type ResourceSliceSpecApplyConfiguration … // ResourceSliceSpecApplyConfiguration constructs a declarative configuration of the ResourceSliceSpec type for use with // apply. func ResourceSliceSpec() *ResourceSliceSpecApplyConfiguration { … } // WithDriver sets the Driver field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Driver field is set to the value of the last call. func (b *ResourceSliceSpecApplyConfiguration) WithDriver(value string) *ResourceSliceSpecApplyConfiguration { … } // WithPool sets the Pool field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Pool field is set to the value of the last call. func (b *ResourceSliceSpecApplyConfiguration) WithPool(value *ResourcePoolApplyConfiguration) *ResourceSliceSpecApplyConfiguration { … } // WithNodeName sets the NodeName field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the NodeName field is set to the value of the last call. func (b *ResourceSliceSpecApplyConfiguration) WithNodeName(value string) *ResourceSliceSpecApplyConfiguration { … } // WithNodeSelector sets the NodeSelector field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the NodeSelector field is set to the value of the last call. func (b *ResourceSliceSpecApplyConfiguration) WithNodeSelector(value *v1.NodeSelectorApplyConfiguration) *ResourceSliceSpecApplyConfiguration { … } // WithAllNodes sets the AllNodes field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the AllNodes field is set to the value of the last call. func (b *ResourceSliceSpecApplyConfiguration) WithAllNodes(value bool) *ResourceSliceSpecApplyConfiguration { … } // WithDevices adds the given value to the Devices field in the declarative configuration // and returns the receiver, so that objects can be build by chaining "With" function invocations. // If called multiple times, values provided by each call will be appended to the Devices field. func (b *ResourceSliceSpecApplyConfiguration) WithDevices(values ...*DeviceApplyConfiguration) *ResourceSliceSpecApplyConfiguration { … }