#define USE_THE_REPOSITORY_VARIABLE #include "git-compat-util.h" #include "hash.h" #include "hash-lookup.h" #include "read-cache-ll.h" static uint32_t take2(const struct object_id *oid, size_t ofs) { … } /* * Conventional binary search loop looks like this: * * do { * int mi = lo + (hi - lo) / 2; * int cmp = "entry pointed at by mi" minus "target"; * if (!cmp) * return (mi is the wanted one) * if (cmp > 0) * hi = mi; "mi is larger than target" * else * lo = mi+1; "mi is smaller than target" * } while (lo < hi); * * The invariants are: * * - When entering the loop, lo points at a slot that is never * above the target (it could be at the target), hi points at a * slot that is guaranteed to be above the target (it can never * be at the target). * * - We find a point 'mi' between lo and hi (mi could be the same * as lo, but never can be the same as hi), and check if it hits * the target. There are three cases: * * - if it is a hit, we are happy. * * - if it is strictly higher than the target, we update hi with * it. * * - if it is strictly lower than the target, we update lo to be * one slot after it, because we allow lo to be at the target. * * When choosing 'mi', we do not have to take the "middle" but * anywhere in between lo and hi, as long as lo <= mi < hi is * satisfied. When we somehow know that the distance between the * target and lo is much shorter than the target and hi, we could * pick mi that is much closer to lo than the midway. */ /* * The table should contain "nr" elements. * The oid of element i (between 0 and nr - 1) should be returned * by "fn(i, table)". */ int oid_pos(const struct object_id *oid, const void *table, size_t nr, oid_access_fn fn) { … } int bsearch_hash(const unsigned char *hash, const uint32_t *fanout_nbo, const unsigned char *table, size_t stride, uint32_t *result) { … }