type stateMemory …
var _ …
func NewMemoryState() State { … }
func (s *stateMemory) GetMachineState() NUMANodeMap { … }
func (s *stateMemory) GetMemoryBlocks(podUID string, containerName string) []Block { … }
func (s *stateMemory) GetMemoryAssignments() ContainerMemoryAssignments { … }
func (s *stateMemory) SetMachineState(nodeMap NUMANodeMap) { … }
func (s *stateMemory) SetMemoryBlocks(podUID string, containerName string, blocks []Block) { … }
func (s *stateMemory) SetMemoryAssignments(assignments ContainerMemoryAssignments) { … }
func (s *stateMemory) Delete(podUID string, containerName string) { … }
func (s *stateMemory) ClearState() { … }