var _ …
type stateCheckpoint …
func NewCheckpointState(stateDir, checkpointName, policyName string) (State, error) { … }
func (sc *stateCheckpoint) restoreState() error { … }
func (sc *stateCheckpoint) storeState() error { … }
func (sc *stateCheckpoint) GetMachineState() NUMANodeMap { … }
func (sc *stateCheckpoint) GetMemoryBlocks(podUID string, containerName string) []Block { … }
func (sc *stateCheckpoint) GetMemoryAssignments() ContainerMemoryAssignments { … }
func (sc *stateCheckpoint) SetMachineState(memoryMap NUMANodeMap) { … }
func (sc *stateCheckpoint) SetMemoryBlocks(podUID string, containerName string, blocks []Block) { … }
func (sc *stateCheckpoint) SetMemoryAssignments(assignments ContainerMemoryAssignments) { … }
func (sc *stateCheckpoint) Delete(podUID string, containerName string) { … }
func (sc *stateCheckpoint) ClearState() { … }