[manifest]
name = mononoke
fbsource_path = fbcode/eden
shipit_project = eden
shipit_fbcode_builder = true
[git]
repo_url = https://github.com/facebook/sapling.git
[build.not(os=windows)]
builder = cargo
[build.os=windows]
# building Mononoke on windows is not supported
builder = nop
[cargo]
build_doc = true
workspace_dir = eden/mononoke
[shipit.pathmap]
fbcode/configerator/structs/scm/hg = configerator/structs/scm/hg
fbcode/configerator/structs/scm/hg/public_autocargo = configerator/structs/scm/hg
fbcode/configerator/structs/scm/mononoke/public_autocargo = configerator/structs/scm/mononoke
fbcode/configerator/structs/scm/mononoke = configerator/structs/scm/mononoke
fbcode/eden/oss = .
fbcode/eden = eden
fbcode/eden/fs/public_autocargo = eden/fs
fbcode/eden/mononoke/public_autocargo = eden/mononoke
fbcode/eden/scm/public_autocargo = eden/scm
fbcode/tools/lfs = tools/lfs
tools/rust/ossconfigs = .
[shipit.strip]
^fbcode/configerator/structs/scm/hg(?!/public_autocargo).*/Cargo\.toml$
^fbcode/configerator/structs/scm/mononoke(?!/public_autocargo).*/Cargo\.toml$
^fbcode/eden/fs(?!/public_autocargo).*/Cargo\.toml$
^fbcode/eden/scm/lib/third-party/rust/.*/Cargo\.toml$
^fbcode/eden/mononoke(?!/public_autocargo).*/Cargo\.toml$
# strip other scm code unrelated to mononoke to prevent triggering unnecessary checks
^fbcode/eden(?!/mononoke|/scm/(lib|public_autocargo))/.*$
^.*/facebook/.*$
^.*/fb/.*$
[dependencies]
fb303
fbthrift
rust-shed
[dependencies.fb=on]
rust