type runtimeConfiguration … var runtimeConfig … type runtimeOption … // ConfigureRuntime allows the runtime to be configured globally setting things like trace and statistics options. // It uses the functional options pattern for go. This is a package global function as it operates on the runtime // configuration regardless of the instantiation of anything higher up such as a parser or lexer. Generally this is // used for debugging/tracing/statistics options, which are usually used by the runtime maintainers (or rather the // only maintainer). However, it is possible that you might want to use this to set a global option concerning the // memory allocation type used by the runtime such as sync.Pool or not. // // The options are applied in the order they are passed in, so the last option will override any previous options. // // For example, if you want to turn on the collection create point stack flag to true, you can do: // // antlr.ConfigureRuntime(antlr.WithStatsTraceStacks(true)) // // If you want to turn it off, you can do: // // antlr.ConfigureRuntime(antlr.WithStatsTraceStacks(false)) func ConfigureRuntime(options ...runtimeOption) error { … } // WithStatsTraceStacks sets the global flag indicating whether to collect stack traces at the create-point of // certain structs, such as collections, or the use point of certain methods such as Put(). // Because this can be expensive, it is turned off by default. However, it // can be useful to track down exactly where memory is being created and used. // // Use: // // antlr.ConfigureRuntime(antlr.WithStatsTraceStacks(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithStatsTraceStacks(false)) func WithStatsTraceStacks(trace bool) runtimeOption { … } // WithLexerATNSimulatorDebug sets the global flag indicating whether to log debug information from the lexer [ATN] // simulator. This is useful for debugging lexer issues by comparing the output with the Java runtime. Only useful // to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithLexerATNSimulatorDebug(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithLexerATNSimulatorDebug(false)) func WithLexerATNSimulatorDebug(debug bool) runtimeOption { … } // WithLexerATNSimulatorDFADebug sets the global flag indicating whether to log debug information from the lexer [ATN] [DFA] // simulator. This is useful for debugging lexer issues by comparing the output with the Java runtime. Only useful // to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithLexerATNSimulatorDFADebug(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithLexerATNSimulatorDFADebug(false)) func WithLexerATNSimulatorDFADebug(debug bool) runtimeOption { … } // WithParserATNSimulatorDebug sets the global flag indicating whether to log debug information from the parser [ATN] // simulator. This is useful for debugging parser issues by comparing the output with the Java runtime. Only useful // to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorDebug(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorDebug(false)) func WithParserATNSimulatorDebug(debug bool) runtimeOption { … } // WithParserATNSimulatorTraceATNSim sets the global flag indicating whether to log trace information from the parser [ATN] simulator // [DFA]. This is useful for debugging parser issues by comparing the output with the Java runtime. Only useful // to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorTraceATNSim(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorTraceATNSim(false)) func WithParserATNSimulatorTraceATNSim(trace bool) runtimeOption { … } // WithParserATNSimulatorDFADebug sets the global flag indicating whether to log debug information from the parser [ATN] [DFA] // simulator. This is useful for debugging parser issues by comparing the output with the Java runtime. Only useful // to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorDFADebug(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorDFADebug(false)) func WithParserATNSimulatorDFADebug(debug bool) runtimeOption { … } // WithParserATNSimulatorRetryDebug sets the global flag indicating whether to log debug information from the parser [ATN] [DFA] // simulator when retrying a decision. This is useful for debugging parser issues by comparing the output with the Java runtime. // Only useful to the runtime maintainers. // // Use: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorRetryDebug(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithParserATNSimulatorRetryDebug(false)) func WithParserATNSimulatorRetryDebug(debug bool) runtimeOption { … } // WithLRLoopEntryBranchOpt sets the global flag indicating whether let recursive loop operations should be // optimized or not. This is useful for debugging parser issues by comparing the output with the Java runtime. // It turns off the functionality of [canDropLoopEntryEdgeInLeftRecursiveRule] in [ParserATNSimulator]. // // Note that default is to use this optimization. // // Use: // // antlr.ConfigureRuntime(antlr.WithLRLoopEntryBranchOpt(true)) // // You can turn it off at any time using: // // antlr.ConfigureRuntime(antlr.WithLRLoopEntryBranchOpt(false)) func WithLRLoopEntryBranchOpt(off bool) runtimeOption { … } // WithMemoryManager sets the global flag indicating whether to use the memory manager or not. This is useful // for poorly constructed grammars that create a lot of garbage. It turns on the functionality of [memoryManager], which // will intercept garbage collection and cause available memory to be reused. At the end of the day, this is no substitute // for fixing your grammar by ridding yourself of extreme ambiguity. BUt if you are just trying to reuse an opensource // grammar, this may help make it more practical. // // Note that default is to use normal Go memory allocation and not pool memory. // // Use: // // antlr.ConfigureRuntime(antlr.WithMemoryManager(true)) // // Note that if you turn this on, you should probably leave it on. You should use only one memory strategy or the other // and should remember to nil out any references to the parser or lexer when you are done with them. func WithMemoryManager(use bool) runtimeOption { … }