type NodeConditionApplyConfiguration … // NodeConditionApplyConfiguration constructs a declarative configuration of the NodeCondition type for use with // apply. func NodeCondition() *NodeConditionApplyConfiguration { … } // WithType sets the Type field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Type field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithType(value corev1.NodeConditionType) *NodeConditionApplyConfiguration { … } // WithStatus sets the Status field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Status field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithStatus(value corev1.ConditionStatus) *NodeConditionApplyConfiguration { … } // WithLastHeartbeatTime sets the LastHeartbeatTime field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the LastHeartbeatTime field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithLastHeartbeatTime(value metav1.Time) *NodeConditionApplyConfiguration { … } // WithLastTransitionTime sets the LastTransitionTime field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the LastTransitionTime field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithLastTransitionTime(value metav1.Time) *NodeConditionApplyConfiguration { … } // WithReason sets the Reason field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Reason field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithReason(value string) *NodeConditionApplyConfiguration { … } // WithMessage sets the Message field in the declarative configuration to the given value // and returns the receiver, so that objects can be built by chaining "With" function invocations. // If called multiple times, the Message field is set to the value of the last call. func (b *NodeConditionApplyConfiguration) WithMessage(value string) *NodeConditionApplyConfiguration { … }