/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/io/async/AsyncServerSocket.h>
#include <folly/io/async/EventBase.h>
#include <folly/portability/GMock.h>
namespace folly {
namespace test {
class MockAsyncServerSocket : public AsyncServerSocket {
public:
typedef std::unique_ptr<MockAsyncServerSocket, Destructor> UniquePtr;
// We explicitly do not mock destroy(), since the base class implementation
// in DelayedDestruction is what actually deletes the object.
// MOCK_METHOD(void, destroy, ());
MOCK_METHOD(void, bind, (const folly::SocketAddress& address));
MOCK_METHOD(
void,
bind,
(const std::vector<folly::IPAddress>& ipAddresses, uint16_t port));
MOCK_METHOD(void, bind, (uint16_t port));
MOCK_METHOD(void, listen, (int backlog));
MOCK_METHOD(void, startAccepting, ());
MOCK_METHOD(
void,
addAcceptCallback,
(AcceptCallback * callback, EventBase* eventBase, uint32_t maxAtOnce));
};
} // namespace test
} // namespace folly