folly/folly/debugging/symbolizer/Symbolizer.h

/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <array>
#include <cstdint>
#include <memory>
#include <string>

#include <folly/FBString.h>
#include <folly/Optional.h>
#include <folly/Range.h>
#include <folly/String.h>
#include <folly/experimental/symbolizer/Dwarf.h>
#include <folly/experimental/symbolizer/ElfCache.h>
#include <folly/experimental/symbolizer/StackTrace.h>
#include <folly/experimental/symbolizer/SymbolizePrinter.h>
#include <folly/experimental/symbolizer/SymbolizedFrame.h>
#include <folly/io/IOBuf.h>
#include <folly/portability/Config.h>
#include <folly/portability/Unistd.h>

namespace folly {
namespace symbolizer {

/**
 * Get stack trace into a given FrameArray, return true on success (and
 * set frameCount to the actual frame count, which may be > N) and false
 * on failure.
 */
namespace detail {
template <size_t N>
bool fixFrameArray(FrameArray<N>& fa, ssize_t n) {}
} // namespace detail

// Always inline these functions; they don't do much, and unittests rely
// on them never showing up in a stack trace.
template <size_t N>
FOLLY_ALWAYS_INLINE bool getStackTrace(FrameArray<N>& fa);

template <size_t N>
inline bool getStackTrace(FrameArray<N>& fa) {}
template <size_t N>
FOLLY_ALWAYS_INLINE bool getStackTraceSafe(FrameArray<N>& fa);

template <size_t N>
inline bool getStackTraceSafe(FrameArray<N>& fa) {}

template <size_t N>
FOLLY_ALWAYS_INLINE bool getStackTraceHeap(FrameArray<N>& fa);

template <size_t N>
inline bool getStackTraceHeap(FrameArray<N>& fa) {}

template <size_t N>
FOLLY_ALWAYS_INLINE bool getAsyncStackTraceSafe(FrameArray<N>& fa);

template <size_t N>
inline bool getAsyncStackTraceSafe(FrameArray<N>& fa) {}

#if FOLLY_HAVE_ELF && FOLLY_HAVE_DWARF

class Symbolizer {
 public:
  static constexpr auto kDefaultLocationInfoMode = LocationInfoMode::FAST;

  static bool isAvailable();

  explicit Symbolizer(LocationInfoMode mode = kDefaultLocationInfoMode)
      : Symbolizer(nullptr, mode) {}

  explicit Symbolizer(
      ElfCacheBase* cache,
      LocationInfoMode mode = kDefaultLocationInfoMode,
      size_t symbolCacheSize = 0,
      std::string exePath = "/proc/self/exe");

  ~Symbolizer();

  /**
   *  Symbolize given addresses and return the number of @frames filled:
   *
   * - all entries in @addrs will be symbolized (if possible, e.g. if they're
   *   valid code addresses and if frames.size() >= addrs.size())
   *
   * - if `mode_ == FULL_WITH_INLINE` and `frames.size() > addrs.size()` then at
   *   most `frames.size() - addrs.size()` additional inlined functions will
   *   also be symbolized (at most `kMaxInlineLocationInfoPerFrame` per @addr
   *   entry).
   */
  size_t symbolize(
      folly::Range<const uintptr_t*> addrs,
      folly::Range<SymbolizedFrame*> frames);

  size_t symbolize(
      const uintptr_t* addresses, SymbolizedFrame* frames, size_t frameCount) {
    return symbolize(
        folly::Range<const uintptr_t*>(addresses, frameCount),
        folly::Range<SymbolizedFrame*>(frames, frameCount));
  }

  template <size_t N>
  size_t symbolize(FrameArray<N>& fa) {
    return symbolize(
        folly::Range<const uintptr_t*>(fa.addresses, fa.frameCount),
        folly::Range<SymbolizedFrame*>(fa.frames, N));
  }

  /**
   * Shortcut to symbolize one address.
   */
  bool symbolize(uintptr_t address, SymbolizedFrame& frame) {
    symbolize(
        folly::Range<const uintptr_t*>(&address, 1),
        folly::Range<SymbolizedFrame*>(&frame, 1));
    return frame.found;
  }

 private:
  ElfCacheBase* const cache_;
  const LocationInfoMode mode_;
  const std::string exePath_;

  // Details in cpp file to minimize header dependencies
  struct SymbolCache;
  std::unique_ptr<SymbolCache> symbolCache_;
};

/**
 * Use this class to print a stack trace from normal code.  It will malloc and
 * won't flush or sync.
 *
 * These methods are thread safe, through locking.  However, they are not signal
 * safe.
 */
class FastStackTracePrinter {
 public:
  static constexpr size_t kDefaultSymbolCacheSize = 10000;

  explicit FastStackTracePrinter(
      std::unique_ptr<SymbolizePrinter> printer,
      size_t symbolCacheSize = kDefaultSymbolCacheSize);

  ~FastStackTracePrinter();

  /**
   * This is NOINLINE to make sure it shows up in the stack we grab, which makes
   * it easy to skip printing it.
   */
  FOLLY_NOINLINE void printStackTrace(bool symbolize);

  void flush();

 private:
  static constexpr size_t kMaxStackTraceDepth = 100;

  const std::unique_ptr<SymbolizePrinter> printer_;
  Symbolizer symbolizer_;
};

#endif // FOLLY_HAVE_ELF && FOLLY_HAVE_DWARF

/**
 * Use this class to print a stack trace from a signal handler, or other place
 * where you shouldn't allocate memory on the heap, and fsync()ing your file
 * descriptor is more important than performance.
 *
 * Make sure to create one of these on startup, not in the signal handler, as
 * the constructor allocates on the heap, whereas the other methods don't.  Best
 * practice is to just leak this object, rather than worry about destruction
 * order.
 *
 * These methods aren't thread safe, so if you could have signals on multiple
 * threads at the same time, you need to do your own locking to ensure you don't
 * call these methods from multiple threads.  They are signal safe, however.
 */
class SafeStackTracePrinter {};

#if FOLLY_HAVE_ELF && FOLLY_HAVE_DWARF

/**
 * Gets the stack trace for the current thread and returns a string
 * representation. Convenience function meant for debugging and logging.
 * Empty string indicates stack trace functionality is not available.
 *
 * NOT async-signal-safe.
 */
std::string getStackTraceStr();

/**
 * Gets the async stack trace for the current thread and returns a string
 * representation. Convenience function meant for debugging and logging.
 * Empty string indicates stack trace functionality is not available.
 *
 * NOT async-signal-safe.
 */
std::string getAsyncStackTraceStr();

/**
 * Get the async stack traces (string representation) for suspended coroutines.
 * Convenience function meant for debugging and logging, works only in some
 * DEBUG builds
 *
 * Note: The returned traces will only have async frames (no normal frames).
 */
std::vector<std::string> getSuspendedStackTraces();

#else
// Define these in the header, as headers are always available, but not all
// platforms can link against the symbolizer library cpp sources.

inline std::string getStackTraceStr() {}

inline std::string getAsyncStackTraceStr() {}

inline std::vector<std::string> getSuspendedStackTraces() {}
#endif // FOLLY_HAVE_ELF && FOLLY_HAVE_DWARF

#if FOLLY_HAVE_SWAPCONTEXT

/**
 * Use this class in rare situations where signal handlers are running in a
 * tiny stack specified by sigaltstack.
 *
 * This is neither thread-safe nor signal-safe. However, it can usually print
 * something useful while SafeStackTracePrinter would stack overflow.
 *
 * Signal handlers would need to block other signals to make this safer.
 * Note it's still unsafe even with that.
 */
class UnsafeSelfAllocateStackTracePrinter : public SafeStackTracePrinter {};

#endif // FOLLY_HAVE_SWAPCONTEXT

} // namespace symbolizer
} // namespace folly