// DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *Flunder) DeepCopyInto(out *Flunder) { … } // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new Flunder. func (in *Flunder) DeepCopy() *Flunder { … } // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object. func (in *Flunder) DeepCopyObject() runtime.Object { … } // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *FlunderList) DeepCopyInto(out *FlunderList) { … } // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FlunderList. func (in *FlunderList) DeepCopy() *FlunderList { … } // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object. func (in *FlunderList) DeepCopyObject() runtime.Object { … } // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *FlunderSpec) DeepCopyInto(out *FlunderSpec) { … } // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FlunderSpec. func (in *FlunderSpec) DeepCopy() *FlunderSpec { … } // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil. func (in *FlunderStatus) DeepCopyInto(out *FlunderStatus) { … } // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FlunderStatus. func (in *FlunderStatus) DeepCopy() *FlunderStatus { … }