/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <ostream> #include <folly/net/detail/SocketFileDescriptorMap.h> #include <folly/portability/Windows.h> namespace folly { /** * NetworkSocket is just a very thin wrapper around either a file descriptor or * a SOCKET depending on platform, along with a couple of helper methods * for explicitly converting to/from file descriptors, even on Windows. * * @struct folly::NetworkSocket */ struct NetworkSocket { … }; template <class CharT, class Traits> inline std::basic_ostream<CharT, Traits>& operator<<( std::basic_ostream<CharT, Traits>& os, const NetworkSocket& addr) { … } } // namespace folly namespace std { template <> struct hash<folly::NetworkSocket> { … }; } // namespace std