/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <type_traits> #include <folly/Likely.h> #include <folly/Synchronized.h> #include <folly/ThreadLocal.h> #include <folly/memory/Arena.h> namespace folly { /** * Thread-caching arena: allocate memory which gets freed when the arena gets * destroyed. * * The arena itself allocates memory using malloc() in blocks of * at least minBlockSize bytes. * * For speed, each thread gets its own Arena (see Arena.h); when threads * exit, the Arena gets merged into a "zombie" Arena, which will be deallocated * when the ThreadCachedArena object is destroyed. */ class ThreadCachedArena { … }; template <> struct AllocatorHasTrivialDeallocate<ThreadCachedArena> : std::true_type { … }; ThreadCachedArenaAllocator; } // namespace folly