type FakeNodes …
var nodesResource …
var nodesKind …
func (c *FakeNodes) Get(ctx context.Context, name string, options metav1.GetOptions) (result *v1.Node, err error) { … }
func (c *FakeNodes) List(ctx context.Context, opts metav1.ListOptions) (result *v1.NodeList, err error) { … }
func (c *FakeNodes) Watch(ctx context.Context, opts metav1.ListOptions) (watch.Interface, error) { … }
func (c *FakeNodes) Create(ctx context.Context, node *v1.Node, opts metav1.CreateOptions) (result *v1.Node, err error) { … }
func (c *FakeNodes) Update(ctx context.Context, node *v1.Node, opts metav1.UpdateOptions) (result *v1.Node, err error) { … }
func (c *FakeNodes) UpdateStatus(ctx context.Context, node *v1.Node, opts metav1.UpdateOptions) (result *v1.Node, err error) { … }
func (c *FakeNodes) Delete(ctx context.Context, name string, opts metav1.DeleteOptions) error { … }
func (c *FakeNodes) DeleteCollection(ctx context.Context, opts metav1.DeleteOptions, listOpts metav1.ListOptions) error { … }
func (c *FakeNodes) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts metav1.PatchOptions, subresources ...string) (result *v1.Node, err error) { … }
func (c *FakeNodes) Apply(ctx context.Context, node *corev1.NodeApplyConfiguration, opts metav1.ApplyOptions) (result *v1.Node, err error) { … }
func (c *FakeNodes) ApplyStatus(ctx context.Context, node *corev1.NodeApplyConfiguration, opts metav1.ApplyOptions) (result *v1.Node, err error) { … }