#ifndef UNIX_STREAM_SERVER_H #define UNIX_STREAM_SERVER_H #include "unix-socket.h" struct unix_ss_socket { … }; /* * Create a Unix Domain Socket at the given path under the protection * of a '.lock' lockfile. * * Returns 0 on success, -1 on error, -2 if socket is in use. */ int unix_ss_create(const char *path, const struct unix_stream_listen_opts *opts, long timeout_ms, struct unix_ss_socket **server_socket); /* * Close and delete the socket. */ void unix_ss_free(struct unix_ss_socket *server_socket); /* * Return 1 if the inode of the pathname to our socket changes. */ int unix_ss_was_stolen(struct unix_ss_socket *server_socket); #endif /* UNIX_STREAM_SERVER_H */