/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Docs: https://fburl.com/fbcref_scopeguard // /** * ScopeGuard is a general implementation of the "Initialization is * Resource Acquisition" idiom. It guarantees that a function * is executed upon leaving the current scope. * * @file ScopeGuard.h * @refcode folly/docs/examples/folly/ScopeGuard.cpp */ /* * The makeGuard() function is used to create a new ScopeGuard object. * It can be instantiated with a lambda function, a std::function<void()>, * a functor, or a void(*)() function pointer. * * * Usage example: Add a friend to memory if and only if it is also added * to the db. * * void User::addFriend(User& newFriend) { * // add the friend to memory * friends_.push_back(&newFriend); * * // If the db insertion that follows fails, we should * // remove it from memory. * auto guard = makeGuard([&] { friends_.pop_back(); }); * * // this will throw an exception upon error, which * // makes the ScopeGuard execute UserCont::pop_back() * // once the Guard's destructor is called. * db_->addFriend(GetName(), newFriend.GetName()); * * // an exception was not thrown, so don't execute * // the Guard. * guard.dismiss(); * } * * It is also possible to create a guard in dismissed state with * makeDismissedGuard(), and later rehire it with the rehire() * method. * * makeDismissedGuard() is not just syntactic sugar for creating a guard and * immediately dismissing it, but it has a subtle behavior difference if * move-construction of the passed function can throw: if it does, the function * will be called by makeGuard(), but not by makeDismissedGuard(). * * Examine ScopeGuardTest.cpp for some more sample usage. * * Stolen from: * Andrei's and Petru Marginean's CUJ article: * http://drdobbs.com/184403758 * and the loki library: * http://loki-lib.sourceforge.net/index.php?n=Idioms.ScopeGuardPointer * and triendl.kj article: * http://www.codeproject.com/KB/cpp/scope_guard.aspx */ #pragma once #include <cstddef> #include <cstdlib> #include <functional> #include <new> #include <type_traits> #include <utility> #include <folly/Portability.h> #include <folly/Preprocessor.h> #include <folly/Utility.h> #include <folly/lang/Exception.h> #include <folly/lang/UncaughtExceptions.h> namespace folly { namespace detail { struct ScopeGuardDismissed { … }; class ScopeGuardImplBase { … }; template <typename FunctionType, bool InvokeNoexcept> class ScopeGuardImpl : public ScopeGuardImplBase { … }; ScopeGuardImplDecay; } // namespace detail /** * Create a scope guard. * * The returned object has methods .dismiss() and .rehire(), which will * deactivate/reactivate the calling of the function upon destruction. * * The return value of this function must be captured. Otherwise, since it is a * temporary, it will be destroyed immediately, thus calling the function. * * auto guard = makeGuard(...); // good * * makeGuard(...); // bad * * @param f The function to execute upon the guard's destruction. * @refcode folly/docs/examples/folly/ScopeGuard2.cpp */ template <typename F> FOLLY_NODISCARD detail::ScopeGuardImplDecay<F, true> makeGuard(F&& f) noexcept( noexcept(detail::ScopeGuardImplDecay<F, true>(static_cast<F&&>(f)))) { … } /** * Create a scope guard in the dismissed state. * * The guard can be enabled using .rehire(). * * @see makeGuard * @refcode folly/docs/examples/folly/ScopeGuard2.cpp */ template <typename F> FOLLY_NODISCARD detail::ScopeGuardImplDecay<F, true> makeDismissedGuard(F&& f) noexcept( noexcept(detail::ScopeGuardImplDecay<F, true>( static_cast<F&&>(f), detail::ScopeGuardDismissed{ … } namespace detail { /** * ScopeGuard used for executing a function when leaving the current scope * depending on the presence of a new uncaught exception. * * If the executeOnException template parameter is true, the function is * executed if a new uncaught exception is present at the end of the scope. * If the parameter is false, then the function is executed if no new uncaught * exceptions are present at the end of the scope. * * Used to implement SCOPE_FAIL and SCOPE_SUCCESS below. */ template <typename FunctionType, bool ExecuteOnException> class ScopeGuardForNewException { … }; /** * Internal use for the macro SCOPE_FAIL below */ enum class ScopeGuardOnFail { … }; template <typename FunctionType> ScopeGuardForNewException<typename std::decay<FunctionType>::type, true> operator+(detail::ScopeGuardOnFail, FunctionType&& fn) { … } /** * Internal use for the macro SCOPE_SUCCESS below */ enum class ScopeGuardOnSuccess { … }; template <typename FunctionType> ScopeGuardForNewException<typename std::decay<FunctionType>::type, false> operator+(ScopeGuardOnSuccess, FunctionType&& fn) { … } /** * Internal use for the macro SCOPE_EXIT below */ enum class ScopeGuardOnExit { … }; template <typename FunctionType> ScopeGuardImpl<typename std::decay<FunctionType>::type, true> operator+( detail::ScopeGuardOnExit, FunctionType&& fn) { … } } // namespace detail } // namespace folly // SCOPE_EXIT // // Example: // // /* open scope */ { // // some_resource_t resource; // some_resource_init(resource); // SCOPE_EXIT { some_resource_fini(resource); }; // // if (!cond) // throw 0; // the cleanup happens at end of the scope // else // return; // the cleanup happens at end of the scope // // use_some_resource(resource); // may throw; cleanup will happen // // } /* close scope */ // // The code in the braces passed to SCOPE_EXIT executes at the end of the // containing scope as if the code is the content of the destructor of an // object instantiated at the point of the SCOPE_EXIT, where the destructor // reference-captures all local variables it uses. // // The cleanup code - the code in the braces passed to SCOPE_EXIT - always // executes at the end of the scope, regardless of whether the scope exits // normally or erroneously as if via the throw statement. // // Caution: Suitable for coroutine functions only when the cleanup code does // not use captured references to thread-local objects. Recall that there is // no assumption that coroutines resume from co-await, co-yield, or co-return // in the same thread as the one in which they suspend. // // Caution: May not execute if the scope exits erroneously but stack unwinding // is skipped, or if the scope does not exit at all such as with std::abort or // setcontext, which fibers use. /** * Capture code that shall be run when the current scope exits. * * The code within SCOPE_EXIT's braces shall execute as if the code was in the * destructor of an object instantiated at the point of SCOPE_EXIT. * * Variables used within SCOPE_EXIT are captured by reference. * * @def SCOPE_EXIT */ #define SCOPE_EXIT … // SCOPE_FAIL // // May be useful in situations where the caller requests a resource where // initializations of the resource is multi-step and may fail. // // Example: // // some_resource_t resource; // some_resource_init(resource); // SCOPE_FAIL { some_resource_fini(resource); }; // // if (do_throw) // throw 0; // the cleanup happens at the end of the scope // else // return resource; // the cleanup does not happen // // Warning: Not suitable for coroutine functions. /** * Capture code to run if the scope exits with an exception. * * Like SCOPE_EXIT, but only executes the code if the scope exited due to an * exception. * * @def SCOPE_FAIL */ #define SCOPE_FAIL … // SCOPE_SUCCESS // // In a sense, the opposite of SCOPE_FAIL. // // Example: // // folly::stop_watch<> watch; // SCOPE_FAIL { log_failure(watch.elapsed(); }; // SCOPE_SUCCESS { log_success(watch.elapsed(); }; // // if (do_throw) // throw 0; // the cleanup does not happen; log failure // else // return; // the cleanup happens at the end of the scope; log success // // Warning: Not suitable for coroutine functions. /** * Capture code to run if the scope exits without an exception. * * Like SCOPE_EXIT, but does not execute the code if the scope exited due to an * exception. * * @def SCOPE_SUCCESS */ #define SCOPE_SUCCESS …