folly/folly/io/async/ScopedEventBaseThread.cpp

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <folly/io/async/ScopedEventBaseThread.h>

#include <thread>

#include <folly/Function.h>
#include <folly/Range.h>
#include <folly/io/async/EventBaseManager.h>
#include <folly/system/ThreadName.h>

usingnamespacestd;

namespace folly {

static void run(
    EventBaseManager* ebm,
    EventBase* eb,
    folly::Baton<>* stop,
    const StringPiece& name) {}

ScopedEventBaseThread::ScopedEventBaseThread()
    :{}

ScopedEventBaseThread::ScopedEventBaseThread(StringPiece name)
    :{}

ScopedEventBaseThread::ScopedEventBaseThread(EventBaseManager* ebm)
    :{}

ScopedEventBaseThread::ScopedEventBaseThread(
    EventBaseManager* ebm, StringPiece name)
    :{}

ScopedEventBaseThread::ScopedEventBaseThread(
    EventBase::Options eventBaseOptions,
    EventBaseManager* ebm,
    StringPiece name)
    :{}

ScopedEventBaseThread::~ScopedEventBaseThread() {}

} // namespace folly