gotools/go/analysis/passes/unreachable/testdata/src/a/a.go.golden

// Copyright 2020 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package unreachable

// This file produces masses of errors from the type checker due to
// missing returns statements and other things.

type T int

var x interface{}
var c chan int

func external() int // ok

func _() int {
}

func _() int {
	print(1)
}

func _() int {
	print(1)
	return 2
	// want "unreachable code"
}

func _() int {
L:
	print(1)
	goto L
	// want "unreachable code"
}

func _() int {
	print(1)
	panic(2)
	// want "unreachable code"
}

// but only builtin panic
func _() int {
	var panic = func(int) {}
	print(1)
	panic(2)
	println() // ok
}

func _() int {
	{
		print(1)
		return 2
		// want "unreachable code"
	}
	println() // ok
}

func _() int {
	{
		print(1)
		return 2
	}
	// want "unreachable code"
}

func _() int {
L:
	{
		print(1)
		goto L
		// want "unreachable code"
	}
	println() // ok
}

func _() int {
L:
	{
		print(1)
		goto L
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	{
		panic(2)
	}
}

func _() int {
	print(1)
	{
		panic(2)
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	{
		panic(2)
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	return 2

}

func _() int {
L:
	print(1)
	goto L

}

func _() int {
	print(1)
	panic(2)

}

func _() int {
	{
		print(1)
		return 2

	}
}

func _() int {
L:
	{
		print(1)
		goto L

	}
}

func _() int {
	print(1)
	{
		panic(2)

	}
}

func _() int {
	{
		print(1)
		return 2
	}

}

func _() int {
L:
	{
		print(1)
		goto L
	}

}

func _() int {
	print(1)
	{
		panic(2)
	}

}

func _() int {
	print(1)
	if x == nil {
		panic(2)
	} else {
		panic(3)
	}
	// want "unreachable code"
}

func _() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else {
		goto L
	}
	// want "unreachable code"
}

func _() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else if x == 1 {
		return 0
	} else if x != 2 {
		panic(3)
	} else {
		goto L
	}
	// want "unreachable code"
}

// if-else chain missing final else is not okay, even if the
// conditions cover every possible case.

func _() int {
	print(1)
	if x == nil {
		panic(2)
	} else if x != nil {
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
	if x == nil {
		panic(2)
	}
	println() // ok
}

func _() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else if x == 1 {
		return 0
	} else if x != 1 {
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
	for {
	}
	// want "unreachable code"
}

func _() int {
	for {
		for {
			break
		}
	}
	// want "unreachable code"
}

func _() int {
	for {
		for {
			break
			// want "unreachable code"
		}
	}
}

func _() int {
	for {
		for {
			continue
			// want "unreachable code"
		}
	}
}

func _() int {
	for {
	L:
		for {
			break L
		}
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	for {
		break
	}
	println() // ok
}

func _() int {
	for {
		for {
		}
		// want "unreachable code"
	}
	println() // ok
}

func _() int {
L:
	for {
		for {
			break L
		}
	}
	println() // ok
}

func _() int {
	print(1)
	for x == nil {
	}
	println() // ok
}

func _() int {
	for x == nil {
		for {
			break
		}
	}
	println() // ok
}

func _() int {
	for x == nil {
	L:
		for {
			break L
		}
	}
	println() // ok
}

func _() int {
	print(1)
	for true {
	}
	println() // ok
}

func _() int {
	for true {
		for {
			break
		}
	}
	println() // ok
}

func _() int {
	for true {
	L:
		for {
			break L
		}
	}
	println() // ok
}

func _() int {
	print(1)
	select {}
	// want "unreachable code"
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		for {
		}
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		for {
		}
	}
	// want "unreachable code"
}

func _() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	case c <- 1:
		print(2)
		goto L
		// want "unreachable code"
	}
}

func _() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	case c <- 1:
		print(2)
		goto L
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	default:
		select {}
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	default:
		select {}
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
	}
	println() // ok
}

func _() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	case c <- 1:
		print(2)
	}
	println() // ok
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	default:
		print(2)
	}
	println() // ok
}

func _() int {
	print(1)
	select {
	default:
		break
	}
	println() // ok
}

func _() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	}
	println() // ok
}

func _() int {
	print(1)
L:
	select {
	case <-c:
		print(2)
		for {
			break L
		}
	}
	println() // ok
}

func _() int {
	print(1)
L:
	select {
	case <-c:
		print(2)
		panic("abc")
	case c <- 1:
		print(2)
		break L
	}
	println() // ok
}

func _() int {
	print(1)
	select {
	case <-c:
		print(1)
		panic("abc")
	default:
		select {}
		// want "unreachable code"
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	default:
		return 4
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch x {
	default:
		return 4
		// want "unreachable code"
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x {
	default:
		return 4
	case 1:
		print(2)
		panic(3)
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	default:
		return 4
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	default:
		return 4
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch {
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	case 2:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	case 2:
		return 4
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	case 2:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
L:
	switch x {
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x {
	default:
		return 4
		// want "unreachable code"
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
L:
	switch x {
	case 1:
		print(2)
		for {
			break L
		}
	default:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	default:
		return 4
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch x.(type) {
	default:
		return 4
		// want "unreachable code"
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x.(type) {
	default:
		return 4
	case int:
		print(2)
		panic(3)
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	default:
		return 4
		// want "unreachable code"
	}
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	default:
		return 4
	}
	// want "unreachable code"
}

func _() int {
	print(1)
	switch {
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	case float64:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	case float64:
		return 4
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	case float64:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
L:
	switch x.(type) {
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
	}
	println() // ok
}

func _() int {
	print(1)
	switch x.(type) {
	default:
		return 4
		// want "unreachable code"
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

func _() int {
	print(1)
L:
	switch x.(type) {
	case int:
		print(2)
		for {
			break L
		}
	default:
		return 4
	}
	println() // ok
}

// again, but without the leading print(1).
// testing that everything works when the terminating statement is first.

func _() int {
	println() // ok
}

func _() int {
	return 2
	// want "unreachable code"
}

func _() int {
L:
	goto L
	// want "unreachable code"
}

func _() int {
	panic(2)
	// want "unreachable code"
}

// but only builtin panic
func _() int {
	var panic = func(int) {}
	panic(2)
	println() // ok
}

func _() int {
	{
		return 2
		// want "unreachable code"
	}
}

func _() int {
	{
		return 2
	}
	// want "unreachable code"
}

func _() int {
L:
	{
		goto L
		// want "unreachable code"
	}
}

func _() int {
L:
	{
		goto L
	}
	// want "unreachable code"
}

func _() int {
	{
		panic(2)
		// want "unreachable code"
	}
}

func _() int {
	{
		panic(2)
	}
	// want "unreachable code"
}

func _() int {
	return 2

	println() // ok
}

func _() int {
L:
	goto L

	println() // ok
}

func _() int {
	panic(2)

	println() // ok
}

func _() int {
	{
		return 2

	}
	println() // ok
}

func _() int {
L:
	{
		goto L

	}
	println() // ok
}

func _() int {
	{
		panic(2)

	}
	println() // ok
}

func _() int {
	{
		return 2
	}

	println() // ok
}

func _() int {
L:
	{
		goto L
	}

	println() // ok
}

func _() int {
	{
		panic(2)
	}

	println() // ok
}

// again, with func literals

var _ = func() int {
}

var _ = func() int {
	print(1)
}

var _ = func() int {
	print(1)
	return 2
	// want "unreachable code"
}

var _ = func() int {
L:
	print(1)
	goto L
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	panic(2)
	// want "unreachable code"
}

// but only builtin panic
var _ = func() int {
	var panic = func(int) {}
	print(1)
	panic(2)
	println() // ok
}

var _ = func() int {
	{
		print(1)
		return 2
		// want "unreachable code"
	}
	println() // ok
}

var _ = func() int {
	{
		print(1)
		return 2
	}
	// want "unreachable code"
}

var _ = func() int {
L:
	{
		print(1)
		goto L
		// want "unreachable code"
	}
	println() // ok
}

var _ = func() int {
L:
	{
		print(1)
		goto L
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	{
		panic(2)
	}
}

var _ = func() int {
	print(1)
	{
		panic(2)
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	{
		panic(2)
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	return 2

}

var _ = func() int {
L:
	print(1)
	goto L

}

var _ = func() int {
	print(1)
	panic(2)

}

var _ = func() int {
	{
		print(1)
		return 2

	}
}

var _ = func() int {
L:
	{
		print(1)
		goto L

	}
}

var _ = func() int {
	print(1)
	{
		panic(2)

	}
}

var _ = func() int {
	{
		print(1)
		return 2
	}

}

var _ = func() int {
L:
	{
		print(1)
		goto L
	}

}

var _ = func() int {
	print(1)
	{
		panic(2)
	}

}

var _ = func() int {
	print(1)
	if x == nil {
		panic(2)
	} else {
		panic(3)
	}
	// want "unreachable code"
}

var _ = func() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else {
		goto L
	}
	// want "unreachable code"
}

var _ = func() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else if x == 1 {
		return 0
	} else if x != 2 {
		panic(3)
	} else {
		goto L
	}
	// want "unreachable code"
}

// if-else chain missing final else is not okay, even if the
// conditions cover every possible case.

var _ = func() int {
	print(1)
	if x == nil {
		panic(2)
	} else if x != nil {
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	if x == nil {
		panic(2)
	}
	println() // ok
}

var _ = func() int {
L:
	print(1)
	if x == nil {
		panic(2)
	} else if x == 1 {
		return 0
	} else if x != 1 {
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	for {
	}
	// want "unreachable code"
}

var _ = func() int {
	for {
		for {
			break
		}
	}
	// want "unreachable code"
}

var _ = func() int {
	for {
		for {
			break
			// want "unreachable code"
		}
	}
}

var _ = func() int {
	for {
		for {
			continue
			// want "unreachable code"
		}
	}
}

var _ = func() int {
	for {
	L:
		for {
			break L
		}
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	for {
		break
	}
	println() // ok
}

var _ = func() int {
	for {
		for {
		}
		// want "unreachable code"
	}
	println() // ok
}

var _ = func() int {
L:
	for {
		for {
			break L
		}
	}
	println() // ok
}

var _ = func() int {
	print(1)
	for x == nil {
	}
	println() // ok
}

var _ = func() int {
	for x == nil {
		for {
			break
		}
	}
	println() // ok
}

var _ = func() int {
	for x == nil {
	L:
		for {
			break L
		}
	}
	println() // ok
}

var _ = func() int {
	print(1)
	for true {
	}
	println() // ok
}

var _ = func() int {
	for true {
		for {
			break
		}
	}
	println() // ok
}

var _ = func() int {
	for true {
	L:
		for {
			break L
		}
	}
	println() // ok
}

var _ = func() int {
	print(1)
	select {}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		for {
		}
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		for {
		}
	}
	// want "unreachable code"
}

var _ = func() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	case c <- 1:
		print(2)
		goto L
		// want "unreachable code"
	}
}

var _ = func() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	case c <- 1:
		print(2)
		goto L
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	default:
		select {}
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	default:
		select {}
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
	}
	println() // ok
}

var _ = func() int {
L:
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	case c <- 1:
		print(2)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
	default:
		print(2)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	select {
	default:
		break
	}
	println() // ok
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(2)
		panic("abc")
		// want "unreachable code"
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	select {
	case <-c:
		print(2)
		for {
			break L
		}
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	select {
	case <-c:
		print(2)
		panic("abc")
	case c <- 1:
		print(2)
		break L
	}
	println() // ok
}

var _ = func() int {
	print(1)
	select {
	case <-c:
		print(1)
		panic("abc")
	default:
		select {}
		// want "unreachable code"
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	default:
		return 4
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch x {
	default:
		return 4
		// want "unreachable code"
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x {
	default:
		return 4
	case 1:
		print(2)
		panic(3)
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	default:
		return 4
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	default:
		return 4
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch {
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	case 2:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	case 2:
		return 4
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		fallthrough
	case 2:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	switch x {
	case 1:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x {
	default:
		return 4
		// want "unreachable code"
	case 1:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	switch x {
	case 1:
		print(2)
		for {
			break L
		}
	default:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	default:
		return 4
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch x.(type) {
	default:
		return 4
		// want "unreachable code"
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x.(type) {
	default:
		return 4
	case int:
		print(2)
		panic(3)
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	default:
		return 4
		// want "unreachable code"
	}
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	default:
		return 4
	}
	// want "unreachable code"
}

var _ = func() int {
	print(1)
	switch {
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	case float64:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case float64:
		return 4
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		fallthrough
	case float64:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	switch x.(type) {
	case int:
		print(2)
		panic(3)
		// want "unreachable code"
	default:
		return 4
	}
	println() // ok
}

var _ = func() int {
	print(1)
	switch x.(type) {
	default:
		return 4
		// want "unreachable code"
	case int:
		print(2)
		panic(3)
	}
	println() // ok
}

var _ = func() int {
	print(1)
L:
	switch x.(type) {
	case int:
		print(2)
		for {
			break L
		}
	default:
		return 4
	}
	println() // ok
}

// again, but without the leading print(1).
// testing that everything works when the terminating statement is first.

var _ = func() int {
	println() // ok
}

var _ = func() int {
	return 2
	// want "unreachable code"
}

var _ = func() int {
L:
	goto L
	// want "unreachable code"
}

var _ = func() int {
	panic(2)
	// want "unreachable code"
}

// but only builtin panic
var _ = func() int {
	var panic = func(int) {}
	panic(2)
	println() // ok
}

var _ = func() int {
	{
		return 2
		// want "unreachable code"
	}
}

var _ = func() int {
	{
		return 2
	}
	// want "unreachable code"
}

var _ = func() int {
L:
	{
		goto L
		// want "unreachable code"
	}
}

var _ = func() int {
L:
	{
		goto L
	}
	// want "unreachable code"
}

var _ = func() int {
	{
		panic(2)
		// want "unreachable code"
	}
}

var _ = func() int {
	{
		panic(2)
	}
	// want "unreachable code"
}

var _ = func() int {
	return 2

	println() // ok
}

var _ = func() int {
L:
	goto L

	println() // ok
}

var _ = func() int {
	panic(2)

	println() // ok
}

var _ = func() int {
	{
		return 2

	}
	println() // ok
}

var _ = func() int {
L:
	{
		goto L

	}
	println() // ok
}

var _ = func() int {
	{
		panic(2)

	}
	println() // ok
}

var _ = func() int {
	{
		return 2
	}

	println() // ok
}

var _ = func() int {
L:
	{
		goto L
	}

	println() // ok
}

var _ = func() int {
	{
		panic(2)
	}

	println() // ok
}

var _ = func() {
	// goto without label used to panic
	goto
}

func _() int {
	// Empty switch tag with non-bool case value used to panic.
	switch {
	case 1:
		println()
	}
	println()
}