/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * N.B. You most likely do _not_ want to use PicoSpinLock or any other * kind of spinlock. Consider MicroLock instead. * * In short, spinlocks in preemptive multi-tasking operating systems * have serious problems and fast mutexes like std::mutex are almost * certainly the better choice, because letting the OS scheduler put a * thread to sleep is better for system responsiveness and throughput * than wasting a timeslice repeatedly querying a lock held by a * thread that's blocked, and you can't prevent userspace * programs blocking. * * Spinlocks in an operating system kernel make much more sense than * they do in userspace. */ #pragma once #include <array> #include <atomic> #include <cinttypes> #include <cstdlib> #include <mutex> #include <type_traits> #include <folly/Portability.h> #include <folly/lang/SafeAssert.h> #include <folly/synchronization/AtomicRef.h> #include <folly/synchronization/AtomicUtil.h> #include <folly/synchronization/SanitizeThread.h> #include <folly/synchronization/detail/Sleeper.h> namespace folly { /* * Spin lock on a single bit in an integral type. You can use this * with 16, 32, or 64-bit integral types. * * This is useful if you want a small lock and already have an int * with a bit in it that you aren't using. But note that it can't be * as small as MicroSpinLock (1 byte), if you don't already have a * convenient int with an unused bit lying around to put it on. * * To construct these, either use init() or zero initialize. We don't * have a real constructor because we want this to be a POD type so we * can put it into packed structs. */ template <class IntType, int Bit = sizeof(IntType) * 8 - 1> struct PicoSpinLock { … }; } // namespace folly