var DefaultRetry … var DefaultBackoff … // OnError allows the caller to retry fn in case the error returned by fn is retriable // according to the provided function. backoff defines the maximum retries and the wait // interval between two retries. func OnError(backoff wait.Backoff, retriable func(error) bool, fn func() error) error { … } // RetryOnConflict is used to make an update to a resource when you have to worry about // conflicts caused by other code making unrelated updates to the resource at the same // time. fn should fetch the resource to be modified, make appropriate changes to it, try // to update it, and return (unmodified) the error from the update function. On a // successful update, RetryOnConflict will return nil. If the update function returns a // "Conflict" error, RetryOnConflict will wait some amount of time as described by // backoff, and then try again. On a non-"Conflict" error, or if it retries too many times // and gives up, RetryOnConflict will return an error to the caller. // // err := retry.RetryOnConflict(retry.DefaultRetry, func() error { // // Fetch the resource here; you need to refetch it on every try, since // // if you got a conflict on the last update attempt then you need to get // // the current version before making your own changes. // pod, err := c.Pods("mynamespace").Get(name, metav1.GetOptions{}) // if err != nil { // return err // } // // // Make whatever updates to the resource are needed // pod.Status.Phase = v1.PodFailed // // // Try to update // _, err = c.Pods("mynamespace").UpdateStatus(pod) // // You have to return err itself here (not wrapped inside another error) // // so that RetryOnConflict can identify it correctly. // return err // }) // if err != nil { // // May be conflict if max retries were hit, or may be something unrelated // // like permissions or a network error // return err // } // ... // // TODO: Make Backoff an interface? func RetryOnConflict(backoff wait.Backoff, fn func() error) error { … }