type PredPrediction …
func NewPredPrediction(pred SemanticContext, alt int) *PredPrediction { … }
func (p *PredPrediction) String() string { … }
type DFAState …
func NewDFAState(stateNumber int, configs *ATNConfigSet) *DFAState { … }
func (d *DFAState) GetAltSet() []int { … }
func (d *DFAState) getEdges() []*DFAState { … }
func (d *DFAState) numEdges() int { … }
func (d *DFAState) getIthEdge(i int) *DFAState { … }
func (d *DFAState) setEdges(newEdges []*DFAState) { … }
func (d *DFAState) setIthEdge(i int, edge *DFAState) { … }
func (d *DFAState) setPrediction(v int) { … }
func (d *DFAState) String() string { … }
func (d *DFAState) Hash() int { … }
func (d *DFAState) Equals(o Collectable[*DFAState]) bool { … }