kubernetes/vendor/github.com/antlr4-go/antlr/v4/atn_state.go

const ATNStateInvalidType

const ATNStateBasic

const ATNStateRuleStart

const ATNStateBlockStart

const ATNStatePlusBlockStart

const ATNStateStarBlockStart

const ATNStateTokenStart

const ATNStateRuleStop

const ATNStateBlockEnd

const ATNStateStarLoopBack

const ATNStateStarLoopEntry

const ATNStatePlusLoopBack

const ATNStateLoopEnd

const ATNStateInvalidStateNumber

var ATNStateInitialNumTransitions

type ATNState

type BaseATNState

func NewATNState() *BaseATNState {}

func (as *BaseATNState) GetRuleIndex() int {}

func (as *BaseATNState) SetRuleIndex(v int) {}

func (as *BaseATNState) GetEpsilonOnlyTransitions() bool {}

func (as *BaseATNState) GetATN() *ATN {}

func (as *BaseATNState) SetATN(atn *ATN) {}

func (as *BaseATNState) GetTransitions() []Transition {}

func (as *BaseATNState) SetTransitions(t []Transition) {}

func (as *BaseATNState) GetStateType() int {}

func (as *BaseATNState) GetStateNumber() int {}

func (as *BaseATNState) SetStateNumber(stateNumber int) {}

func (as *BaseATNState) GetNextTokenWithinRule() *IntervalSet {}

func (as *BaseATNState) SetNextTokenWithinRule(v *IntervalSet) {}

func (as *BaseATNState) Hash() int {}

func (as *BaseATNState) String() string {}

func (as *BaseATNState) Equals(other Collectable[ATNState]) bool {}

func (as *BaseATNState) isNonGreedyExitState() bool {}

func (as *BaseATNState) AddTransition(trans Transition, index int) {}

type BasicState

func NewBasicState() *BasicState {}

type DecisionState

type BaseDecisionState

func NewBaseDecisionState() *BaseDecisionState {}

func (s *BaseDecisionState) getDecision() int {}

func (s *BaseDecisionState) setDecision(b int) {}

func (s *BaseDecisionState) getNonGreedy() bool {}

func (s *BaseDecisionState) setNonGreedy(b bool) {}

type BlockStartState

type BaseBlockStartState

func NewBlockStartState() *BaseBlockStartState {}

func (s *BaseBlockStartState) getEndState() *BlockEndState {}

func (s *BaseBlockStartState) setEndState(b *BlockEndState) {}

type BasicBlockStartState

func NewBasicBlockStartState() *BasicBlockStartState {}

var _

type BlockEndState

func NewBlockEndState() *BlockEndState {}

type RuleStopState

func NewRuleStopState() *RuleStopState {}

type RuleStartState

func NewRuleStartState() *RuleStartState {}

type PlusLoopbackState

func NewPlusLoopbackState() *PlusLoopbackState {}

type PlusBlockStartState

func NewPlusBlockStartState() *PlusBlockStartState {}

var _

type StarBlockStartState

func NewStarBlockStartState() *StarBlockStartState {}

var _

type StarLoopbackState

func NewStarLoopbackState() *StarLoopbackState {}

type StarLoopEntryState

func NewStarLoopEntryState() *StarLoopEntryState {}

type LoopEndState

func NewLoopEndState() *LoopEndState {}

type TokensStartState

func NewTokensStartState() *TokensStartState {}