/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <folly/Portability.h> // F14 has been implemented for SSE2 and NEON (so far). // // This platform detection is a bit of a mess because it combines the // detection of supported platforms (FOLLY_SSE >= 2 || FOLLY_NEON) with // the selection of platforms on which we want to use it. // // Currently no 32-bit ARM versions are desired because we don't want to // need a separate build for chips that don't have NEON. AARCH64 support // is enabled for non-mobile platforms, but on mobile platforms there // are downstream iteration order effects that have not yet been resolved. // // If FOLLY_F14_VECTOR_INTRINSICS_AVAILABLE differs across compilation // units the program will fail to link due to a missing definition of // folly::container::detail::F14LinkCheck<X>::check() for some X. #if (FOLLY_SSE >= 2 || (FOLLY_NEON && FOLLY_AARCH64) || FOLLY_RISCV64) && \ !FOLLY_MOBILE && \ !(defined(FOLLY_F14_FORCE_FALLBACK) && FOLLY_F14_FORCE_FALLBACK) #define FOLLY_F14_VECTOR_INTRINSICS_AVAILABLE … #else #define FOLLY_F14_VECTOR_INTRINSICS_AVAILABLE … #endif #if FOLLY_SSE_PREREQ(4, 2) || FOLLY_ARM_FEATURE_CRC32 #define FOLLY_F14_CRC_INTRINSIC_AVAILABLE … #else #define FOLLY_F14_CRC_INTRINSIC_AVAILABLE … #endif namespace folly { namespace f14 { namespace detail { enum class F14IntrinsicsMode { … }; static constexpr F14IntrinsicsMode getF14IntrinsicsMode() { … } } // namespace detail } // namespace f14 } // namespace folly