func genericFuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{ … } type charRange … func (c *charRange) choose(r *rand.Rand) rune { … } // randomLabelPart produces a valid random label value or name-part // of a label key. func randomLabelPart(c fuzz.Continue, canBeEmpty bool) string { … } func randomDNSLabel(c fuzz.Continue) string { … } func randomLabelKey(c fuzz.Continue) string { … } func v1FuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{ … } func v1beta1FuzzerFuncs(codecs runtimeserializer.CodecFactory) []interface{ … } var Funcs …