threads. EventBases that have ready
 * events can be scheduled on any of the threads in the pool, with the
 * scheduling governed by ThrottledLifoSem.
 *
 * This allows to batch the loops of multiple EventBases on a single thread as
 * long as each runs for a short enough time, reducing the number of wake-ups
 * and allowing for better load balancing across handlers. For example, we can
 * create a large number of EventBases processed by a smaller number of threads
 * and distribute the handlers.
 *
 * The number of EventBases is set at construction time and cannot be changed
 * later. The number of threads can be changed dynamically, but setting it to 0
 * is not supported (otherwise no thread would be left to drive the EventBases)
 * and it is not useful to run more threads than EventBases, so that is not
 * supported either: attempting to set the number of threads to 0 or to a value
 * greater than numEventBases() (either in construction or using
 * setNumThreads()) will throw std::invalid_argument).
 */
class MuxIOThreadPoolExecutor : public IOThreadPoolExecutorBase {};

} // namespace folly