/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/io/async/AsyncSocket.h>
#include <folly/io/async/test/CallbackStateEnum.h>
namespace folly::test {
using VoidCallback = std::function<void()>;
class ConnCallback : public folly::AsyncSocket::ConnectCallback {
public:
ConnCallback()
: state(STATE_WAITING),
exception(folly::AsyncSocketException::UNKNOWN, "none") {}
void connectSuccess() noexcept override {
state = STATE_SUCCEEDED;
if (successCallback) {
successCallback();
}
}
void connectErr(const folly::AsyncSocketException& ex) noexcept override {
state = STATE_FAILED;
exception = ex;
if (errorCallback) {
errorCallback();
}
}
StateEnum state{STATE_WAITING};
folly::AsyncSocketException exception;
VoidCallback successCallback;
VoidCallback errorCallback;
};
} // namespace folly::test