var systemPriorityClasses … // SystemPriorityClasses returns the list of system priority classes. // NOTE: be careful not to modify any of elements of the returned array directly. func SystemPriorityClasses() []*v1.PriorityClass { … } // IsKnownSystemPriorityClass returns true if there's any of the system priority classes exactly // matches "name", "value", "globalDefault". otherwise it will return an error. func IsKnownSystemPriorityClass(name string, value int32, globalDefault bool) (bool, error) { … }