func bindataRead(data []byte, name string) ([]byte, error) { … } type asset … type bindataFileInfo … // Name return file name func (fi bindataFileInfo) Name() string { … } // Size return file size func (fi bindataFileInfo) Size() int64 { … } // Mode return file mode func (fi bindataFileInfo) Mode() os.FileMode { … } // ModTime return file modify time func (fi bindataFileInfo) ModTime() time.Time { … } // IsDir return file whether a directory func (fi bindataFileInfo) IsDir() bool { … } // Sys return file is sys mode func (fi bindataFileInfo) Sys() interface{ … } var _kubernetesapiV1_21_2SwaggerPb … func kubernetesapiV1_21_2SwaggerPbBytes() ([]byte, error) { … } func kubernetesapiV1_21_2SwaggerPb() (*asset, error) { … } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { … } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { … } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { … } // AssetNames returns the names of the assets. func AssetNames() []string { … } var _bindata … // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { … } type bintree … var _bintree … // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { … } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { … } func _filePath(dir, name string) string { … }