/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #define FOLLY_ARENA_H_ #include <cassert> #include <limits> #include <stdexcept> #include <utility> #include <boost/intrusive/slist.hpp> #include <folly/Conv.h> #include <folly/Likely.h> #include <folly/Memory.h> #include <folly/lang/Align.h> #include <folly/lang/CheckedMath.h> #include <folly/lang/Exception.h> #include <folly/memory/Malloc.h> namespace folly { /** * Simple arena: allocate memory which gets freed when the arena gets * destroyed. * * The arena itself allocates memory using a custom allocator which conforms * to the C++ concept Allocator. * * http://en.cppreference.com/w/cpp/concept/Allocator * * You may also specialize ArenaAllocatorTraits for your allocator type to * provide: * * size_t goodSize(const Allocator& alloc, size_t size) const; * Return a size (>= the provided size) that is considered "good" for your * allocator (for example, if your allocator allocates memory in 4MB * chunks, size should be rounded up to 4MB). The provided value is * guaranteed to be rounded up to a multiple of the maximum alignment * required on your system; the returned value must be also. * * An implementation that uses malloc() / free() is defined below, see SysArena. */ template <class Alloc> struct ArenaAllocatorTraits; template <class Alloc> class Arena { … }; AllocatorHasTrivialDeallocate<Arena<Alloc>>; /** * By default, don't pad the given size. */ template <class Alloc> struct ArenaAllocatorTraits { … }; template <> struct ArenaAllocatorTraits<SysAllocator<char>> { … }; /** * Arena that uses the system allocator (malloc / free) */ class SysArena : public Arena<SysAllocator<char>> { … }; template <> struct AllocatorHasTrivialDeallocate<SysArena> : std::true_type { … }; ArenaAllocator; SysArenaAllocator; FallbackArenaAllocator; FallbackSysArenaAllocator; } // namespace folly #include <folly/memory/Arena-inl.h>